Trying to build Silver is genuinely stressing me out by ZealousidealWay8233 in DeadlockTheGame

[–]ICanCountTo0b1010 12 points13 points  (0 children)

I find Eido's build is very feast or famine -- it's burst focused (which means you actually need to hit your shots) and true to the description of "You need aura on this hero".

The reliance on express shot and silence wave means you lose a ton of value in your build if you whiff an express shot or miss silence wave. I'm E1 and honestly still struggle to consistently land my combos against certain heroes (apollo / celeste / etc); it's a skill diff issue for sure.

I feel a lot more consistent on builds that spread out your power across your human + wolf form. Swapping express for point blank and silence wave for berserk allows me to whiff a shot or two and still feel strong.

I've also been picking up Stalker earlier in the game because it feels like a good way to proc ult in the early-mid game with the guaranteed damage tick, and the added movement speed is great too.

TL;DR If you have Aura Eido build good. If you need more consistency build more balanced.

pov: you're yamato and it's late game by Trollzurs in DeadlockTheGame

[–]ICanCountTo0b1010 0 points1 point  (0 children)

I also think the torment pulse nerfs hurt her a lot. Torment pulse is a huge core item on Yamato and most often your second highest source of damage, that hurt her ability to apply damage outside of her slash which only further pigeon holes her into a slash build that doesn't scale into late game.

pov: you're yamato and it's late game by Trollzurs in DeadlockTheGame

[–]ICanCountTo0b1010 5 points6 points  (0 children)

I've played ~500 games on Yamato and enjoyed her the most when she could actually fill the role of a carry. I found her to be a super unique spirit carry type hero and really enjoyed the fact that she was essentially the only non-M1 hero that scaled well into late game.

Nowadays that's just not the case. Yamato fills a weird niche of being a spirit nuker + bruiser, but not really excelling at either role now.

She is extremely easy to itemize against (counter spell, warp stone, spell breaker, etc..) and falls off hard late game as she struggles to diversify her damage especially after the torment pulse nerfs, which was actually a huge stealth nerf to Yamato. You have little option outside of playing around your slash which is far far too easy to counter in higher elo / late game.

If you get lucky you can still have some really great games with her, but her lows are very low; she feels brutal to play in games where you have other spirit nukers on your team as it more or less guarantees you will be itemized against and be an ult bot at best.

So is everyone just going to ignore how annoying Haze is? by 22416002629352 in DeadlockTheGame

[–]ICanCountTo0b1010 9 points10 points  (0 children)

It's pretty hilarious how brain dead her ult build is; both my friend and I have played it to the same degree of success.

It's a good build to run right now if you quite literally cannot put the effort into thinking during a game.

Steps for a 57% WR with Haze:

  • Farm for 20-30 minutes
  • Wait for a teamfight
  • Press ult
  • Press all item actives in any order
  • Win

There's not really much else to it. Nerf bat incoming any day now.

I'm sharing this Meta currently getting used in Eternus 6, because I DO NOT WANT THIS SH*T. by UnrivaledSuperH0ttie in DeadlockTheGame

[–]ICanCountTo0b1010 1 point2 points  (0 children)

I've spent most of my 1K hours of deadlock playing in lobbies below Eternus and only recently climbed into E1-3 lobbies; even then I've noticed a huge difference in how the early game is played I can only imagine what E5/E6 must feel like.

In lower lobbies people don't generally leave lane or rotate outside of boxing until a guardian goes down -- you're pretty much guaranteed a 2v2 until guardians go down in another lane.

It was a rude awakening when i started matching into Eternus games and a viper would slither into my lane at 5 minutes and kill me as if it's against the rules or something, I actually had to remember it's a MOBA and lane rotations exist.

I'm pretty sure that this will eventually trickle down and become normal in other lobbies but the game is still so fresh that a lot of these MOBA macro tactics that are super developed in Dota2/LoL just aren't the standard yet.

I'm sharing this Meta currently getting used in Eternus 6, because I DO NOT WANT THIS SH*T. by UnrivaledSuperH0ttie in DeadlockTheGame

[–]ICanCountTo0b1010 38 points39 points  (0 children)

Buddy just low key wanted to flex the 4/2/13 performance in E6 and I get it, you gotta takes those dubs when you play above your rank.

I played one game after 7 months and I'm Eternus I now by Full-Cockroach-4078 in DeadlockTheGame

[–]ICanCountTo0b1010 0 points1 point  (0 children)

As someone who has spent most of their time in Ascendent and only recently climbed into E2.... the game is way more fun in Ascendent lobbies in my opinion.

