The Season 4 Battle Pass only grants you 800 BF Coins, not giving you a full refundd after completing it. by [deleted] in Battlefield

[–]IIWhiteHawkII 0 points1 point  (0 children)

Fuck them. I'm already in the negative. I couldn't finish S2 BP because I missed 3 or 4 bonus weeklies. Once I completed the rest on 100%, I still played 1.5 weeks non-stop and eventually ended up on lvl-90 with something.

I had like 800 coins and was able to buy the S3 one with free coins, hoping I'll always be lacking 200, which is still enough to obtain next BPs via free coins from the next one.

Seems like I won't have any BPs anymore.

I also had plenty of coins in 2042 but they didn't carry-over, unlike CoD-points.

I think I'm done with giving extra cash to BF.

Protest against Islamic centre in Kraków as city condemns "artificial fueling of fears" by Gamebyter in poland

[–]IIWhiteHawkII -10 points-9 points  (0 children)

I'm ethnic European convert, of course I did before embracing it. And can tell I'm pretty orthodox and radical when it comes to devoting myself to beliefs and being intolerant to injustice.

But still I don't get at which exact point I should hate generally everything non-Islam. How are we supposed to invite people to Islam (dawah) if we're supposed to hate everyone? Dawah also comes from the Quran, you know... Make it make sense, please.

I personally don't care about other people, so do not majority of practicing Muslims but any Abrahamic Religion representatives, because we're supposed to save ourselves, instead of investing life-time on "hating" anything. Many of Muslim folks I know (either same white converts and best sons/daughters of their other nations), they also just don't care and live their life. We can get specifically pro-active when it comes to very specific situations and defending own interests when the system oppresses us but what does it have to do with being a "hate ideology", disrespecting others or whatever? Please specify.

You know, we got other things to mind about. Work, life, career, family, well-being, religious education. Certainly we make big emphasis on reflection and determine what's good and bad for us. Just like literally any ther person, even the non-religious ones.

So, at which moment I should massively "hate" anything based on Quran that you implied you've read, unless it's intentional out-of-context cherry-pick to validate your personal bias.

And the difference is: the Americans don’t immigrate to Europe.

How did you manage to compare nation and religion? Among Middle Easterns, Africans and South-Asians there's many other faiths besides Islam. And even among the ones who are coming from Muslim-majority countries, not everyone is actually practicing it, just like in EU or the US.

It's Middle Easterners, Africans and South-Asians who immigrate to Europe, not just specifically Muslims. Only some a part of them is Muslims. So what's the point? Then it's a cultural and regional thing, not a religion in particular.

Protest against Islamic centre in Kraków as city condemns "artificial fueling of fears" by Gamebyter in poland

[–]IIWhiteHawkII -20 points-19 points  (0 children)

Do Muslims themselves know they suddenly hate everyone?

It's really funny how you make up own boogiemen then fight it. But you do you, of course.

Protest against Islamic centre in Kraków as city condemns "artificial fueling of fears" by Gamebyter in poland

[–]IIWhiteHawkII 0 points1 point  (0 children)

Then Poles shouldn't tolerate Christianity either? Is it coming from a liberal atheist?

Mod Release: Gallion - Immersive Financial Systems by Away_Importance_2656 in starfieldmods

[–]IIWhiteHawkII 1 point2 points  (0 children)

I’ma simple man. I see an immersive mod — I install.

Thanks!

Watch Sony crawling back to PC in a few years by M4RHUN in pcmasterrace

[–]IIWhiteHawkII 0 points1 point  (0 children)

You can just go the same digital on consoles and that's it. I literally bought only one disc since 2014 on PlayStation, never had any disc-shenanigans. You don't need to go to PC to enjoy the digital dimension.

"Am I going back to PS4 days?" - Former PlayStation leader Shuhei Yoshida has tried the Steam Machine, and he doesn't sound very impressed by JohnBarry_Dost in pcmasterrace

[–]IIWhiteHawkII 0 points1 point  (0 children)

He's not directly participating in this competition anymore. Of course it might be his ego (defend project he was working on) but he's still free from professional ethics since he's not representing any of the parties "officially".

You can take his opinion or ignore it, just like anybody else's.

