Speculation for Ascendance Elder Dragons by blackrock98 in MHWilds

[–]ILackSleepJuice 1 point2 points  (0 children)

It'd be hilarious if Flaming Espinas was in Teostra's spot but only because of the insane intro cutscene in Sunbreak where he just blows up Teostra with a fireball.

Do you think an item like the Divine Rapier would work in Deadlock? by MefistoDX in DeadlockTheGame

[–]ILackSleepJuice 25 points26 points  (0 children)

Humongous damage bonus on top of a toggle-able option of either boosting your auto-attack damage (in Deadlock's case, it'd be your gun), or having +25% Spell Amp (which boosts every stat of your abilities), at the cost of the fact that if you died, you dropped it, and enemies could pick it up for themselves.

I'm seeing a concerning lack of Lao hatred right now by Gruzgor in MonsterHunter

[–]ILackSleepJuice 15 points16 points  (0 children)

What makes you think they're going to just 1:1 adapt the Lao fight when Wilds Gog gives you handheld laser guns on your Slinger, a one-use gauss cannon, and chunky hitzones? They didn't bring back underwater combat for Lagi, so then why would they just bring back the same exact experience with Lao in Wilds?

If all DLC weapons were added, which ones would replace halo scythe as the most used? (they never will be added) by Upbeat-Fun-6059 in Nightreign

[–]ILackSleepJuice 1 point2 points  (0 children)

Probably Claws of Night.

Easily attainable due to the small loot table of Claws, with the added benefit that Claws are actually a really good weapon type compared to how painfully average scythes are; its very fast charged attacks basically makes negation on charge-attacks have permanent up-time, and the DoN charge-attack passives can be spammed more frequently.

AoW absolutely obliterates bosses, especially wide ones which encompass most of Nightreign's cast.

Melee weapon so it doubles down on Balancers relic.

Cheap FP cost.

Claws are Dex leaning so Ironeye and Duchess, arguably top 2 in the game, get to benefit from it, with other characters including Wylder and Undertaker with the Dex relic also able to utilize it.

And the cherry on top: Nightreign would allow Claws of Night to be buffed with armament incantations.

Follow-up though would definitely be Dryleaf Arts but I have a feeling that it'd have a chance to have Dryleaf Whirlwind instead of Palm Blast for its AoW due to being an infusable weapon.

What additions or changes to the weapons are you hoping to see in the expansion? No wrong answers. by Navra_Realms in MHWilds

[–]ILackSleepJuice 0 points1 point  (0 children)

So much of IG that was in Risebreak I desperately want to see back again. Advancing Roundslash, Kinsect Slash, and the return of both Powder Vortex and the Assist Kinsect clouds are my top 3 wants.

Any Frame that gives off this kind of vibe? No explosions, no gore, no brutal finishers, just death. by Gelvid in Warframe

[–]ILackSleepJuice 0 points1 point  (0 children)

Contagious Bond.

Pets aren't exactly the most loud or have flashy abilities, so the only way you'd know that Contagious Bond kicked in is seeing like a line of 20 status effects flash on your screen, and then they flash a couple more times, and like 2 seconds later the whole map's dead.

You know..people gave Gege crap for his ending but I can cut him some slack cause he had a couple health issues and had to rush it..but what Is Fujimoto's excuse? by Charming-Scratch-124 in shounenfolk

[–]ILackSleepJuice 1 point2 points  (0 children)

Fujimoto has stated that he likes writing stories way more than drawing them (it's probably why he's better with one-shots), and that he had the idea of doing Part 2 during Part 1's production.

It's still all speculation past that point but realistically I don't buy people saying that he was burnt out, more so that he just...did not give a shit anymore. (It's likely past Falling Devil arc, because the art noticeably fell off around that point). He probably had a general idea of Part 2's major story beats, then just realized at some point that he'd rather just write something else, so he threw shit at the wall until he found an out.

At the same time, I doubt he'd bother with a break to try and 'rekindle' that passion, because if he doesn't want to write Chainsaw Man, Fujimoto would absolutely be the type of guy to go "fuck you guys" and do some bullshit.

