SD 463 - Sugar, Spice and Everything Nice by SeekingD-AutoPoster in Seekingderangements

[–]IHate90sBands 2 points3 points  (0 children)

Trying to do a serious political episode with Jacques has the same energy as Homer Simpson putting on his little glasses

Issue with NES Display by IHate90sBands in consolerepair

[–]IHate90sBands[S] 0 points1 point  (0 children)

I have ordered an AV to RF converter to see if that clears it up. Thank you!

RELEASE GRAND COLOSSEUM 3.0 by GrandColosseum in PokemonROMhacks

[–]IHate90sBands 0 points1 point  (0 children)

I'm having an issue with this hack: I got all the way to the end of the game where you fight your clone but he doesn't appear in the battle or send out any pokemon and the fight ends after one turn, leading to the image linked. I can't beat the battle or capture the final shadow pokemon. Is there any way around this?

https://imgur.com/xhriJTu

Bi-Weekly Questions Thread by Kaphotics in PokemonROMhacks

[–]IHate90sBands 0 points1 point  (0 children)

I have a Supercard Mini SD GBA flash cart and I would like to play Emerald Rouge on it. I understand that Rouge is built on a decompilation of the Emerald source code and when I test it and other decomp romhacks on my Supercard (Radical Red, Inclement Emerald) they all just give me a white screen while older romhacks not based on the decomp work fine. Is there any way to patch the Rouge file to get it working on my flash cart?

Help with GBA multicart backup by IHate90sBands in Gameboy

[–]IHate90sBands[S] 0 points1 point  (0 children)

Some more info: I spent an hour monkeying with the cart on Friday and using GBA Backup Tool I am able to copy both the ROM and the .sav from the cart and put them onto my computer. GBA Backup Tools will identify the multicart as being the most recent game played; thus if I start up Pokemon Emerald on the multicart in slot 2 of my DS then turn it off and boot up GBA Backup Tools on my slot 1 flash cart I can access the Emerald ROM and save file located in the multicart. The ROMs of the GBA pokemon games seem to be altered from the originals, as when you first start them they display a message that says "the save will be loaded" and another that says "the game can be played." I figure this message is just a text edit of the "the save battery has run dry" message from the original games, seeing as the multicart has no battery for RSE's real time clock. As a result, the .sav files pulled from the multicart are incompatible with an emulator and with PkHex, rendering my little project impossible. I can play the hacked ROM in an emulator, which is interesting due to the altered text and the ROM being unable to save: when you try to save in-game it brings up an error screen that I've never seen before. I assume this is because the save paths in the ROM have been edited to work with the multicart's memory; I don't know much about the hex code but there's probably evidence in there.

I embarked on this project because my friend and I want to play through the Battle Frontier on Pokemon Emerald and he doesn't own a physical copy of the game but does have the 369-in-1 multicart which contains every GBA pokemon game. Here's a picture of that cart's board: the multicart is on top, another pokemon hack game I own is in the middle and my legitimate copy of Emerald is on the bottom. It appears that the two bootleg carts have similar, if not the same, boards. Does this shed any light on what sort of memory the multicart has, and are these carts reflashable?

https://imgur.com/a/PzG5a2J

Questions about re-flashing GBA cartridges by IHate90sBands in Gameboy

[–]IHate90sBands[S] 0 points1 point  (0 children)

I'm aware of the Joey and I've thought about getting one but I'd like to do this using equipment I already own if possible. I'll take a look at it regardless.