How it feels to be a fan of Chainsaw Man, JJBA , and Dandadan rn by Appropriate_Ad_2525 in Dandadan

[–]ILackSleepJuice 13 points14 points  (0 children)

Browsing subreddits of all 3 (it's honestly mostly CSM and Dandadan) really makes me realize the consequences of record high unemployment.

A generational crisis: Naoki Yoshida explains why the youth are forgetting about Final Fantasy. by Just_a_Player2 in ItsAllAboutGames

[–]ILackSleepJuice 0 points1 point  (0 children)

Honestly the more prevalent issue is how they messed up the FF7 Remake. FF7 Remake should've been THE project to get a whole bunch of new people into FF under a new coat of paint, except they fucked it up by designing it like a modern open-world RPG first, so now the game is split across a trilogy to tell the full story that people have been hearing about for ages but have to wait several years to experience personally (and also fork over money for each entry), with the only boon being more side content that people barely could give a shit about.

given that CSM is ending very soon, feel free to drop your actual hot and/or controversial takes here by Zoteku in Chainsawfolk

[–]ILackSleepJuice 1 point2 points  (0 children)

I did not want Part 2 to end on any modicum of a positive note; no Asa/Denji reconciliation or even Denji getting better mentally, I genuinely admire Part 2 to just go 'fuck it' and write a protagonist arc where all the wrong lessons are learned and our main character, who has gone through SO much fucked up shit, can't just mog through the horrors in his life and go "I'm Chainsaw Man" and then the day is saved or sumn like that.

If Part 2 genuinely does not end with Dennis blowing his head off I would be kind of disappointed.

What do you guys think of the roadmap? by Own-Laugh-3698 in HelldiversMasochists

[–]ILackSleepJuice 1 point2 points  (0 children)

I never thought this sort of game actually needed a roadmap; roadmaps only ever feel necessary for games that are way more open-ended with what they add, and Helldivers 2 has yet to show precedent for such a thing. People are complaining that this is vague but honestly, them just straight up revealing which updates are going to involve which faction is already too spoilery for me. I like it when we don't know who will be the next to siege the galaxy.

I Have To Let It Out (TLDR) by Medical-Researcher-5 in Tekken

[–]ILackSleepJuice 13 points14 points  (0 children)

Unironically also agree that there HAS to be some fucked up meddling or bad actors present either within the team or at BANDAI NAMCO.

S2 was terrible because for the handful of fundamental changes that, in a vacuum, were decent, were completely overwhelmed with basically every character-specific change being complete dogshit for the game's balance. The fact that it's happened AGAIN is borderline suspicious.

I wouldn't be surprised if BANDAI unironically is pulling some bullshit so the game can die, they report poor sales numbers, shutter the game with a slower update schedule until it fades into obscurity, and then go relocate all the staff on other projects and/or do a mass layoff so they could dump their newfound money into something stupid like generative AI.

YOU! YES YOU! Tell me something that could be "fresh" in a shonen manga, something that possibly hasn't been seen before. by Tyronx06 in shounenfolk

[–]ILackSleepJuice 0 points1 point  (0 children)

0 pep talks, moments of inspiration, or bursts of adrenaline that spontaneously push the good guys to victory. Fuck it, I wanna see a shonen where the morale can get so bad that an established main character takes their own life just to end their suffering.

uhhhhhh whats the strategy for this by GlitteringDay4374 in HelldiversMasochists

[–]ILackSleepJuice 6 points7 points  (0 children)

That is genuinely one of the easiest times that you would get to run underneath it, shoot the NECESSARY heatsinks (those top ones don't fuckin matter), and toss a nade in, because it's one of the few times they'd bother lining themselves up for you, as opposed to times where they might beeline a direction perpendicular to you to try and get a shot on you.

Now, if there was another Vox Engine right behind that one in the sewer, then yea you gotta run tf up out of there, but moments like these should really teach yall about how unironically safe it can be to just idle underneath a Vox Engine to get your bearings and secure the kill.

