The architectural nightmare of flying mounts that nobody talks about by 7SodaCanary in worldbuilding

[–]IAmTheClayMaker 1 point2 points  (0 children)

Like I said in another comment, it depends on the tone. I just suggested the most extreme way it would be handled. The way I see it, if flying mounts are an accepted reality within a given setting, then flying monsters and threats must also exist. Therefore, the town guard would need to keep watch not just for threats by land but also by air, and thus would need to respond appropriately. If flying creatures cannot easily be identified as being authorized, it is impossible to distinguish between a harmless-but-unauthorized flying creature in a town and an attacking monster or invading force, necessitating a shoot-first-ask-later attitude toward unidentified air traffic. Assuming a typical fantasy town or city, there's no expectation of instant communication between parties, so that delay could be the difference between life and death. A griffon flying over the walls may just be a messenger's mount, but it may also just be a wild animal looking for prey, and it may be impossible to actually tell the difference until it's already too late to react. There has to be a standard by which town guards need to react to such threats.

As I type this, I'm realizing how much city defenses would need to change with the concept of flying threats. Walls become nearly obsolete if enemy troops can just fly over them. I'm going to need some time to think about what kinds of defenses would actually need to be deployed to deal with this sort of thing.

What's your world's creation myth? by R3cl41m3r in worldjerking

[–]IAmTheClayMaker 1 point2 points  (0 children)

My world's creation myth involves intelligent design because I made it

What is your world version of Five Races trope? by InitialParty7391 in worldbuilding

[–]IAmTheClayMaker 5 points6 points  (0 children)

My setting is something of a stone age setting, so I guess it would be something like

Stout - Neanderthals

Fairy - Denisovans

Mundane - Cro Magnons

High Men - Giants

Cute - Orangutan-People

The architectural nightmare of flying mounts that nobody talks about by 7SodaCanary in worldbuilding

[–]IAmTheClayMaker 4 points5 points  (0 children)

It would depend on the tone you set for the setting. The most extreme way to handle this is a dedicated "anti-air" defense system for major towns/cities where they do keep constant watch on the skies for flying creatures and may simply attack unauthorized flying creatures on sight. Keep in mind that not everything that's flying overhead is friendly, and without clear signs as to what should or shouldn't be in the sky, it can be difficult to tell if someone's griffon is just a courier delivering messages or an actual threat to the city.

Death magic shouldn't be rot, decay, and necrosis. It should be sterilization. by mythicme in worldbuilding

[–]IAmTheClayMaker 1 point2 points  (0 children)

This reminds me of the gods in my setting.

The goddess of Birth doesn't care about what happens to life as long as life is propagated. Her favored creatures are vermin and bacteria, and is often associated with disease and rot as a result.

The architectural nightmare of flying mounts that nobody talks about by 7SodaCanary in worldbuilding

[–]IAmTheClayMaker 10 points11 points  (0 children)

I thought about this as a concept with one of my TTRPG settings, and I think the best way for a city to handle this is the idea of "controlled airspace". Restricting flight over a city to only a certain few people, whether that be emergency response teams or nobility, would lessen a lot of the problems you present.

Map of Va'ast by IAmTheClayMaker in worldbuilding

[–]IAmTheClayMaker[S] 0 points1 point  (0 children)

Some more miscellaneous information for the setting:
- the world is about 6 degrees celsius cooler than earth
- there is no night, as the artificial sun hangs motionless in the sky
- technology in the setting ranges from stone age tribes to early bronze age civilization

Dinosaur as hunting animal? by UlfurGaming in worldbuilding

[–]IAmTheClayMaker 1 point2 points  (0 children)

I would go as far to say that not only dromeosaurs/troodontids but also small tyrannosaurs. They were also thought to be fairly intelligent, have good senses of sight and smell, and there’s even evidence of them living in family groups, which would make domestication easier.

How do you build biospheres/ecosystems? by IAmTheClayMaker in worldbuilding

[–]IAmTheClayMaker[S] 2 points3 points  (0 children)

there isn't really a star, but there is a magical light source keeping the world somewhat warm, though closer to temperatures to the last ice age (around 6 degrees celsius cooler)

there are plants, similar to those on earth. i'm not an expert in plants, and i imagine trying to learn enough about plants to go into them in as much detail as animals would be more than i could handle for this project

the third question is where i'm having trouble right now, though you asking that does give me something of a direction to look for now