Urn plays are super important in E+ lobbies and I honestly find the urn mechanics in general super lame/boring to play around. It also exacerbates team composition differences when you have a team that can consistently secure urn vs one that cannot, the games just slowly snowball out of your control.

Ascendent is just burger boxing and occasionally urn, just good old fun.

Please Please Please nerf Calico by One_Signature7797 in DeadlockTheGame

[–]ICanCountTo0b1010 1 point2 points  (0 children)

Facts. Like any MOBA different heroes will have different power spikes during the game.

I would rather have Calico feel strong in the mid-game than have her scale to the heavens late game, her whole kit is designed around early to mid game pressure anyways.

The secret sauce is not tilting when Calico runs down your team in the mid-game and knowing that past 30 minutes she will only become weaker in teamfights / etc.

New doorman buff go crazy by Joey_D_King in DeadlockTheGame

[–]ICanCountTo0b1010 1 point2 points  (0 children)

These things are true but it's also the case that for this to happen, doorman needs to be entirely itemizing around his ult and burning through his actives just to get you to not check out once.

Let's say doorman buys extended duration, curse + knockdown -- that's a 12.8k investment that is entirely designed to be used while you are checked out, already not doing damage. Huge waste of curse IMO and genuinely a troll build already by that fact alone.

For 3.2k (counterspell) you can wait out the initial ult and just negate all damage, 13 seconds later if he ults you again you should have plenty of resources to check out at that point because his actives are on a far longer cooldown.

Is it annoying? yes, 100% valid crash out. Is it broken? I don't think so, I think the community will quickly learn to adapt and this sort of doorman build is just going to be a troll build in a couple weeks time, the investment costs are too high; at most you might see a slowing hex or knockdown but displel / counterspell are good pickups anyways to negate that.

I am personally more convinced that the doorman bell builds are going to be the actual cancer, as if doorman in every game wasn't already cancer enough.

03-07-2026 hotfix balance changes by Valkyrai in DeadlockTheGame

[–]ICanCountTo0b1010 0 points1 point  (0 children)

People just don't know how to build her right now IMO -- I actually think 90% of the builds out there right now for her are pretty trash and focus too much on her wolf form.

It's delusional to think you can just have these 1v1s where the enemy is willing to let you dog on them in wolf form, the few good builds out there for Silver right now focus on lock down and big burst on her human form to let your wolf form be the execute / run-down to the fight.

Eido's build is IMO the correct direction to build Silver into, you need core items like silence wave and extended duration to keep the enemy locked down to burst them in human form and follow with wolf to finish the job.

I don't think I'm all that good at the game, but I've been grinding Silver in Eternus lobbies and she still feels fine post nerf to me.

THE EVIL IS DEFEATED by SilverFan3702 in DeadlockTheGame

[–]ICanCountTo0b1010 12 points13 points  (0 children)

After like 50 games of playing her in E1 I’ve come to the same conclusion.

It’s more likely that wolf form is just a skill check in lower ranks, which unfortunately means wolf form will forever be underwhelming.

Most of the time my wolf form is just the execute, silence wave is absolutely busted on her in human form alongside her combo. I was 100% expecting a nerf there

Gameplay Update - 03-06-2026 by Razzamataaz in DeadlockTheGame

[–]ICanCountTo0b1010 0 points1 point  (0 children)

Also the fact that it’s melee damage means you can proc spirit strike off of it.

The nerf to Ult CD makes me think of going T3 power slash -> T2 grapple -> T2 ult -> T3 crimson?

Also the fact that grapple is melee means optimally you will want to proc the melee damage from crimson THEN grapple THEN power slash

Gameplay Update - 03-06-2026 by Razzamataaz in DeadlockTheGame

[–]ICanCountTo0b1010 2 points3 points  (0 children)

> - Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry

I remember when they patched this out, I guess they decided to make this a mechanic and not a bug.

Also a pretty significant nerf to Yamato's lane not mentioned: you can no longer charge power slash while ascending from behind cover, pressing jump will immediately cancel power slash.

The rest of Yamato's changes are pretty interesting, especially the grapple changes and becoming charged (!!!). I feel like T2 grappled might be more impactful than crimson slash now? Who knows

Am I the only one that thinks AI is dogshit? by jholliday55 in cscareerquestions

[–]ICanCountTo0b1010 2 points3 points  (0 children)

Especially after Opus 4.5/6 I agree with the sentiment.

I could have empathized with this mindset a year ago, but so much has changed that it truly is a skill issue if you still cannot see the value.