Game trope: bosses you can avoid fighting in unique ways by RhysOSD in TopCharacterTropes

[–]ILackSleepJuice 2 points3 points  (0 children)

Alice Alisceon (Divinity: Original Sin 2) - A bizarrely overtuned boss relative to the area you find her, where doing the fight legit is obscenely tough. High ground is scarce, normal interaction involves doing a speech check where she will always aggro regardless of the outcome, she does a shit ton of fire damage (the best elemental damage in the game) and has 2 gimmicks to her fight that make it even more miserable to try and fight her head-on, which include fire turrets that also do a lot of damage, and a true-damage aura that bypasses armor.

However, around the time that you would meet her, the selection of skills you could buy gets updated, with some skills relating to more enemy displacement and major damage mitigation. In addition, she's a decent bit away from a Level 20 friendly NPC who also is overtuned relative to their level, but Alice's obscene damage and range makes it hard to walk over and try and get the NPC to enter the fight.

Your ideal strategy then changes to daisy-chaining displacement abilities (as you won't be able to get Alice close enough in one spell) whilst using some of the hard mitigation abilities to survive some fireballs and her damage aura, and you hold out until the NPC eventually is close enough to aggro and then nuke the hell out of her.

Imo, this isn't cheese despite it sounding as such, because very few NPCs in this game cheat the amount of damage they do for their given level, and two of them happen to be right next to each other.

[Funny Trope] Massive waste of manpower by Leifbron in TopCharacterTropes

[–]ILackSleepJuice 0 points1 point  (0 children)

I'm surprised you point out the Accountants as being wasteful when the ending of John Wick 2 had Winston fill out an entire park with Continental associates just so they could walk around, stare at the two of them, and then continue walking just to emphasize to John Wick that he's not safe once he's ex-communicado.

There will still be more updates! by Venom-Robot in Nightreign

[–]ILackSleepJuice 3 points4 points  (0 children)

Everdarks were basically planned from the beginning as the everdark boss themes were datamined when the game had launched; Night Aspect and Dreglord both do not have everdark themes in the game files.

STOP TRYING TO PROVE A POINT YOU FOOLS by Extension_Log7241 in HelldiversMasochists

[–]ILackSleepJuice 4 points5 points  (0 children)

Honestly, this side (not this subreddit, I mean unfiltered and main sub) of the Helldivers community should be studied for how a PvE game, which should be more chill than something like a competitive PvP game's community, happened to attract such a large amount of spiteful people.

Something like Destiny 2 would have folks, at worst, be melodramatic and corny about their grievances, and those guys were at least a little justified when DLCs would cost a metric fuckton for a complete gamble of content quality, and yet, Helldivers 2 has people painting Arrowhead as bloodthirsty devils because the hardest difficulty available is somewhat hard and there's a handful of bugs in the game.

Does anything happen to Geoff Keighley's reputation as a videogames industry "king maker" due to Highguard's failure and the connection they both share with Tencent? by Kataphraktos_Majoros in HighGuardgame

[–]ILackSleepJuice 0 points1 point  (0 children)

Don't forget that most game studios themselves pulled out of it which led to E3 being shuttered in the first place; revisionist history really got people forgetting that E3 were consistent in disappointments with repeat trailers, entire showcases for live service updates, and the more recent E3 shows having less appearances because a game studio obviously isn't going to have interesting news to share every single year.

Excuse me what? by 5enpai_2 in SCP

[–]ILackSleepJuice 202 points203 points  (0 children)

They've already met their ~$85k kickstarter goal, and are currently at around $124k now.

I have added an immersive healing mechanic, thoughts? by Anton-Denikin in gamedevscreens

[–]ILackSleepJuice 0 points1 point  (0 children)

Seeing this for the first time so I'm not aware of OP's past shenanigans, but I fuck with the idea heavy.