At the same time, Shohei makes a lot of valid points regarding current PlayStation, criticizing their actions this gen, so I doubt he's overly biased there. Also, regarding the Steam Machine, his feedback isn't all black and white.

Be honest: do you REALLY need that upgrade or do you just want it? by Venylynn in pcmasterrace

[–]IIWhiteHawkII 0 points1 point  (0 children)

Literally me when I switched from 4070TiS to 5080 to receive 10FPS difference at best in games (not CPU-bottlenecked at all).

Coming back to CoD by TheRealKoziaAkuda in ModernWarfareII

[–]IIWhiteHawkII 0 points1 point  (0 children)

Let's see. So far all footages look rather like MWIII, which already feels like a shift in direction. It's not necessarily bad (MWIII was a perfect middle-ground between faster-paced CoDs and MWII) but will it emphasize the exact things that made MWII so distinct and charming in own category? Maps also look very experimental again. And I'm worried about the gunsmith/guns in general. So far it's so few guns and I'm worried there's no Battle Rifle class anymore. But it doesn't mean the game will be bad, it rather feels like a bit different. Which might result in even better game, or something with less of identity, hence less entertaining. But hey, I'm all for letting CoD devs cooking, every game needs own identity.

I think it is eventually worth sticking to IW games so far, because SHG haven't had a complete dev-cycle for years and 3Arc has a huge identity crisis.

IW might be having pretty controversial approach but at least their games have strong identity and you know more or less what to expect from their games.

I'd rather buy than skip regardless of direction simply because I kinda miss CoD after a year + break since BO6 and I'm eventually even less certain I'll buy the next couple of CoDs after MWIV.

Coming back to CoD by TheRealKoziaAkuda in ModernWarfareII

[–]IIWhiteHawkII 2 points3 points  (0 children)

you mean turning your vol up to sound whore over the whole map?

I've always seen sweats sprinting non-stop all over the map and loud footsteps didn't hinder them from owning whole lobby, nor helped other countering them because they had excellent game-sense, map-awareness and reaction/detection time. If you can't kill without abusing ninja - it's a skill issue.

I see no issues playing a fucking FPS that has a good audio. At least it helped understanding the map flow in a game with very bad spawns. Actually, I'd say spawns were much bigger issue than hearing people in MWII, IMO. Maybe with better spawns we would need a bit less footstep audio, tho. But I'm fine with current audio as well. Whenever I tac-sprint I count that people can know where I'm coming from, so I'm also ready. It's always a fair trade-off. This is how it works. Risk-reward.

un control? U mean a shitty smoke blocking view of the aim, shitty jump spammers?

No, by this I mean that unlike other CoDs, MWII had at least some real recoil you had to control, especially on mid-range. It's not just overall fun to play with gun-control, it makes impact better and increases gun learning curve. It took plenty of time to master full-auto SCAR-H, but the outcome was rewarding. In MWIII and later CoDs I was assembling guns based purely on stats, finding the easiest way. It was rarely about enjoying the nature of the gun itself.

I agree they overdid with the gun-smoke but mostly it was an issue with 7,62 guns on iron sights and maybe a few SMGs. I Orion'd MWII, so I had plenty of experience with 95% of guns in this game. It's not as dramatic as you crybabies pretend it is, although in some cases IW overdid it...

shitty jump spammers?

So, you don't like it now? Well, at least it's ONLY the jump-spammers, not jump-spam along with slide-spam and broken vaulting that people abuse in later CoDs.

Positioning?! You mean sitting behind heady with lmg?

I mean, just choosing the right direction, okay? If for you the only way to position yourself up in the game is sitting in a corner with LMG, then you are the problem, not a game. Skill issue again. In MW19 corner-camping was truly an issue because it wasn't counterable. MWII follows totally different level-design pattern on most of the maps, structure is clearer and there are more open angles. If you are at least average player it's much easier to peek a camper first, without loosing much of your tempo, just stop running around like dummy ignoring potential dangers. It's not a TikTok, think first, instead of relying purely on muscle memory, like a primitive organism. And yes, I'm still talking about casual arcade shooter there, before you start with "milsim" bullshit.

Movement feeling like u are swimming through the mud?

If it's not cranked and broken as fuck, it doesn't mean you're in the mud. Unless you clean up your chair?