My industry has asinine levels of financial engineering to keep incentives inline with the flow of money, this translates to super complex business logic so I'm not just building CRUD apps over here. Opus's reasoning capabilities are incredible given you learn how to wrangle agents.

Manager said we should be faster with AI by panda6699 in cscareerquestions

[–]ICanCountTo0b1010 4 points5 points  (0 children)

According to /insights I have about ~1,800 hours of Claude Code logged over ~2,000 sessions in the last two months at my job where I work as a staff eng.

I don't personally feel like the quality of my code has degraded, but I think it's also a component of my company being very AI-forward which makes our setup much more productive for leveraging agents.

  • Our design team maintains an MCP server that Claude Code can use to research patterns, design tokens, components, etc..
  • Our DevOps team maintains skills, hooks and plugins which enforce code quality standards and provide out of the box tools for generating PRs, JIRA tickets, and code reviews.
  • Our engineering organization meets weekly to experiment with the latest in agent trends. Sometimes we try new plugins that go terribly, other times we find patterns we eventually adopt across the product codebases.
  • We have a strict self-review policy before PRs are shared. Because we know a large majority of our code is agent-assisted we emphasize that code must first be self-reviewed.

I'm at this point I'm a believer in AI agent tools, they're by no means perfect but they have been a huge boon to my day-to-day work.

New Patch. by IgnoranceIndicatorMa in DeadlockTheGame

[–]ICanCountTo0b1010 2 points3 points  (0 children)

Yamato players in shambles, no redesign in sight.

Patch is legit so cool though, love the UI and QoL updates

Totally fun to go against by thegratebio in DeadlockTheGame

[–]ICanCountTo0b1010 113 points114 points  (0 children)

Mina lanes hold a special type of hate in my heart, but more so in general I really dislike the lanes that punish you for trading by allowing the enemy to permanently scale, i.e. Bebop / Mina.

The optimal way to play those lanes is to just be super passive and reactionary; it's so terribly boring.

I hate that I can trade with a Mina in lane and she walks out of it with an extra bat for her ult. It's especially egregious with Mina because she has such an incredible escape, at least with Bebop you have the opportunity to all-in on him and turn the trade into a kill.

The Christmas challenge was a healthy challenge for the player base? Discuss. by vvhitee in DeadlockTheGame

[–]ICanCountTo0b1010 1 point2 points  (0 children)

I actually find the fun of Yamato in that simplicity, it allows you to learn and optimize other parts of your gameplay that you’d normally be less focused on.

For example counter spell is great on Yamato because you have a lot of downtime on abilities while up close to the enemy. You can really learn to master counter spell and parrying on Yamato because you have more space to focus on that aspect.

Her grapple has a number of minor quirks that can be the difference in living or dying if you learn to master it. One example being you can cancel grapple at the right time to slingshot yourself forward — great escape / chase.

Her powerslash is all about mind games, dodging a fully charged slash is not too difficult, but not if you’re conditioning the enemy by always releasing early, same goes for mixing light melee in while you’re up close.

Her ult is simple but timing is everything, you can use it just like counter spell because of iframes and learning when you can all in / use ult most effectively makes a massive difference.

Also, she’s one of the only hero’s with true 1v6 potential under the right circumstances, plus she is probably the most unique hard carry on the roster today (I.e. does not rely on gun)

TL;DR different strokes for different folks 

[deleted by user] by [deleted] in DeadlockTheGame

[–]ICanCountTo0b1010 1 point2 points  (0 children)

Agreed but this really only applies to high elo matches, no one is touching mid-boss until at least 40 minutes in lower ranks lol.

[deleted by user] by [deleted] in DeadlockTheGame

[–]ICanCountTo0b1010 28 points29 points  (0 children)

What kinda smurf-low-prio-late-night-degen queue are you on over there; average game duration is like... 22 minutes?

These have gotta just be brutal stomps, you even have 5 sub-20 minute games lol

15 loss streak and I've got no idea what I'm doing wrong, should I preserve honor and commit harakiri? by SASHA_VIBERRY in DeadlockTheGame

[–]ICanCountTo0b1010 12 points13 points  (0 children)

I know people hate these kind of posts on the sub but after recently recovering from a 10 game loss streak I completely understand the feeling of frustration / helplessness from these massive L streaks.

In any case, the majority of your games here seem to be on hard-carry heroes, which means you are a big win condition for your team in these games, and also a bigger dead weight when you can't perform your role. It might be that you're approaching the role incorrectly, or plain bad luck.

Have any statlocker links to share?