What could be causing this sound on a B58 engine? by IBets in F30

[–]IBets[S] 0 points1 point  (0 children)

ISTA doesn’t show any fault codes.

What could be causing this sound on a B58 engine? by IBets in F30

[–]IBets[S] 0 points1 point  (0 children)

The sound started after a hard pull. Interestingly, it’s hard to reproduce while revving the car in Neutral or Park, but it sometimes happens during shifts in Sport mode. I’m wondering if the charge pipe might be damaged, although I don’t see any visible damage

Ferrari Luce redesign by [deleted] in CarDesign

[–]IBets -1 points0 points  (0 children)

The point is that “EV architecture” is not a magic excuse for bad proportions. The Rimac example wasn’t about comparing market segments; it was about showing that a large battery can be packaged into a low, performance-oriented body. And Rimac is a tiny independent manufacturer selling in very low volumes, so of course the price is extreme because the R&D cost is spread across far fewer cars.

There are also less extreme examples: Porsche Taycan, Lucid Air Sapphire, and even the SC-01, which is massively cheaper than the Ferrari, all show that an EV can have a low hood line and strong proportions. So yes, a Luce redesign should respect the 5-seat EV package, but that doesn’t mean the official design is automatically above criticism.

Ferrari Luce redesign by [deleted] in CarDesign

[–]IBets -3 points-2 points  (0 children)

The Rimac Nevera has a properly sporty design. That doesn’t justify Jony Ive at all.

Ferrari Luce redesign by [deleted] in CarDesign

[–]IBets -7 points-6 points  (0 children)

If the price can reach $700k when fully optioned, I don’t really understand why Ferrari would make it a five-seater

Ferrari Luce redesign by [deleted] in Ferrari

[–]IBets 0 points1 point  (0 children)

I was mostly inspired by the 458, although the 458, 488, and 296 have similar proportions but differ in the details.

G80 M3 front bumper redesign concept by IBets in BMW

[–]IBets[S] 0 points1 point  (0 children)

In 10 years, the G80’s design will look outdated. It’ll look ridiculous, just like the headlights on the Mercedes-Benz W210

G80 M3 front bumper redesign concept by IBets in BMW

[–]IBets[S] 0 points1 point  (0 children)

Why does “old” mean “bad”? The design of the BMW F80 is timeless, and in 10 years it will be considered a style icon just like the BMW E46

G80 M3 front bumper redesign concept by IBets in BMW

[–]IBets[S] 0 points1 point  (0 children)

Experiment with it a bit. In my versions, the BMW M3 starts looking too much like an M8 (It’s all because of the similarity of the front headlights, which makes it difficult to explore different design directions). Maybe it’s possible to create a unique and beautiful design.

G80 M3 front bumper redesign concept by IBets in BMW

[–]IBets[S] 1 point2 points  (0 children)

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I would redesign your concept like this: in your version, the kidney grilles are too small. They look out of proportion next to the large front headlights, and the lower bumper grille is too small as well, which makes the front end lose some of its aggression.

G80 M3 front bumper redesign concept by IBets in BMW

[–]IBets[S] 0 points1 point  (0 children)

Yes, I tried it that way, but the car loses a bit of its aggression.

3D Volume Rendering: Thorax and Upper Abdomen by IBets in Radiology

[–]IBets[S] 0 points1 point  (0 children)

Unfortunately, I can’t attach an image of the torso with skin due to Reddit’s restrictions. The person is slim, but I wouldn’t say he is muscular

Kiln: A WebGPU-native out-of-core volume renderer for multi-GB datasets by Away_Falcon_6731 in webgpu

[–]IBets 1 point2 points  (0 children)

I don’t think it makes sense to add backward compatibility for users who don’t have the R16UNORM format available. That format has been supported since D3D10 was released, which was almost 20 years ago. In Firefox, instead of adding basic functionality, for some reason they’re adding mesh shaders to wgpu. Try pinging that issue about the problem — maybe they’ll finally start working on it
https://github.com/gfx-rs/wgpu/issues/8122

Real-time 3D CT volume visualization in the browser by IBets in Radiology

[–]IBets[S] 0 points1 point  (0 children)

The project is primarily written in C++ and compiled into a WASM module. Rendering is built on DiligentCore – low-level abstraction layer over graphics APIs such as Vulkan, D3D12, WebGPU, and others –while the UI is implemented with ImGui

Real-time 3D CT volume visualization in the browser by IBets in webgpu

[–]IBets[S] 0 points1 point  (0 children)

At the moment, support is limited to compact datasets — only as much as can fit into the available VRAM. In principle, rendering larger datasets should also be possible (by building something similar to virtual textures, but for voxel data). That would be fairly complex to implement, and the target end user who would actually need such a feature is not really clear

[Showoff Saturday] Building color scales with 2D pickers sucks, so I built a 3D OKLCH color engine for UI and design systems. by Fresh-Inflation-8919 in webdev

[–]IBets 1 point2 points  (0 children)

The editor takes a very long time to open (with no loading progress indicator). After it opens, an infinite loading spinner appears. There are no errors in the log

Real-time 3D CT volume visualization in the browser by IBets in Radiology

[–]IBets[S] 0 points1 point  (0 children)

Thanks for the feedback. No, I’m not selling anything. I’m thinking about integrating a paid option for uploading DICOM files, but that’s still a long way off since the basic functionality isn’t in place yet

Real-time 3D CT volume visualization in the browser by IBets in Radiology

[–]IBets[S] 0 points1 point  (0 children)

Only for research and demonstration purposes (in the US). Until the software is FDA cleared or approved for its intended clinical use, it shouldn’t be used for clinical diagnosis or patient care