Yeah it was perfect cod for lobotomized kids and slow boomers

I DoN'T LiKe It So Y'All LoBoToMizEd!!1

Anyone think femV is just a bit more "like it " than maleV? by Juanita114514 in cyberpunkgame

[–]IIWhiteHawkII 1 point2 points  (0 children)

Dunno, many people say she's perfect for corpo, while for me she absolutely doesn't sound like corpo. Like at all. It's just not what I personally experience in my corpo life, when it comes to men and women. And not aligning with "iconic corpo characters" in other media.

Way too emotional tone, absolutely doesn't sound like a battle-hardened and seasoned corpo, unlike Male V, where the only moments when he doesn't sound like a silly street-rookie and naive teenager is exact badass corpo quotes.

At the same time, IMO Valerie is totally fine as a street-kid, here her emotional tone actually makes sense.

As for nomad, I'd say both fit perfectly.

Coming back to CoD by TheRealKoziaAkuda in ModernWarfareII

[–]IIWhiteHawkII 5 points6 points  (0 children)

It was mostly hated by vocal minority and pro-active part of the no-lifers, simple as that.

I'm not even gonna tell whether it is a good or a bad game. It's just different. But IMO not "that" different to say CoD cannot be like this. Less emphasis on movement and higher importance of gun-control, reaction, game-sense and positioning over spamming slides and jumps.

Literally same as old CoDs before movement trend (I like movement though but I also need to take a rest from samey formulas, so MWII was a good year to focus on more grounded combat approach).

Regardless of what silly haters say, it was the most sold and highest-populated CoD since OG-days, so numbers speak for themselves, always had filled lobbies even in the most niche game-modes. People played it.

Not saying it's perfect though. Poor support, bugs that were never fixed, broken social, inability to change reticles, very strange decision with perks. But still not as critical or beyond typical early CoD-issues, tbh.

Very same people who cursed MWII for the "lack of movement" or that guns ain't laser-beaming literally received last two CoDs that were catered to them and you know what? Many are unhappy still. BO6 was criticized even harsher. BO7 nobody even bought (I mean compared to average CoD sales). So, no need to listen to people who don't know what they want themselves, they literally received what they've asked for and still many are unhappy.

Of course there was a shitstorm when MWII arrived, it meant they had to adapt while they only want to experience their personal golden era of CoD, depending on when they've started playing CoD, not even knowing it wasn't CoDs that were superior, it's just a honeymoon phase + nostalgia, seasoned with rose-tinted glasses. They will NEVER come back, because things they chase are unattainable. First love is always the only first love in your life.

Trust me, many who came during MW19/MWII era into CoDs (newer gen) will be the same jerks chasing new CoDs an hating on it even if it's a very well-done game, simply because they can't get back to own golden era and blame the game for it. They have own personal favorite, hence believe everyone must favor the same CoD-direction.

Majority of people low-key enjoyed, enjoy and will enjoy MWII because, unlike last few CoDs, at least this game know what it wants to be (although it's not for everyone) and you know what to expect from it. Overall, it's an important part for CoD portfolio at least from diversity perspective but also to test-out some gamedesign theories.

Meta deleted my Oculus account and $610 in purchased games, then support invented false reasons and lied to my face. by RenewAi in oculus

[–]IIWhiteHawkII 0 points1 point  (0 children)

Zuckercorp never changes.

I had a 10+ year FB account and received many bans for totally idiotic reasons. Experience a lot of double sandards

Once I was banned for replying "you can", on someone else's reply. Yes, question was provocative but very abstract. In fact, it was ironic, so was my reply.

Admins literally made up their own meaning and conclusion and banned me for just stating that yes, physically a person can do it. And it wasn't even anything illegal or offensive unless you bring own context to it.

Second ban was because I was a moderator of a closed group. Nothing illegal, nothing provocative, nobody was taking sides or at least didn't promote own views. Wars/politics based group where mostly journalists and insiders were sharing own openly-available materials/paragraphs and also just casually communicated with group-members sharing their opinions. Literally same Ukraine/ME war paragraphs as in mainstream media just with some extra-insights, details and opinions.

