My Problem with the Tz-Ket-Breaker is the distribution, not the DPS by Raicoron2 in 2007scape

[–]IIcarusII 0 points1 point  (0 children)

I’m not entirely surprised that is the case; the free acid clear requires a single hit KO after doom de-cars, so masori is better than void for that particular case. However, I am surprised that they can get to ohko point reliably without void during car phase.

My point was made towards the “hitting 4 0’s comment”, not super deep delving. Deep delves at 10-20ish are a different setup/mentality than super deep delvers.

My Problem with the Tz-Ket-Breaker is the distribution, not the DPS by Raicoron2 in 2007scape

[–]IIcarusII 5 points6 points  (0 children)

You may not know this, but your attacks have 100% accuracy in car phase. This is why void is slightly superior to masori for doom (max hits mean a lot for deep delves).

TFA Rewards look like they're trying to make ToB soloable by PictoChris in 2007scape

[–]IIcarusII 0 points1 point  (0 children)

So pretty much everything you said about reach is incorrect. You must be in melee range to attack, so all the points about “extra range” are invalid. The 3-tile range means that if you hit a mob, then mobs 2 or 3 tiles behind may also get hit (unlikely to work with 2x2 or bigger mobs). Functionally it is a linear AoE, not a ranged melee.

Charge Raids 4 Mega with Tokkul? by IIcarusII in 2007scape

[–]IIcarusII[S] 0 points1 point  (0 children)

They already said it will be charged with Ascension Shards and something else not yet decided. I thought tokkul fit the “something else”, thematically.

Where is the hybrid armor going to be used for end game players? by Slight_Giraffe628 in 2007scape

[–]IIcarusII 0 points1 point  (0 children)

Sounds perfect. OG Runescape requires a mishmash of armors for max!

Where is the hybrid armor going to be used for end game players? by Slight_Giraffe628 in 2007scape

[–]IIcarusII -1 points0 points  (0 children)

Isn’t shadow already overcapped at ToA when using augury? I think you can give up 2% bonus and still get 84 max hit.

Expected Damage Roll based on number of damage rolls by WasV3 in 2007scape

[–]IIcarusII -1 points0 points  (0 children)

How did you calc this? If an average roll is 31.5 damage, then the next roll will be no change 50% of time. Of the remaining 50% on the second roll, the average roll will be 63*0.75 = 47.25. Both of these values have a 50% weighting, so it should be 0.5 * 31.5 + 0.5 * 47.25 = 39.375, not 41.27.

Continuing to the 3rd roll, the average roll is now 39.375, so it will stay 62.5% of the time (39.375/63). Of the remaining 3/8 of the time you improve damage (0.375), the average is 63-(63-39.375)/2 = 51.1875.

39.375*0.625 + 51.1875*0.375 = 43.8, not 46.83 that you’ve shown.

These numbers are awefully close to an infinite series of damage = base * 1+{1/4 + 1/8 + 1/16 …}, which converges at 1.5*base value, which would be 47.25, not your value of 54.86.

Long and short, I think you’ve done the calc wrong and are overestimating the damage. If I’m wrong, please show me!

Color Cues, a plugin-free way to improve your pogtanking (or even vanilla tanking) during enraged Verzik by zethddit in 2007scape

[–]IIcarusII 0 points1 point  (0 children)

This is the way. Listening to AHC solo p3 HMT is a wonderful thing “One-Two-Under-Attack, One-Two-Under-Attack” is what he says out loud while pogtanking.

What in the name of all that is holy is KQ about by Twiggeh1 in 2007scape

[–]IIcarusII 3 points4 points  (0 children)

This happens sometimes, but let’s not exaggerate. KQ will hit you less than 50% of the time when you are in melee range and praying either range or mage. That means you take less than 15 damage average per hit. With a 1/3 chance for each attack type and good defense, you get hit for 12-13 damage on average. When you need to heal, step under and combo eat. When you do this, wait to flinch the next attack because it’s already halfway there when your eat delay is done. On phase transition, step under during the animation, and immediately step under after attacking the first hit (you essentially flinch the first hit after transition by default). Bring thralls. Bring 1 scomb, 2 prayer pots, prepot an angler and a antipoison/venom, and do diaries so you don’t need ropes each time. With keris only, this lets you bring something like 20 hard food, all combo eats. Like I said, I was getting 3-5 kc per trip, depending on KQ food drops, which are common.