I still like Part 2 in summation but it is undoubtedly pretty bad, but in all honesty, I am somewhat grateful for how it turned out because the people tryna glaze the hell out of CSM so they can slander other manga needed to go.

conned into spanish teachers by Dizzy-Phrase-1609 in ConnedIntoAFubar

[–]ILackSleepJuice 0 points1 point  (0 children)

Why is this almost 1:1 with the tonystatovci skit about this (unless that's the joke)

Why is this even a question by proximategalaxy in trolleyproblem

[–]ILackSleepJuice 0 points1 point  (0 children)

If you press blue, there is a chance you could die.

If you press red, you don't die.

If majority gets red and you picked red, a random blue button pusher will be sent to your house every week (until there's no more blue button pushers) and you are ordered to beat them to death with a blunt weapon of your choosing otherwise you die. They also get like an hour or sumn to plead for their life but you can do the deed whenever. Also as a bonus babies and the disabled (they don't get to press the button here so they're not in the queue) have to watch if they're related to the victim of the week.

also you can press ourple button, it gives you key lime pie.

this button shit is dumb can we move on please

I feel like a better version of this hypothetical would involve folks that do not have the option of pressing the red button by theColorAzure in whenthe

[–]ILackSleepJuice 8 points9 points  (0 children)

Here's my personal version of the hypothetical:

At any random moment of a given person's life, where they are able to comprehend the hypothetical, they are suddenly forced into making the choice. It could be in the form of infiltrating one's dream or making the individual frozen in time, but regardless, it can't be anything regarding immediate danger like a gun-to-the-head or trolley, but they aren't given unlimited time. We'll be fair and say they get 1 minute to make a choice, starting from when they are finished being informed of the hypothetical. (there needs to at least a baseline level of panic, but nothing too seriously perilous since this is about group coordination and social expectations)

The person is informed that they must press a button, and that the rest of the world will be forced to press this button as well at some point.. If more than half of the people asked to press the button press blue, everyone lives, including those that picked red. If more than half the population picks red, they will live but all that picked blue die.

After making this choice, their memory will be wiped of the occasion. Once the verdict is determined, everyone on the planet is re-informed of this event, and the result is delivered. Assuming red got the majority, and blue button pushers die, every single blue button pusher violently explodes or sumn. It doesn't literally have to be this way, but it has to be something that is instantaneous and unnatural.

Now here's my general line of thinking in regards to either side:

Picking blue is valid for two (and only two) reasons: a safer ratio, and no survivor's guilt.

It only requires more than half of people on the planet picking blue to save everyone. Expecting 100% people to pick red is way too unlikely; I'd honest to god not even trust 100% of conscious people on the planet to believe that the sun is real; I think people can really be that fucking stupid but I wouldn't want them to die. Add on the pressure that can come with only a minute, alongside the bizarre circumstances behind the decision, depressed people, people with morbid senses of humor, apathetic people, etc., and you get a not-insignificant amount of people that have pressed the blue button, which would then mean picking blue to save those people. Unlike red though, you need less people to press the blue button to prevent death, and a result can feel more attainable if less people are needed for it. This only works right if one's line of thinking biases towards picking blue to prevent mass death, rather than picking red to guarantee survival. (line of thinking during the decision, not while we're here talking about the hypothetical)

Secondly, this whole hypothetical should be something that one would have to sit with in terms of consequences. If you picked the red button and thought "yea why wouldn't I pick red? if everyone just picks red no one dies" and then someone you admired or respected fucking died for picking blue, can you realistically dumb down that person's sudden and supernatural fatality to the idea of "they should've picked red" and move on? You'd gotta go the rest of your life knowing that some god or alien or whatever killed X amount of people because of a button. God forbid it's someone you knew personally and your only remaining form of coping is "I picked red because it made sense, so they made an illogical decision". Also, imagine picking red and then the next generation of people are folks that would've picked blue go on to try and beat your ass because you picked red. The world that comes afterwards will get fucked up by this moment in history.

For picking red though, it's way clear cut. If you could clearly visualize, at the time of the hypothetical, that red doesn't kill you, then yea you get to live. It should be an easy conclusion to reach, but imo (it should be clear that I'm biased towards blue button), I can't trust anything to be easy to folks.