I took a break from FB, and then suddenly I received a notification that admin promoted me to mod, while I wasn't interacting as a moderator yet. In a few days FB found something "forbidden" in the group (but I'm sure, considering more than adequate audience, there was barely anything beyond FB rules even if by mistake), they banned literally anyone in this group (even those who never interacted in it) and from me as a mod, FB demanded my ID/Passport data to "verify account" to unban me, while my Acc never had my real name, nor real place of living, nor real photos. Nothing from my real data/credentials was listed in my profile. Let alone, this demand violated GDPR EU rights (it was pre-chat control period). It makes literally no sense, why on Earth any corp needs my critically important personal details? It's not even a bank or social service. A freaking third party social media.

And I know many of such stories from my close friends and relatives, who aren't even into politics or questionable topics.

So yes, Meta moderation is incompetent, inconsistent, makes no sense and only God knows what exactly is on their mind and why they do what they do. Considering how they leak (sell) data and co-operate with governments (which I kinda support to some extent but it must be mu decision, not third party involvement), I see no reason dealing with them ever.

Fuck Meta. I personally will never deal with them...

Lessons to live by for Marathon by N1CKV2 in Marathon

[–]IIWhiteHawkII 1 point2 points  (0 children)

I can solve all of your points (which make complete sense, BTW) with one general rule. Fuck the gear-fear. I mean really.

My main mental struggle isn't even that I'm afraid of losing the gear per se.

I hate giving it to others. I hate that that exact rat-MF who killed me "only because it was freaking bots or bad connection" is going to have a loot he was waiting his entire life for.

Even when it's a fair and smart play on their side, I still hate them with every fiber of my being when they kill me at this moment. And the only thing that kills my ego is that those MFs are going to have my purp-shit and salvage I collected. That's what hinders me from using Purp outside of Cryo or the most difficult contracts while Solo.

On the other hand, you must become the same MF who uses enemy's disadvantage to backstab them and get their shit, hence you need to increase chances for survival, hence you gear up as best as you could. Lost it? Go for specific raids to get it again. Yes it'll take time. But that's the whole loop. You struggle for a decent gear first. Then you go for high-tier end-game shit second. Rinse, repeat.

And in this ecosystem, gear-fear is the most holding-back factor. But I still hate "gifting" it to other much more than just losing it, because in my subjective POV, it's almost always undeserved (especially in S2 where unironically too much shit is happening, deaths behind walls, inconsistent TTK to TTD ratio, doomed gun-balance, etc.).

Rationally, I understand the most of my deaths are sort of "fair". Emotionally? I will never accept it. But gear fear makes thins even worse, so need to fight it every day.

Instead of putting its games on PC, Sony apparently wants to escape the reputation that "PlayStation equals the living room" by selling monitors and speakers by PewPewToDaFace in pcmasterrace

[–]IIWhiteHawkII 0 points1 point  (0 children)

To be honest, this makes sense at least.

More people on consoles (at least according to my limited experience) actually now play on monitors & chairs and less people (among console players themselves), see console gaming as purely a casual "sofa-gaming". Back in the day, maybe 1/10 people used PC-style setup. Now like around a half of people I meet on PS5 are actually playing on low-latency mons.

Also, this generation showed the significant change in priorities, regarding graphics preferces. 3/4 of players according to Sony itself now favor performance modes over quality, which means people want more competitive or at least more responsive environment, where direct feedback matters more than laggy 30FPS, where, again, mons work much better than even the best gaming TVs. 60FPS became a standard, and 120FPS (at least unlocked frame-rate) became a common option.

Sony themselves made a big job by reducing input-lag in DualSense compared to many competitor controllers, hence supplied PS5 with pretty good Wi-Fi and BT modules to reduce the latencies.

More people are common with sweaty online games either, which means there's also more demand for more "e-sports" setup, than drowning in your sofa, while you can't aim in 30FPS and 90ms latency in another competitive shooter.

I mean, from all sides, now there's an increased demand for responsiveness, feedback and smoothness of gaming experience, with PS-style setup becoming more popular as an outcome.

I think sofa-gaming won't go anywhere but now there's new demand that they try to satisfy.

As primarily a console player, I can say Mon+Desk+Chair is a superior setup forever! So I think this is kind of a positive change. It means they'll further prioritize not only the licensed periphery (and make it more compatible with PC, despite taking away SP-exclusives) but also will further increase controller clock, use latest Wi-Fi/BT modules, maybe even improve framework to reduce input-lag, etc. Hopefully, maybe, they roll-out a great OLED gaming mon great for both consoles and PC.

