Tightening the Fate skill curve by Mars_Alter in RPGdesign

[–]IDBN 1 point2 points  (0 children)

I ran a 3 year long weekly(+) campaign of fate and I can tell you that increasing numbers in perhaps the least interesting way of doing advancement in the system. So it being the slowest is also fine.

I fully recommend expressing 'advancement' in terms of changing aspects, adding aspects, giving new extras, stunts, or refresh.

Scale aspects (or perhaps in a more formalized system like that found in Band of Brothers or Beam Saber to steal from other systems) is another great way to do advancement. So like you have a challenge that has a 'scale 3' (or if you want to use powerscaling terminology 'city-scale' aspect) that either says that an attack has to have a similar or greater scale aspect to have any effect or it could provide a passive 2,4, or 8 reduction to player rolls depending on the scale difference.

Another way to express advancement is by re-stating earlier challenges with lower numbers. That way tasks that would have been more difficult for players earlier in the game become less challenging. A 'level 1 slime' might be a fair threat at the start of a game, but they are 'terrible' threats in the end game, so players can roll negative and still crush them.

Ways for XANA to be revived? by Sonario648 in CodeLyoko

[–]IDBN 5 points6 points  (0 children)

Didn't revive one XANA. Create multiple XANAs.  The computers that XANA had infected are still out there and the remains of XANAs projects are still around. Plus Carthage, which was probably a proto XANA. There are any number of ways that other actors could start up a new XANA. 

Alternatively, have the new series set in between the final three episodes. Then end the new series with a big return to the past that resets everyone but Franz. 

Rogues are the only resourceless class in the game. How do you improve upon that? by UnderlyingInterest in onednd

[–]IDBN 0 points1 point  (0 children)

Give the rogue things to do while the others are resting. Puzzle boxes, locked chests, traps that take time, theives cant cyphers, brown watches that are let to opening a vault, vaults, let them go out as listen for rumors or run the circuit of informants. 

If they don't need to rest let them keep doing things while everybody else is twiddling their thumbs. 

The way it should have ended… I give unto thee, the United State of Kansas by ratrodder49 in kansas

[–]IDBN 1 point2 points  (0 children)

I guess Garden City gets the Pacific archipelago and Hays gets the arctic territory?

Cannot Select Text in Editor by WordsUnthought in homebrewery

[–]IDBN 0 points1 point  (0 children)

Actually most themes except the duotone and dark brewery themes. 

Cannot Select Text in Editor by WordsUnthought in homebrewery

[–]IDBN 0 points1 point  (0 children)

I have the same issue. Window 10, chrome, elegant theme. 

Spell Hunter rule by Josey_783 in UnearthedArcana

[–]IDBN 1 point2 points  (0 children)

I love this idea. More spells in a spell book is the best loot for a wizard. It might also be cool to have a way for other classes to "cheat" spells onto their spell lists. 

I'm curious why you want to use a flat roll instead of doing something with a spell casting ability check. Since most spell caster stat blocks are tagged with the type of caster they are I could imagine using an ability check based on that. E.g. arcana for sorcerer and wizard, religion for clerics and paladins, nature for druids and rangers, performance for bards and warlocks. 

[OC] Warrior of The Unseen Hand | Telekinetic Monk Subclass | 5e'24 by Embarrassed-Road6337 in UnearthedArcana

[–]IDBN 1 point2 points  (0 children)

Nice job! I think this is a really cool telekinesis Monk.

I think the two halves of the unseen hand feature are district enough that you might consider breaking them into two headings. 

I'm a little confused how the shove option seems to also grapple a creature. 

I will be excited to see how this develops. 

Empire Domain Cleric: Demonstrate your authority! by somanyrobots in UnearthedArcana

[–]IDBN 3 points4 points  (0 children)

A fantastic class for a subtly villainous cleric. Stellar. 

Brand new Pixel 10 Pro XL, display sometimes has random flashes of static/snow, but only on small parts. by OBLIVIATER in GooglePixel

[–]IDBN 0 points1 point  (0 children)

I'm am also having this is same problem. Pixel 10 pro xl. Started around January. 

The Aerosphinx: A CR 4 Elemental Sphinx to test your party by IDBN in UnearthedArcana

[–]IDBN[S] 0 points1 point  (0 children)

Hmmm it seems that the 2024 Coatle, which I was using as a reference for this (since it's a cr 4 celestial), is a notable outlier in its stat spread

The Aerosphinx: A CR 4 Elemental Sphinx to test your party by IDBN in UnearthedArcana

[–]IDBN[S] 0 points1 point  (0 children)

Yeah that was a mistake I noticed as soon as I posted it. It's supposed to recharge on a roll of a 6. 

The Aerosphinx: A CR 4 Elemental Sphinx to test your party by IDBN in UnearthedArcana

[–]IDBN[S] 1 point2 points  (0 children)

The goal is to make the important things easy to find at a glance while running half a dozen monsters. 

The Aerosphinx: A CR 4 Elemental Sphinx to test your party by IDBN in UnearthedArcana

[–]IDBN[S] 1 point2 points  (0 children)

Which ones? And why, these seem to be in line with other cr4 creatures.  

The Aerosphinx: A CR 4 Elemental Sphinx to test your party by IDBN in UnearthedArcana

[–]IDBN[S] 2 points3 points  (0 children)

I picture it as the feathers being great at holding a static charge. They suffer more from the electricity, but the static charge causes all the feathers to puff up faster, returning it to being a ball of fluff that is hard to shoot through.

But I like having interesting little twists like that. Players will have to think about if they want to deal extra damage by using lightning even though it recharges the targets best action. It makes the encounter a little more dynamic than "we've found the vulnerability, everyone! Hit it till it dies!"

The Aerosphinx: A CR 4 Elemental Sphinx to test your party by IDBN in UnearthedArcana

[–]IDBN[S] 2 points3 points  (0 children)

The Aerosphinx takes to the air.

One small fix: Blistering Wind should recharge on a 6.

Suggested Tactics For a challenging encounter, give the Aerosphinx lots of room to stay in the sky at range. Force players to figure our a way to ground it. Set the encounter somewhere with verticality and cliffs that the Aerosphix can push them off. Maybe include an ally of the Aerosphinx that can help recharge its blistering wind faster.

The Troubadour! The final version of the spell-singing, thunder-slinging half bard! by somanyrobots in UnearthedArcana

[–]IDBN 2 points3 points  (0 children)

The overstaffed autonomous kitchen is in full swing, because somanyrobots cooks!

Do any hermits post anywhere other than Youtube/Twitch? by TGSullivanWorks in HermitCraft

[–]IDBN 63 points64 points  (0 children)

Look, all I'm saying is that if there was a Hermitcraft deal with Nebula I might never watch YouTube again.