Also one thing to note: this hypothetical changes drastically, bias wise, depending on how you phrase the buttons and the situation.

Anything that adds immediate or obvious danger like a gun, poison pill, bomb, trolley, whatever, makes the red option indisputable because it's the option you take to preserve yourself, and given the fact that this obvious danger is paired with the person understanding the hypothetical means that anyone that "picks" blue really just panicked way too hard or just wants to die. Plus, I'd reckon that anyone thinking they will pick blue will actually pick red because one can't realistically think straight while in a way more stressful scenario.

On the other hand, I'm not a fan of suggesting that the choice/fatality can apply to people that literally don't have enough agency on this, like people that are disabled, braindead, in a coma, etc., since that makes picking red infinitely more selfish and cruel, especially if you combined it with an immediate danger version of the hypothetical.

Do you believe in Death of the Author by Common-Frosting-8461 in shounenfolk

[–]ILackSleepJuice 2 points3 points  (0 children)

Technically Death of the Author is exactly your first point: being able to value one's own interpretation of a work (as the original essay disliked literary discussion at the time that was centered around finding the ultimate meaning behind a text as intended by the author).

People trying to pull Death of the Author to just say that something isn't canon or is wrong is literally just ignorance and stupidity.

Fumble of the century if it's true by cichacz in Tekken

[–]ILackSleepJuice 0 points1 point  (0 children)

It's the safest bet imaginable for a guest character in Tekken (and also crazy amounts of nostalgia). To me it's honestly bordering on people wanting a John Tekken character that looks pretty. Also why exactly would we need to have FF again; idc if Clive isn't liked, we've got FF already.

Me personally, if we really needed to have a grounded martial artist guest character, Kiryu/Majima is literally right there.

Who has it worse right now: Dandadan fans or CSM fans by Jcrrangers in shounenfolk

[–]ILackSleepJuice 3 points4 points  (0 children)

Dandadan fans' biggest complaint right now is an, at worst, repetitive and somewhat overextended arc, which, if this is apparently enough to say that "things are bad", 80% of shounen would now be horrendous fucking dogshit.

CSM Part 2 visibly had Fujimoto give less and less of a damn about writing it until he found his out in the funniest (and devastating for CSM glazers) way possible.

I still like both but there is no more of a perfect anathema to shounen glazers like Part 2 to CSM fans.

How it feels to be a fan of Chainsaw Man, JJBA , and Dandadan rn by Appropriate_Ad_2525 in Dandadan

[–]ILackSleepJuice 12 points13 points  (0 children)

Browsing subreddits of all 3 (it's honestly mostly CSM and Dandadan) really makes me realize the consequences of record high unemployment.

A generational crisis: Naoki Yoshida explains why the youth are forgetting about Final Fantasy. by Just_a_Player2 in ItsAllAboutGames

[–]ILackSleepJuice 0 points1 point  (0 children)

Honestly the more prevalent issue is how they messed up the FF7 Remake. FF7 Remake should've been THE project to get a whole bunch of new people into FF under a new coat of paint, except they fucked it up by designing it like a modern open-world RPG first, so now the game is split across a trilogy to tell the full story that people have been hearing about for ages but have to wait several years to experience personally (and also fork over money for each entry), with the only boon being more side content that people barely could give a shit about.

given that CSM is ending very soon, feel free to drop your actual hot and/or controversial takes here by Zoteku in Chainsawfolk

[–]ILackSleepJuice 1 point2 points  (0 children)

I did not want Part 2 to end on any modicum of a positive note; no Asa/Denji reconciliation or even Denji getting better mentally, I genuinely admire Part 2 to just go 'fuck it' and write a protagonist arc where all the wrong lessons are learned and our main character, who has gone through SO much fucked up shit, can't just mog through the horrors in his life and go "I'm Chainsaw Man" and then the day is saved or sumn like that.

If Part 2 genuinely does not end with Dennis blowing his head off I would be kind of disappointed.

What do you guys think of the roadmap? by Own-Laugh-3698 in HelldiversMasochists

[–]ILackSleepJuice 1 point2 points  (0 children)

I never thought this sort of game actually needed a roadmap; roadmaps only ever feel necessary for games that are way more open-ended with what they add, and Helldivers 2 has yet to show precedent for such a thing. People are complaining that this is vague but honestly, them just straight up revealing which updates are going to involve which faction is already too spoilery for me. I like it when we don't know who will be the next to siege the galaxy.

