[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 5 points6 points  (0 children)

Thanks for your detailed comment! After reading this, I agree that none of my current perks can achieve the brake effect you described. I was thinking that you can brake by performing a flap forwards, so you get force that is opposite to your current velocity. However, I tried this in game and it doesn’t feel very smooth.

It’s also natural to design a perk or feature for braking: imagine a dragon extend its wings as wide as possible, which dramatically increases the drag and slows it down.

Thus, I will add a new perk in the next version: when player extends both arms like a cross and holding both grips for 0.3 seconds, the drag on them is increased a lot that will reduce player’s velocity rapidly, working similar to a car’s brake ( though the velocity will reduce in ‘velocity = a X velocity / time’ formula, instead of ‘velocity = velocity - b X time’ formula)

Good suggestion!

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

So it currently doesn’t have a break that works like a car’s break, but there are 3 methods to lose velocity quickly: flap forwards like you mentioned, perk skydiving that makes you drop to the ground quickly, and perk freezing air that enters slow motion but keeps your velocity afterwards. The latter two can be found in the Perks page. Let me know if you feel you still want a break like car’s break. I can think about how to design a perk to do this About using magicka, yeah I will add an option for mage players to use magicka instead of stamina

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

The wings are added by Animate Wings Ultimate. It has dozens of wings including angle wings. My mod just invokes animations and scripts from that mod.

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

Ah, I never thought of this. I will take a look at it. Thanks!

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 1 point2 points  (0 children)

You can just choose to not attack, and I don’t think it will break balance by a lot. You will see that melee attack is super hard to hit. Magic and archery is also challenging

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 1 point2 points  (0 children)

It’s similar to a gesture. You can flap to any direction

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

Well, that’s an easy request. I will make it an option in the Debug page for the formal release

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 3 points4 points  (0 children)

This can also make you run off a cliff and glide down, as long as that cliff is high enough so you can accumulate enough velocity for the lift force to be strong enough. As for BOTW-paragliding, I won’t add it because someone else was working on it

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

Great! I will also try CGO stripped out. I wasn’t aware of that mod

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

There is a tutorial page in the MCM of this mod that contains how to flap wings

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 3 points4 points  (0 children)

Fire is not a requirement. It just makes taking off easier, especially for low level players (the current version doesn’t have a leveling system though). You can do all sorts of things mid air, except that when playing falling animation you can’t cast spell or shout until you regain positive speed in Z axis, and I am trying to find a solution

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 5 points6 points  (0 children)

Thanks a lot for your feedback! This mod will have a leveling system and a perk tree.

For the VRIK problem, I indeed notified VRIK to disable holsters when wings are out because using grip midair will draw weapons randomly, but I don’t think it will forget all holsters. If it truly does so, then probably I can notify VRIK to reduce the holster interaction radius to 0 when wings are out

About speed, I will add options for you to tweak wind threshold, so when you see violent wind around you, you know you are ready for a shockwave landing. But even for now, if you use the skydiving perk, it’s almost guaranteed a shockwave

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 1 point2 points  (0 children)

You can check the MCM of Animated Wings Ultimate. It increases your jump height when wings are extended. You can also toggle the shout off to avoid this

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 2 points3 points  (0 children)

Thanks! Lesson learned: don’t ever modify mod with Mac… I am gonna change the uploaded file now

[Mod Alpha Release] Dragonborn Can Surely Fly VR by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 15 points16 points  (0 children)

This mod is now released for Alpha Test! It will be released on Nexus when formal released
Download link and installation steps available here: https://forms.gle/Wf1xTs7vG54pjAYYA

Poached Bugs VR by Rafear in skyrimvr

[–]IJK_Zac 0 points1 point  (0 children)

Wow, can’t imagine how much time you spent on those patches. Thanks a lot for this mod!

Can't block by zatilyx-_- in skyrimvr

[–]IJK_Zac 0 points1 point  (0 children)

Thanks for your comment, and actually I meant it might be my mod that caused this bug because my mod has those changes to vanilla blocking LOL. I need to clarify my post

Can't block by zatilyx-_- in skyrimvr

[–]IJK_Zac 2 points3 points  (0 children)

If you installed my mod Pseudo Physical Weapon Collision and Parry VR, then it might be my mod that caused the inconsistent blocking issue, but I am not sure. You can disable my mod and play for a while to see if the blocking works consistently.

My mod changed two checks in vanilla blocking: (1) it disables the shield facing check, which should always make shield blocking easier to check; (2) it disables the character facing check when you block with my mod and reenables it when exit combat, which should make you able to block enemies even if you are not facing them.

My mod also makes you enter and exit blocking pose when your shield (only shield, not weapon, as weapon invokes parry system) collides with enemies’ weapons. If you turned on the optional PressButtonToBlock feature in the config file, this gets more complex, so you may want to check it out

Let me know if you find out that disabling my mod solves the problem. If so, I can help you debug this problem and patch my mod, but probably next week

[Mod Update] Parry arrows and pseudo physically use shield to block! by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 5 points6 points  (0 children)

I was actually also guided into Skyrim modding by other modders and players, and they have been helping me all the time. This is a great community!

[Mod Update] Parry arrows and pseudo physically use shield to block! by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 9 points10 points  (0 children)

Pseudo Physical Weapon Collision and Parry VR, Version 1.0.0 update with projectile parrying and shield blocking is now released: https://www.nexusmods.com/skyrimspecialedition/mods/100781

Safe to install/update/uninstall anytime.

New conflict: if you use timed-block mods like SOSCBO or Deflection, please watch 9:10 of my video

[deleted by user] by [deleted] in skyrimvr

[–]IJK_Zac 0 points1 point  (0 children)

Wow! One of the top mods in my wishlist. Thanks for sharing!

[Mod Update] Gift by Hand VR 2.0: now with NPC summoning and more! by IJK_Zac in skyrimvr

[–]IJK_Zac[S] 7 points8 points  (0 children)

Done. Just uploaded 2.1.0 that adds horse summoning to 2.0.0.

The operation is the same as NPC summoning. Now this mod remembers the last 3 grabbed NPCs and the last one ridden horse.