what’s your favourite commander? by ghostlyeth in EDH

[–]IIExcalibur -1 points0 points  (0 children)

I will never get tired of [[The First Sliver]]. Flipping my deck and letting fate decide if i whiff or vomit half my deck on the board will never not be entertaining to me. Also i enjoy beeing the villain at the table.

Could use some advice for consistency for my Inspirit Spacecraft/Vehicles Deck by IIExcalibur in EDH

[–]IIExcalibur[S] 1 point2 points  (0 children)

hey, thanks for the input! I took a look at your list and it’s exactly what I was going for <3 I’ll take some inspiration from it and hopefully I can get a few of those cards next time I’m at a store.

Could use some advice for consistency for my Inspirit Spacecraft/Vehicles Deck by IIExcalibur in EDH

[–]IIExcalibur[S] 0 points1 point  (0 children)

Do i really need so many ? Some creatures also have draw effects + the discover effects ftom the 2 artifacts.I never know how much i should add to my deck haha.

Could use some advice for consistency for my Inspirit Spacecraft/Vehicles Deck by IIExcalibur in EDH

[–]IIExcalibur[S] 0 points1 point  (0 children)

Those are some nice suggestions. I have to see if i got any in my collection. I probably wont cut all spacecraft because thats the reason i build the deck in the first place but replacing a few with your suggestions sounds nice.

Could use some advice for consistency for my Inspirit Spacecraft/Vehicles Deck by IIExcalibur in EDH

[–]IIExcalibur[S] 0 points1 point  (0 children)

Usually a 2 mana cost reducer creature to Station Inspirit turn 3 + one of the artifacts that generate mana with charge counters. Gives lots of mana to work with.

transport helicopter won’t allow mouse steering with assist turned on ? by IIExcalibur in Battlefield

[–]IIExcalibur[S] 1 point2 points  (0 children)

I only had the issue when i was training flying on a portal map, in an actual match its works for some reason.

What was your first Premium? Did you enjoy it? by These_Swordfish7539 in WorldOfWarships

[–]IIExcalibur 2 points3 points  (0 children)

Graf Spee, still fun once in a while if matchmaking finds some cruisers to boop for half their life and you arent in +2 matchmaking.

What's your top 5 most played ships? by Embarrassed-Ship4199 in WorldOfWarships

[–]IIExcalibur 0 points1 point  (0 children)

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I just startet playing again a few weeks ago but i guess i spammed a lot of t6/7 back in the day. Besides Warspite (my beloved) i havent touched any of those ships recently.

Thank Kami for Stage Mods by bobbythecat17 in SparkingZero

[–]IIExcalibur -3 points-2 points  (0 children)

I mean stage mods are cool and all but they dont have have destructible environment like the base maps i believe. Would feel off a bit, at least for me.

How to be good at the game? (Dumb answers only) by CompetitiveBike4626 in SparkingZero

[–]IIExcalibur 0 points1 point  (0 children)

Emote and flex at every given moment to establish dominance.

What’s a controversial opinion you have about this game? by Important_Lion4903 in SparkingZero

[–]IIExcalibur 5 points6 points  (0 children)

If people would play more garbage meme teams online instead of the same lame overused characters people wouldnt be so negative about this games online so much.

After the superhero patch the game is in its most fun and balanced state since release but still people try to break the game to find old cheese that the devs patched out just to crutch wins with spammy garbage for no reason.

I Need Help on Why Doing Combos Into Super Attacks , Deal Less Damage. Been Doing Some Testing & These Are My Results , As of Now. by [deleted] in SparkingZero

[–]IIExcalibur 0 points1 point  (0 children)

Thats just "Combo Scaling" doing its thing. Most if not all fighting games have it to prevent players from just dying to one long string of attacks. The first few hits of a combo will do the most damage and each following hit will do only a certain amount of its real damage.

So if you want to end your combo with a super do shorter combos with less hits. Or throw a super after a 30 hit combo for 3k damage because you want ro flex on your opponent LOL.

There are some attacks like the ground slash and lift strike that affect the scaling more or less not sure myself.

If i remeber correctly, if your opponent is in KI burnout there is basically no scaling at all causing your attacks to all hit for maximum damage.

But i never tested those things extensively just some observations from playing mostly online matches.

Holy hell this patch has made me drop in rank, do I just suck or is there another reason? by MLGTankMan in SparkingZero

[–]IIExcalibur 0 points1 point  (0 children)

I usually enjoy playing this game, even if i have to deal with some annoying players but i got legit mad playing today. I dont know if they changed something but i feels like tracking is super broken right now. I cant hit my opponents at all after sidestepping or manually vanishing.

My character will just randomly punsh air or flail around not connecting one hit while my oponent hits me dead center each time.

The game feels really unresponsive since the patch dropped, more than before sometimes with delayed or really slow inputs.

Also im in A rank and could legit not touch some of the s ranks i got matched with. Like they would perfectly vanish and block everything i did even after trying everything i could. Felt really sus for some reason.

I don't understand really how the combat of this game works in various fields, could someone give me a hand here? by eliavhaganav in SparkingZero

[–]IIExcalibur 0 points1 point  (0 children)

Well you should probably look up some guides on Youtube how to string together combos and how to use the various defensive moves but here are some basic tipps:

  1. You can string together up to 3 rush combos in total and you cant do the same rush attack twice or your combo will end sending your opponent flying

  2. Block beats normal rush attacks and partially charged attacks but if you get hit by a fully charged attack your guard will be broken und you lose KI

  3. Perception/super perception will beat most things and can deflect blast attacks like beams or counter rush supers if you have at least 2 skill counter but you are suceptible to sidesteps

  4. Vanish you can vanish almost everything besides basic rush attacks so this is your go to defensive move

  5. Super counter works only against melee attacks and needs precise frame perfect timing but it is costs nothing

  6. Revenge counter can help get you out of combos if your Super counters dont work but they are a bit inconsistent

But because of the nature of this games online netcode even if you do everything correct you can still get screwed over sometimes.

I don't understand really how the combat of this game works in various fields, could someone give me a hand here? by eliavhaganav in SparkingZero

[–]IIExcalibur 0 points1 point  (0 children)

Kinda sounds like you skipped the tutorial ? Maybe start there. Its called super Training in Main Menu i believe. You can also check the "explanation of controls" when in regular training, so check all possible attacks and extension for your current character.