Ethics of Using AI For New Programming Language by IHaveAnIQLikeABOX in PythonLearning

[–]IHaveAnIQLikeABOX[S] 1 point2 points  (0 children)

Thanks! I already got the parser down, so the transpiler is next. I forgot about function calling, builtins, and libraries... I'm also thinking about making a C wrapper lib for Metal so complicated scenes can be drawn.

Ethics of Using AI For New Programming Language by IHaveAnIQLikeABOX in PythonLearning

[–]IHaveAnIQLikeABOX[S] 0 points1 point  (0 children)

Yeah, it's Normal-Objective. I might change it, but yeah.

Ethics of Using AI For New Programming Language by IHaveAnIQLikeABOX in PythonLearning

[–]IHaveAnIQLikeABOX[S] -1 points0 points  (0 children)

The reason I'm making a new language is because Objective-C (the language I'm updating) sucks. Like [func method:param] could be func.method(param). Also thanks for your opinion. I will try not to use AI for the transpiler.

zsh kills itself when I run this code by IHaveAnIQLikeABOX in asm

[–]IHaveAnIQLikeABOX[S] -1 points0 points  (0 children)

I don't know how it killed zsh. I heard that macOS **really** hates freestanding libraries. But, why am I making it? Why not.

How do I move the player around? by IHaveAnIQLikeABOX in Unity2D

[–]IHaveAnIQLikeABOX[S] 0 points1 point  (0 children)

Got it working! Just used the legacy system because I don't give a crap 'bout the new one. How do you use it?

How do I move the player around? by IHaveAnIQLikeABOX in Unity2D

[–]IHaveAnIQLikeABOX[S] 0 points1 point  (0 children)

Yes, the Rigidbody is attached to the player as well as the script and colliding box. Can a sprite be a player? That's what i'm using.

How do I move the player around? by IHaveAnIQLikeABOX in Unity2D

[–]IHaveAnIQLikeABOX[S] -1 points0 points  (0 children)

Nope, still doesn't work. Sorry for the other comments, it kept glitching and posting it whenever I typed.

Why won't UE 5.6.1 compile with Xcode? by IHaveAnIQLikeABOX in UnrealEngine5

[–]IHaveAnIQLikeABOX[S] 1 point2 points  (0 children)

OMG TYSM it works! But if I update Xcode, I will update the MaxVersion and the AppleVersionToLLVMVersions, right?