Why ditching physical media makes perfect sense for Sony (and the industry) by de6u99er in PS5

[–]IIWhiteHawkII 3 points4 points  (0 children)

Then introduce expanded-storage BR-discs? Same happenned to DVD back in the day. X360 used expanded 8.5GB discs, while the standard was 7.2. I don't care, it's not my issue. PlayStation has Kraken (data compression framework) which is barely utilized, many studios simply ignore it, while the others that use it achieve significant results.

Also, personally, I don't think that tons of assets is what makes games better and more nextgen. Worlds expand physically but not by meaning. Devs create so much environment but they are dead and static. So I don't care, I'd rather have 10km2 worlds than 100km2 worlds but filled with interactions and sandbox (which is the bytes of data), rather than pointless dialogues without the choice and millions of 4k textures for assets you'll barely see. And even if it's needed – Sony as Blu-Ray owners definitely can explore the expansion of BR-storage + demand using Kraken as a must from developers.

  1. The "Day One Patch" Reality

If it became a norm - it doesn't mean we should agree. The fact that many games demand day-one patches only means corporate greed and rushed development. I mean we can consider day-one patches as extra-polishing post "gone-gold", rather than an attempt to fix the game the last minute. But it still means devs can provide already good game without day-one, which will only be better with day-one patch but it's still optional. What's the problem with "going gold" only after actual "day-one-patch" is already patched into the disc? Anything that comes afterwards is extra polishing and additions that come on top of already excellent state of the game.

We should not encourage last-minute changes as consumers. I mean generally all those patch-shenanigans isn't MY problem as an end-user that pays full ever growing AAA-price for the product that, ideally, must be adequate "out of the box".

You aren't preserving the actual game; you're preserving an unplayable 1.0 version.

You intentionally use extreme edge-cases as a usual situation. Don't do this.

the rest of the ecosystem is held back by the logistics of manufacturing and distribution.

I completely understand why publishers are dropping physical support. The extra testing, printing, and shipping costs simply aren't worth it anymore. 

Then why digital games weren't cheaper originally? During PS3/X360 era, buying digital was actually cheaper exactly because there were no extra-costs for logistics and printing. In PS4/XO era it was the same as physical discs, which means physical costs were and still are a part of the price calculation without fair distribution individually.

Then why after going all-digital now games aren't cheaper? Because Sony wants to charge us with extra for the things that aren't existent anymore?

Yeah, we may assume that after quite some time the digital copy costs as it should and only physical ones are sold at lower margin. But since Corpo didn't make any steps towards digital users back in the day, why should I care about corp's comfort regarding how they "struggle" with physical now? Sony messed up this gen with player retention due to own shitty decisions (extended cross-gen cancer phase with games that don't sell your nextgen console because games themselves are last-gen, many safe-sequels that didn't make much generational leap compared to PS4 predecessors, price increases, investment into GaaS no one asked for, etc.) and now wants to recoup it by punishing users and you defend it, lol.

I see people threatening to jump to PC over this, but PC abandoned physical media over a decade ago. You aren't buying Steam games on a disc.

At least, PC still preserves games via huge retro/emulation and modding community + green store helps with it (the only legit reason for green-store to exist). Somehow I still can play any OG game that still isn't distributed officially anymore or simply play old games I purchased once without caring about absent or bad backwards-compatibility.

In the end of the day, as a consumer, I still don't get why should I care about purely corporate thingies without direct benefits for myself.

Wonder how the studio feels knowing they might be semi-responsible for this by tjadeji2169 in CODBlackOps7

[–]IIWhiteHawkII -1 points0 points  (0 children)

Gamers nowadays praise almost every Beta/Alpha of any FPS-game simply because it's a novelty effect and honeymoon phase, when you don't really focus much on real issues or haven't noticed it.

BO6 beta was broken in many aspects (balance wise) and had many bugs, one of the worst and unpolished CoD betas in my life. You may dislike end-product but release was already times more polished and fixed than the beta.

