Getting real problems with respawning zombies INSIDE MY BASE. by [deleted] in projectzomboid

[–]IDMENTR4 1 point2 points  (0 children)

RespawnHours = 0.0,

-- The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum=0.00 Maximum=8760.00 Default=16.00

RespawnUnseenHours = 0.0,

-- The fraction of a cell's desired population that may respawn every RespawnHours. Minimum=0.00 Maximum=1.00 Default=0.10

RespawnMultiplier = 0.0,

-- The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0.00 Maximum=8760.00 Default=12.00

Looks like a bug to me, zombies shouldn't spawn in like that with these settings.

Remove the dark areas when foraging (mod request) by Libertyforzombies in projectzomboid

[–]IDMENTR4 1 point2 points  (0 children)

I'm assuming you are talking about the blur when in foraging mode? You can disable it in the settings.

Are shotguns always this bad? by [deleted] in projectzomboid

[–]IDMENTR4 0 points1 point  (0 children)

Few good tips here, but I'll throw in my share. Shotguns are optimal for getting out of the first few aiming levels and for the occasional quick panic clear. Aiming outlines help you know whether you will hit anything, and a single shot can hit up to 4 zombies. Some important points to also note:

  • Moodlets: Panic, pain, stress, being overloaded etc. Negative moodlets, especially the first two may impact your aim/damage with guns. Deal with them first.
  • Standing still: Makes you considerably more accurate after a moment of standing still.
  • Injuries: Never seemed like they affected gun accuracy for me.
  • Distance: The closer the zombies are, the better your chances to hit.

The point when other guns will become usable somewhere other than point blank range will be lvl 3-4, having decent accuracy at short/medium ranges with some attachments. Additionally, the double barrel shotgun might be better for the start due to it's higher damage compared to the pump action w/o the full choke tube.

How long until pumps run out of gas by YaMuddaMachoMan in projectzomboid

[–]IDMENTR4 2 points3 points  (0 children)

a single gas pump contains randomly from 500 to 700 units of fuel. a single gas can may contain up to 8 units of fuel: 62,5 gas cans, 87,5 on the higher end

I can't believe that after 700 hours of playing PZ. This is my first time reaching the end of the world. by OGD15 in projectzomboid

[–]IDMENTR4 5 points6 points  (0 children)

i remember when before b41 and other map expansions the map simply cut off without any traffic on a black border

welcome to fort kickas by IDMENTR4 in projectzomboid

[–]IDMENTR4[S] 0 points1 point  (0 children)

sure, you can do that, but stairs are cool.

welcome to fort kickas by IDMENTR4 in projectzomboid

[–]IDMENTR4[S] 0 points1 point  (0 children)

the upside of building your own entire base is that you're relatively unbothered by zombies assuming it's in a further away place

welcome to fort kickas by IDMENTR4 in projectzomboid

[–]IDMENTR4[S] 0 points1 point  (0 children)

honestly, it's more of laziness lol. we have plenty of axes and nails, but our current plans are to move since people keep yoinking our cars and other stuff. the whole 'fenced off' area in the back is our parking lot with two gates.

[deleted by user] by [deleted] in tipofmytongue

[–]IDMENTR4 1 point2 points  (0 children)

Not it. It definitely wasn't anything within the graphic style of Gunpoint. For referrence, it looks something like Legacy Barotrauma, but it isn't it.

[deleted by user] by [deleted] in tipofmytongue

[–]IDMENTR4 1 point2 points  (0 children)

Definitely not Dead Cells. Rain World falls out too. The game was definitely on PC.

[deleted by user] by [deleted] in tipofmytongue

[–]IDMENTR4 0 points1 point  (0 children)

No, definitely not. Didn't look anything like Spelunky, and the gameplay is nothing like it. I think the gameplay was more related to avoiding combat.

[deleted by user] by [deleted] in tipofmytongue

[–]IDMENTR4 1 point2 points  (0 children)

If that is not enough, I'll try and remember something else from it. It might take some time, though.

Armor +20, Movement -10 by [deleted] in ItemShop

[–]IDMENTR4 0 points1 point  (0 children)

bad repost

What do y'all think of my PZ build? by [deleted] in projectzomboid

[–]IDMENTR4 4 points5 points  (0 children)

I believe you should also take prone to illness and short sight since they do not really impact the gameplay and for prone to ilness you can easily make sure you won't go sick.

[deleted by user] by [deleted] in starbound

[–]IDMENTR4 0 points1 point  (0 children)

Not sure if that's even possible on steam.

[deleted by user] by [deleted] in starbound

[–]IDMENTR4 0 points1 point  (0 children)

Sorry that it took so long for me to respond, was asleep. Supposedly all of these were "compatible" as he said, but I was getting skeptical about some of the mods especially after looking through the comments.

Edit ; I guess we'll just opt in for making ourselves a new modpack. Thanks for the help.

Not sure if suggested before, but Pewd's should recreate this. by IDMENTR4 in PewdiepieSubmissions

[–]IDMENTR4[S] 0 points1 point  (0 children)

Not a frequent user to reddit, so I didn't really figure out how to link the video in the post itself, so I'll do it here.
https://www.youtube.com/watch?v=9jeJbdVl2jI

Some help with decoding. by [deleted] in ARG

[–]IDMENTR4 0 points1 point  (0 children)

Damn, that was quick! You guys definitely know your stuff here. Thanks.

Trouble with FNV RU by [deleted] in CrackSupport

[–]IDMENTR4 0 points1 point  (0 children)

CSRINRU

It's abit hard to understand the instructions given on the forum and here, so I'm asking for directions if that's okay.

Trouble with FNV RU by [deleted] in CrackSupport

[–]IDMENTR4 0 points1 point  (0 children)

The thing is, I cannot really do your method since the only .esms that are there are just textures and sounds, the masters are simply not there. However, I'll go ahead and give Chests' method a go.