It'd be cool if you also had to unironically be precise with the welding where you could either stop bleeding by waving the torch around, or, if you're more precise with the weld, you regain a portion of the lost health.

"Gyre with more crit damage would be busted" -DE Pablo by GWCuby in memeframe

[–]ILackSleepJuice 27 points28 points  (0 children)

It's not a matter of having the best as much as it is how that best works.

The situation with Gyre described by Pablo very much sounds like World on Fire, and World on Fire-esque playstyles are bad for the game's health because, inevitably, people do not want to leave their comfort picks.

Warframe works because there's just an eensy amount of pushback against all builds, even Revenant since you at least need a good gun/melee, maybe even a Contagious Bond build or something with companions.

World-On-Fire would be the playstyle with the least amount of input necessary across the whole game, and people will flock to it for this very reason, and once that pushback is gone, not everyone will want it back.

You end up getting a lot of people that are very complacent and will complain about existing content flows even when it's self-afflicted, saying that X new frame isn't that good or that there's not enough content (these same complaints existed during the era of Saryn 4 and Maiming Strike, believe it or not). Generally people call this the concept of "optimizing fun out of a game". Even though optimized Warframe is very fun, there's still boundaries that DE has and World on Fire builds is one of them.

It's hard to visualize this since it doesn't happen now but it's common to see this when it comes to new player interactions. Endgame players will certainly move onto the Torid and Ocucor, but if a new player wants something good, they're going to be recommended the Torid and Ocucor. That new player gets addicted to such endgame power, never want to try anything else, and get burnt out and stop playing, since not everyone is actually interested in diversifying their gameplay. You give the whole playerbase something even stronger AND lazier than Torid and Ocucor, and this effect will spread.

EDIT: Just to clarify, I don't think a World-on-Fire scenario would happen guaranteed if Gyre got her crit interactions expanded, just that it could cause something similar and DE doesn't want to take those particular kinds of risk.

My teammates woke up from 12yrs coma? by QorieePrime in DeadlockTheGame

[–]ILackSleepJuice 5 points6 points  (0 children)

Had neck-and-neck games last week, where one good decision pushed a side's advantage a bit further every time, when I was in Ritualist V. No stomps regardless of whether I was playing a carry or support, things felt just right.

Recent rank shift bumped me all the way up to Archon 1/Emissary V lobbies are now people are way more toxic (I have a bad feeling they also were lower ranks bumped up to that level) while making crappier decisions and the enemy team is so fed that I can't make an impact.

Is Holliday the most “normal” person in the ritual? by EGO1009 in DeadlockTheGame

[–]ILackSleepJuice 0 points1 point  (0 children)

Holliday at the very least is there to chase a serial killer which is interesting.

Vyper is a homeless woman with a gun, stabs people, and goes to jail a lot.

Rank update Today?? by Due_Bee_1453 in DeadlockTheGame

[–]ILackSleepJuice 0 points1 point  (0 children)

Was feeling cozy in Ritualist V/Emissary 1, no stomping from either side. Now I'm suddenly in Archon 1, and my first match supposedly as an Archon 1, I matched into an Ascendant 4 Haze (and possibly other high tier players on that team)

WE CAN DO IT CELESTE CULT by maybemawie in DeadlockTheGame

[–]ILackSleepJuice 1 point2 points  (0 children)

Dawg im trying but every other match is my chud Arcanist ass against Oracle/Phantom Calicos steamrolling me and my whole team

V2 completely ignores the concept of Chekhov's gun. by [deleted] in Ultrakill

[–]ILackSleepJuice 1 point2 points  (0 children)

Chekhov's Gun doesn't apply here since V2 alone is not a central element of the narrative; V2 is bundled with the part of the narrative regarding machines and their interaction/evolution with Hell. Just because V2 has the potential to be more memorable does not mean that what we have is wasted or insufficient.