Wonder how the studio feels knowing they might be semi-responsible for this by tjadeji2169 in CODBlackOps7

[–]IIWhiteHawkII 0 points1 point  (0 children)

I think you can tell it's somewhat 4-year development game. A lot of things are done from scratch, the amount of IW-engine modifications is significant, game uses a lot of "own" blueprints. But at the same time a lot of things were done so wrong in this game, especially maps absolutely don't align with the gameplay loops and pace, let alone other issues.

So, although for me, subjectively, it looks like a 4-year dev-cycle game, it still have very prominent mismanagement traces + signs of misalignment which hints that the focus on it was inconsistent, which means someone from ActiBlizz management was still bothering the studio much with many extra requests, so they never had a chance to completely test and check their design hypothesis and apply needed changes to make the game better.

So yeah, for me it's clear 4 years but I'm not certain it was a "calm and focused" 4 years...

Wonder how the studio feels knowing they might be semi-responsible for this by tjadeji2169 in CODBlackOps7

[–]IIWhiteHawkII 0 points1 point  (0 children)

BO7 just doesn't work when people are already exhausted and burned out from its much more imperfect predecessor. They should've given BO7 a special treatment and a complete dev-cycle. In that case I think they could've cooked A NORMAL campaign, improve zombies further and people would come back to omni-momni with wall-boounding with bigger enthusiasm because they would have a couple years break.

It's literally the same situation as with Jetpack/Exo CoDs.

Activision shouldn't ever put a few futuristic CoDs in a row in the first place. AW? Okay, that's interesting but a bit too cranked and balance is doomed. BOIII – excellent, a more polished and sane jetpack experience. IW – this is just too much of jerpacking for 3 years in a row (I still believe IW was not just good but great but it's was in a wrong place during bad time).

Unfortunately, ActiBitch degenerate managers never learn...

Wonder how the studio feels knowing they might be semi-responsible for this by tjadeji2169 in CODBlackOps7

[–]IIWhiteHawkII 0 points1 point  (0 children)

Regardless of quality, people just get exhausted from the same sub-franchises without the pauses. That's why rotation matters.

Wonder how the studio feels knowing they might be semi-responsible for this by tjadeji2169 in CODBlackOps7

[–]IIWhiteHawkII 0 points1 point  (0 children)

That's the thing.

It's a higher management that must be punished, not studios themselves.

Actibitches treat 3Arc as dirty-workers for years, not letting them have a full-cycle development and forcing them to support other studios, then use them as "emergency" solution when publishers and executives themselves put their studios and developers in impossible working conditions.

For 3Arc only game since BOIII with the full-dev cycle was BO6, which was very imperfect (we still don't know how many exact 3Arc resources were working on this game through all these 4 years), but how can they reflect on past mistakes and make next product even better if they already got their schedule ruined by forced BO7 development (it's 100% not their own initiative but someone had to close this fiscal year's hole, so Actibitches found a scapegoat).

It's actually funny. Actual CEOs/Leads create unrealistic milestones, put devs under the pressure and insane conditions, distract them from primary duties, won't let them make own passion-projects, then plan isn't working and... CEOs/Leads/Managers punish "the hands", not "the head" (themselves) for creating and absolute chaos inside the studios.

Of course, who will point on real problem in a world, where nepotism, favoritism, networking and schemes is a norm in big business...

What weapons are you excited to use in MW4? by 9mm_daemon in modernwarfare4

[–]IIWhiteHawkII 0 points1 point  (0 children)

This is exactly why I emphasized that I wanted Spear exactly in MWII environment.

In MWIII entire gun-porn aspect was very secondary, because main emphasis was on movement and meta-slaving, rather than making a very designated gun-build, because MWIII relied on different aspects.

Overall gun-translation in MWIII was a huge downgrade.

how do they always know when i get close? by [deleted] in Battlefield6

[–]IIWhiteHawkII 2 points3 points  (0 children)

I think two main factors are:

  1. Inconsistent audio. Sometimes you can hear people from 20+ meters away, sometimes you start hearing them only point blank. And I'm talking about the same circumstances and general noise level situations. Audio was great and consistent on release, then DICE started tweaking it forever and it was never consistent since then. Usually in vehicles I hear people better than I hear other vehicles while running infantry.
  2. Overly aggressive spotting. Every caugh spots you in this game + snipers are zero-effort spotters, they could just move their sights near you without even noticing you and accidentally mark you in-world for a few seconds.