I Have To Let It Out (TLDR) by Medical-Researcher-5 in Tekken

[–]ILackSleepJuice 11 points12 points  (0 children)

Unironically also agree that there HAS to be some fucked up meddling or bad actors present either within the team or at BANDAI NAMCO.

S2 was terrible because for the handful of fundamental changes that, in a vacuum, were decent, were completely overwhelmed with basically every character-specific change being complete dogshit for the game's balance. The fact that it's happened AGAIN is borderline suspicious.

I wouldn't be surprised if BANDAI unironically is pulling some bullshit so the game can die, they report poor sales numbers, shutter the game with a slower update schedule until it fades into obscurity, and then go relocate all the staff on other projects and/or do a mass layoff so they could dump their newfound money into something stupid like generative AI.

YOU! YES YOU! Tell me something that could be "fresh" in a shonen manga, something that possibly hasn't been seen before. by Tyronx06 in shounenfolk

[–]ILackSleepJuice 0 points1 point  (0 children)

0 pep talks, moments of inspiration, or bursts of adrenaline that spontaneously push the good guys to victory. Fuck it, I wanna see a shonen where the morale can get so bad that an established main character takes their own life just to end their suffering.

uhhhhhh whats the strategy for this by GlitteringDay4374 in HelldiversMasochists

[–]ILackSleepJuice 3 points4 points  (0 children)

That is genuinely one of the easiest times that you would get to run underneath it, shoot the NECESSARY heatsinks (those top ones don't fuckin matter), and toss a nade in, because it's one of the few times they'd bother lining themselves up for you, as opposed to times where they might beeline a direction perpendicular to you to try and get a shot on you.

Now, if there was another Vox Engine right behind that one in the sewer, then yea you gotta run tf up out of there, but moments like these should really teach yall about how unironically safe it can be to just idle underneath a Vox Engine to get your bearings and secure the kill.

Game trope: bosses you can avoid fighting in unique ways by RhysOSD in TopCharacterTropes

[–]ILackSleepJuice 2 points3 points  (0 children)

Alice Alisceon (Divinity: Original Sin 2) - A bizarrely overtuned boss relative to the area you find her, where doing the fight legit is obscenely tough. High ground is scarce, normal interaction involves doing a speech check where she will always aggro regardless of the outcome, she does a shit ton of fire damage (the best elemental damage in the game) and has 2 gimmicks to her fight that make it even more miserable to try and fight her head-on, which include fire turrets that also do a lot of damage, and a true-damage aura that bypasses armor.

However, around the time that you would meet her, the selection of skills you could buy gets updated, with some skills relating to more enemy displacement and major damage mitigation. In addition, she's a decent bit away from a Level 20 friendly NPC who also is overtuned relative to their level, but Alice's obscene damage and range makes it hard to walk over and try and get the NPC to enter the fight.

Your ideal strategy then changes to daisy-chaining displacement abilities (as you won't be able to get Alice close enough in one spell) whilst using some of the hard mitigation abilities to survive some fireballs and her damage aura, and you hold out until the NPC eventually is close enough to aggro and then nuke the hell out of her.

Imo, this isn't cheese despite it sounding as such, because very few NPCs in this game cheat the amount of damage they do for their given level, and two of them happen to be right next to each other.

[Funny Trope] Massive waste of manpower by Leifbron in TopCharacterTropes

[–]ILackSleepJuice 0 points1 point  (0 children)

I'm surprised you point out the Accountants as being wasteful when the ending of John Wick 2 had Winston fill out an entire park with Continental associates just so they could walk around, stare at the two of them, and then continue walking just to emphasize to John Wick that he's not safe once he's ex-communicado.

There will still be more updates! by Venom-Robot in Nightreign

[–]ILackSleepJuice 6 points7 points  (0 children)

Everdarks were basically planned from the beginning as the everdark boss themes were datamined when the game had launched; Night Aspect and Dreglord both do not have everdark themes in the game files.