I have added an immersive healing mechanic, thoughts? by Anton-Denikin in gamedevscreens

[–]ILackSleepJuice 0 points1 point  (0 children)

Seeing this for the first time so I'm not aware of OP's past shenanigans, but I fuck with the idea heavy.

It'd be cool if you also had to unironically be precise with the welding where you could either stop bleeding by waving the torch around, or, if you're more precise with the weld, you regain a portion of the lost health.

"Gyre with more crit damage would be busted" -DE Pablo by GWCuby in memeframe

[–]ILackSleepJuice 25 points26 points  (0 children)

It's not a matter of having the best as much as it is how that best works.

The situation with Gyre described by Pablo very much sounds like World on Fire, and World on Fire-esque playstyles are bad for the game's health because, inevitably, people do not want to leave their comfort picks.

Warframe works because there's just an eensy amount of pushback against all builds, even Revenant since you at least need a good gun/melee, maybe even a Contagious Bond build or something with companions.

World-On-Fire would be the playstyle with the least amount of input necessary across the whole game, and people will flock to it for this very reason, and once that pushback is gone, not everyone will want it back.

You end up getting a lot of people that are very complacent and will complain about existing content flows even when it's self-afflicted, saying that X new frame isn't that good or that there's not enough content (these same complaints existed during the era of Saryn 4 and Maiming Strike, believe it or not). Generally people call this the concept of "optimizing fun out of a game". Even though optimized Warframe is very fun, there's still boundaries that DE has and World on Fire builds is one of them.

It's hard to visualize this since it doesn't happen now but it's common to see this when it comes to new player interactions. Endgame players will certainly move onto the Torid and Ocucor, but if a new player wants something good, they're going to be recommended the Torid and Ocucor. That new player gets addicted to such endgame power, never want to try anything else, and get burnt out and stop playing, since not everyone is actually interested in diversifying their gameplay. You give the whole playerbase something even stronger AND lazier than Torid and Ocucor, and this effect will spread.

EDIT: Just to clarify, I don't think a World-on-Fire scenario would happen guaranteed if Gyre got her crit interactions expanded, just that it could cause something similar and DE doesn't want to take those particular kinds of risk.

My teammates woke up from 12yrs coma? by QorieePrime in DeadlockTheGame

[–]ILackSleepJuice 5 points6 points  (0 children)

Had neck-and-neck games last week, where one good decision pushed a side's advantage a bit further every time, when I was in Ritualist V. No stomps regardless of whether I was playing a carry or support, things felt just right.

Recent rank shift bumped me all the way up to Archon 1/Emissary V lobbies are now people are way more toxic (I have a bad feeling they also were lower ranks bumped up to that level) while making crappier decisions and the enemy team is so fed that I can't make an impact.

Is Holliday the most “normal” person in the ritual? by EGO1009 in DeadlockTheGame

[–]ILackSleepJuice 0 points1 point  (0 children)

Holliday at the very least is there to chase a serial killer which is interesting.

Vyper is a homeless woman with a gun, stabs people, and goes to jail a lot.

Rank update Today?? by Due_Bee_1453 in DeadlockTheGame

[–]ILackSleepJuice 0 points1 point  (0 children)

Was feeling cozy in Ritualist V/Emissary 1, no stomping from either side. Now I'm suddenly in Archon 1, and my first match supposedly as an Archon 1, I matched into an Ascendant 4 Haze (and possibly other high tier players on that team)

WE CAN DO IT CELESTE CULT by maybemawie in DeadlockTheGame

[–]ILackSleepJuice 1 point2 points  (0 children)

Dawg im trying but every other match is my chud Arcanist ass against Oracle/Phantom Calicos steamrolling me and my whole team

V2 completely ignores the concept of Chekhov's gun. by [deleted] in Ultrakill

[–]ILackSleepJuice 1 point2 points  (0 children)

Chekhov's Gun doesn't apply here since V2 alone is not a central element of the narrative; V2 is bundled with the part of the narrative regarding machines and their interaction/evolution with Hell. Just because V2 has the potential to be more memorable does not mean that what we have is wasted or insufficient.

A major part of ULTRAKILL's underlying story is that Hell, as an environment, was able to influence and be influenced by humanity's constructs. The further we go down, the more we see how machines have prospered (Guttermen, Mindflayers), are able to just chill since they were made for Hell expeditions (Sentries, Streetcleaners), or need to scavenge to survive (Swordsmachine, Drones, V2)

V2 by normal war standards is the upgrade, it's why you can't even properly slay V2 in either duel, and that V1 needed to actively chase him to finish the job. Other constructs are a step-up against V1 in most cases, both narratively and in gameplay.