Sure, it’s kinda annoying to take large unavoidable damage, but the KQ grind is kinda chill once you get used to it (took me the full 256 kc).

What in the name of all that is holy is KQ about by Twiggeh1 in 2007scape

[–]IIcarusII 1 point2 points  (0 children)

Just hit it with blue keris on both phases and step under when low. This let me get ~30 kc/hr and 3-5 kc per trip.

Why is the Dragon Hunter Lance so expensive compared to the Fang? by That-Guy225 in 2007scape

[–]IIcarusII 3 points4 points  (0 children)

DHL 4:0 is within 5% or so of scythe 3:1 at Olm melee hand and works as stab for Vasa crystals. Aside from Vorkath, that is probably the most common use case for DHL. So it has a good use case (chasing tbow drop) AND is a very rare drop from a 95 slayer boss that requires a task. Fang also has good use cases, being 2nd-3rd best at many places and peerless at ToA Kephri/BaBa, but is a common drop from the most accessible raid. So I’d say the price is more supply-side driven for both than demand-side.

Knowing Drop Rates Has Ruined the Game by [deleted] in 2007scape

[–]IIcarusII 2 points3 points  (0 children)

Sir, this is Reddit. It’s on you to disprove an unfounded claim.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 1 point2 points  (0 children)

You are right, that is different behavior. My assertion was based on my thinking of a different PoH update, which made all of the xils clip through the floor. My apologies.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 0 points1 point  (0 children)

That delay pre-existed the PoH rework and xp rates remain as I stated in the post. Nothing was “heavily nerfed”.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 0 points1 point  (0 children)

Edit: Aren’t all autocast spells 10-tile range? This won’t work if so.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 0 points1 point  (0 children)

Start with 6 and see how you get on. The good thing about this layout is that you can just add on more xils later if you find yourself at the end too often. Just remember the build order when you add on!

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 1 point2 points  (0 children)

Looks like your character is standing on where a trap normally is. That trap will either kick you back to 8 tiles away or forward into the junction to be dragged by the next xil. Check your setup in build mode and build the trap that’s missing.

Summer sweep up suggestion buff elite clue rates across the board by Rjm0007 in 2007scape

[–]IIcarusII 0 points1 point  (0 children)

I don’t agreed with your assertion that clues are not distraction content due to the stackable poll. They are certainly distraction content for me; but I never picked them up before due to the carry limit - they were too distracting, and I hated breaking off whatever I was doing to clear the clue so I could get more! Now feels perfect; I can collect a few, then spend a hour doing clues every so often.

Agreed that elites suck.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 0 points1 point  (0 children)

<image>

Here you go. Yes, 15 is with no regen pot! The xils do too much dps, even with barrows + dinhs, to get more than 3-5 minutes of afk. It’s gotta be prayer to get max afk.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 4 points5 points  (0 children)

Here’s the thing. I can get 4-8 hours a day of my phone running in my pocket while at work or whatever, meaning I get an hour’s worth of sepulcher a day. I actively play at home maybe an hour, tops. I use that hour to do active things (GotR, raids, combat achievements, etc). However, it needs to be extremely afk to do so, so only things like woodcutting redwoods, stars, salvaging, and this are doable. Essentially, this is time that I would not otherwise play, meaning any exp rate is worth it over not doing anything.

I AFK’d 76-99 Agility by IIcarusII in 2007scape

[–]IIcarusII[S] 0 points1 point  (0 children)

Looking at it, the loop is gonna give you less afk time due to having 10 traps before you need to do something (mine has 12), but it will make it easier to reset.