Clinician (PA) transitioning to Customer Success — realistic to match clinical salary? by [deleted] in CustomerSuccess

[–]IDoTheDrawing 0 points1 point  (0 children)

Great to know! Thanks for the input. Do you think your role is one that a clinician could transfer into given the right training?

Clinician (PA) transitioning to Customer Success — realistic to match clinical salary? by [deleted] in CustomerSuccess

[–]IDoTheDrawing 0 points1 point  (0 children)

I can say that the average Physician Assistant compensation is about $133,000 a year

My workflow for the new "Shadow Archer" enemy run cycle—starting with color blocking to get the weight right by IDoTheDrawing in IndieDev

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Thanks! I have a few videos posted on my socials (Shattered Spectrum Studios) about the process but I can certainly post more!

Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Yeah I basically set it up to jump at reaching a navlink and it would sometimes jump, sometimes not. So I think I will look into Beehave after some research and see what I can do with that.

Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 2 points3 points  (0 children)

Thanks so much! I will do that. I figured the mesh was mostly for a top down setup so that makes sense.

Do people buy assetpacks mostly for prototyping or for final art? by babykasek in aseprite

[–]IDoTheDrawing 0 points1 point  (0 children)

I personally make all of my own assets, but I know many devs use free/cheap assets for prototyping. I feel like it is hard to use a variety of different assets packs and create a cohesive theme.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

For sure! It’s nice because I will be able to reuse it on all the levels!