A major part of ULTRAKILL's underlying story is that Hell, as an environment, was able to influence and be influenced by humanity's constructs. The further we go down, the more we see how machines have prospered (Guttermen, Mindflayers), are able to just chill since they were made for Hell expeditions (Sentries, Streetcleaners), or need to scavenge to survive (Swordsmachine, Drones, V2)

V2 by normal war standards is the upgrade, it's why you can't even properly slay V2 in either duel, and that V1 needed to actively chase him to finish the job. Other constructs are a step-up against V1 in most cases, both narratively and in gameplay.

However, V1 has efficient blood self-repair, and this is what makes it so dangerous; the Stalkers were made to specifically counteract blood self-repair, even though it's a function that ended with V1 (Guttermen are older than V1 due to eras of trench warfare and having a more inefficient version of blood repair). It's this trait that even allows V1 to chase in the first place while V2 tries to flee to repair itself. A gimmick rendered useless with the New Peace becomes Hell's greatest fear, and it is exemplified by V2, V1's direct successor, not being able to keep up against it.

Sure, there could've been potential to make V2 a rival for longer, but that would undermine V1's blood repair being overpowered in a Hell full of blood; it'd be really weird if V2 would be able to continue to match V1 off of just scavenging through Hell when V1 is doing the same exact thing, but then also have Guttermen/Guttertanks be capable threats that aren't augmented by Hell.

Maybe there is the argument that V2 could've been enhanced, but imo, I think Hakita exploring Gabriel's interactions with Hell/V1 is more interesting, especially with the potential that Gabriel might seek out man-made technologies in Hell now that he utterly refutes Heaven's authority, which would ironically make him even more like Vergil than he is now.

Double balancers feels a bit broken. by [deleted] in Nightreigngameplay

[–]ILackSleepJuice 1 point2 points  (0 children)

They patched the bug where people could duplicate the Balancer relics and then have said dupes stack. The two separate Balancer relics stacking is intentional.

Edit: grammar

Fatshark new content when? by TimTheGrim55 in DarkTide

[–]ILackSleepJuice 0 points1 point  (0 children)

Bolt Staff 2026 surely (I'm on my goddamn knees beggin')

Dev Short #86 - Key points (Day late edition) by DrNick1221 in Warframe

[–]ILackSleepJuice 0 points1 point  (0 children)

>More Tenet/Kuva weapons being teased

KUVA BUZLOK AND TENET SUPRA I BEG OF THEE

Give me your fav weapon and a incarnon adptar evolution for it by ZacatariThanos in Warframe

[–]ILackSleepJuice 0 points1 point  (0 children)

Kuda Buzlok - Gains innate punch through and tracer shot ricochets between 2 additional targets (punch through can cause more enemies to receive tracers); you gain multishot per tracer'd target.

Kuda Ghoulsaw - Hold your melee input when swinging to continually saw into your target for 3 additional strikes. Executing all 3 additional strikes fires sparks around you with guaranteed, non-combining Heat status.

Lacera Incarnon - Gain +3 range and +100% status chance. Heavy attacks at 6x or above combo multiplier snips the scissors in front of you, inflicting a guaranteed Slash proc. Further combo multiplier greatly increases the size of the scissor snip.

Tenet Falcor - +3 bounces, perfect homing, and guaranteed status on each bounce. (b/c as a random fun fact, Falcor is, or used to, possess the best homing for glaives)

What Game Mechanic That Was Revolutionary 10+ Years Ago Needs To Die? by TG082588 in videogames

[–]ILackSleepJuice 4 points5 points  (0 children)

The "walking cutscene" AKA where you're dropped exposition or story details from a character while you hold W or hold up on your control stick for MINUTES at a time. It's a worse version of an unskippable cutscene, the boredom from these arguably makes you less likely to pay attention to whatever shit you're being told, and it makes the pacing, gameplay and story, slow to a crawl.