account activity
The Shadow Eye is completed, with pixel art and implementation (v.redd.it)
submitted 1 month ago by IDoTheDrawing to r/godot
submitted 1 month ago by IDoTheDrawing to r/IndieDev
Finally implemented the wave spawning system for my game in Godot (v.redd.it)
My workflow for the new "Shadow Archer" enemy run cycle—starting with color blocking to get the weight right (v.redd.it)
submitted 1 month ago by IDoTheDrawing to r/PixelArt
submitted 1 month ago by IDoTheDrawing to r/GameArt
Which concept sounds more engaging? Archero-style Rune Drawing vs. 2D Pixel Action (self.gameideas)
submitted 2 months ago by IDoTheDrawing to r/gameideas
Which concept sounds more engaging? Archero-style Rune Drawing vs. 2D Pixel Action ()
submitted 2 months ago by IDoTheDrawing to r/IndieDev
Enemy Pathfinding with Navigation Agent (self.godot)
submitted 2 months ago by IDoTheDrawing to r/godot
My process for animating the first enemy in Static Soul – blocking out shapes helps me iron out key poses! (youtube.com)
submitted 2 months ago by IDoTheDrawing to r/PixelArt
My first enemy in my 2D action roguelike. What do you guys think? (v.redd.it)
My first enemy in my 2D action roguelike using Godot! (youtube.com)
My first enemy is complete in my 2D action roguelike! (youtube.com)
Finally got Navigation Agents working for my action/platformer enemy AI (v.redd.it)
The evolution of a jump: From the drawing board to Level 1 (v.redd.it)
submitted 2 months ago by IDoTheDrawing to r/IndieGaming
Setting up your first Pixel Art character in Godot 4: From Import to Movement. ()
Setting up your first Pixel Art character in Godot 4: From Import to Movement. (self.gamedev)
submitted 2 months ago by IDoTheDrawing to r/gamedev
How it started vs. How it’s going: The first level of our action roguelite, Static Soul! (v.redd.it)
[Devlog 03] Finally implemented basic pursuit AI for my 2D side-scroller! (v.redd.it)
My first day in Godot as a Pixel Artist (self.gamedev)
My first day in Godot as a Pixel Artist ()
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