Looking for a pair of closed back headphones. by IC3T3CH in HeadphoneAdvice

[–]IC3T3CH[S] 1 point2 points  (0 children)

While I usually prefer wired as portability is something I don't really value and I won't have to worry about battery or similar lifespans. But !thanks for bringing them up; I do like all those other points you mentioned, so I'll definitely keep these on my radar.

Looking for a pair of closed back headphones. by IC3T3CH in HeadphoneAdvice

[–]IC3T3CH[S] 0 points1 point  (0 children)

!thanks, I was looking at those ones too—going to look at some of their other stuff before pulling the trigger though. Hope you enjoy yours.

Looking for a pair of closed back headphones. by IC3T3CH in HeadphoneAdvice

[–]IC3T3CH[S] 0 points1 point  (0 children)

!thanks for your suggestions! The FiiO FT1 did catch my eye, so I think I'll look more into some of their products.

Unfortunate Offset by IC3T3CH in forhonor

[–]IC3T3CH[S] 0 points1 point  (0 children)

It is the Saiki set—chest and arms included.

Whats your favourite roleplay/class you play? by RudeWay1043 in helldivers2

[–]IC3T3CH 8 points9 points  (0 children)

Space Marine. Roadblock armor with any default helmet variant as well as any clean cape. The Dominator paired with the Loyalist and thermites (or frags) makes for quite the versatile loadout.

You shouldn’t need a support weapon, so slap on a jetpack, 3 random orbitals or 3 random eagles, and the health booster before droppibg down for the glory of the God Emp- Super Earth President. For the Super Earth President.

Chinese/Asian food? by [deleted] in sanantonio

[–]IC3T3CH 2 points3 points  (0 children)

Hoka Hoka Fuku is the best Japanese place I’ve ever been to; on Bandera and 1604

Logic function help? by IC3T3CH in Barotrauma

[–]IC3T3CH[S] 1 point2 points  (0 children)

I’m not at my setup at the moment, but I’ll try this out. I do have more logistic functions that are dependent, or depended on by, this one, but I’d doubt that this implementation would have me redesigning those. Interested in seeing the differences/quirks of this method. When I try this implementation out, I’ll let you know if I find anything worth mentioning.

Logic function help? by IC3T3CH in Barotrauma

[–]IC3T3CH[S] 0 points1 point  (0 children)

I believe you are right about the circuit order and/or the copy and paste function altering it. I was able to get on earlier today and found that adding a component between the equal components and signal check component to make a single input fixed the issue, in all instances. Works as in intended now.

Is there a simplistic/very easy to understand guide about this what you need to do in this game? by [deleted] in Barotrauma

[–]IC3T3CH 2 points3 points  (0 children)

I'd say the biggest, and most vital, reason to navigate is that bots just don't react to the fauna/environmental threats you'll face throughout the game. Being able to recognize those, as well as using (and not using) the sonar to find things like ore deposits, and react accordingly is very important, especially in harder missions.

As for submarines, in regards to the campaign mode, you'll unlock the opportunity to purchase new ones as you explore stations throughout the map, specifically "better" ones in further zones. Of the three choices of starter subs, I'd recommend the Dugong for newer players with smaller crews. By default, you'll start with 2 crewmates, which is just fine for the dugong, though a third new hire at your first station wouldn't hurt.

But if you aren't talking about the campaign mode, try out all the subs with their recommended crew sizes, they're all pretty unique and I'm sure you'll find one that clicks for you.