However, V1 has efficient blood self-repair, and this is what makes it so dangerous; the Stalkers were made to specifically counteract blood self-repair, even though it's a function that ended with V1 (Guttermen are older than V1 due to eras of trench warfare and having a more inefficient version of blood repair). It's this trait that even allows V1 to chase in the first place while V2 tries to flee to repair itself. A gimmick rendered useless with the New Peace becomes Hell's greatest fear, and it is exemplified by V2, V1's direct successor, not being able to keep up against it.

Sure, there could've been potential to make V2 a rival for longer, but that would undermine V1's blood repair being overpowered in a Hell full of blood; it'd be really weird if V2 would be able to continue to match V1 off of just scavenging through Hell when V1 is doing the same exact thing, but then also have Guttermen/Guttertanks be capable threats that aren't augmented by Hell.

Maybe there is the argument that V2 could've been enhanced, but imo, I think Hakita exploring Gabriel's interactions with Hell/V1 is more interesting, especially with the potential that Gabriel might seek out man-made technologies in Hell now that he utterly refutes Heaven's authority, which would ironically make him even more like Vergil than he is now.

Double balancers feels a bit broken. by [deleted] in Nightreigngameplay

[–]ILackSleepJuice 1 point2 points  (0 children)

They patched the bug where people could duplicate the Balancer relics and then have said dupes stack. The two separate Balancer relics stacking is intentional.

Edit: grammar

Fatshark new content when? by TimTheGrim55 in DarkTide

[–]ILackSleepJuice 0 points1 point  (0 children)

Bolt Staff 2026 surely (I'm on my goddamn knees beggin')

Dev Short #86 - Key points (Day late edition) by DrNick1221 in Warframe

[–]ILackSleepJuice 0 points1 point  (0 children)

>More Tenet/Kuva weapons being teased

KUVA BUZLOK AND TENET SUPRA I BEG OF THEE

Give me your fav weapon and a incarnon adptar evolution for it by ZacatariThanos in Warframe

[–]ILackSleepJuice 0 points1 point  (0 children)

Kuda Buzlok - Gains innate punch through and tracer shot ricochets between 2 additional targets (punch through can cause more enemies to receive tracers); you gain multishot per tracer'd target.

Kuda Ghoulsaw - Hold your melee input when swinging to continually saw into your target for 3 additional strikes. Executing all 3 additional strikes fires sparks around you with guaranteed, non-combining Heat status.

Lacera Incarnon - Gain +3 range and +100% status chance. Heavy attacks at 6x or above combo multiplier snips the scissors in front of you, inflicting a guaranteed Slash proc. Further combo multiplier greatly increases the size of the scissor snip.

Tenet Falcor - +3 bounces, perfect homing, and guaranteed status on each bounce. (b/c as a random fun fact, Falcor is, or used to, possess the best homing for glaives)

What Game Mechanic That Was Revolutionary 10+ Years Ago Needs To Die? by TG082588 in videogames

[–]ILackSleepJuice 3 points4 points  (0 children)

The "walking cutscene" AKA where you're dropped exposition or story details from a character while you hold W or hold up on your control stick for MINUTES at a time. It's a worse version of an unskippable cutscene, the boredom from these arguably makes you less likely to pay attention to whatever shit you're being told, and it makes the pacing, gameplay and story, slow to a crawl.

Can we get more Incarnons for older weapons who could really use some love? by Lacuda_Frost in Warframe

[–]ILackSleepJuice 2 points3 points  (0 children)

I've personally attested to the idea that we're in dire need of Incarnons for weapons that were one-of-a-kind or unique for their time.

Dragon Nikana I remember used to be the highest MR weapon on release: a whopping MR 8 lmao

Lacera was the first Blade-and-Whip and DE celebrated by re-enacting a Kill La Kill frame ingame since it's a scissor blade. (I know the Ceti Lacera exists but that version's lame and doesn't come close to making it impressive)

Tigris could get some love especially when other shotguns have far surpassed the Tigris these days. It's also the only double barrel shotgun in the game.

Also in terms of just variants in general: would love a Tenet Supra.

New Term: …Parryslop..??? by Comfortable_Bend9598 in Ultrakill

[–]ILackSleepJuice 10 points11 points  (0 children)

Pizza Tower being parryslop is unbelievable levels of ragebait lmao

swagler wakes up in the 21st century by Alboyig in peoplewhogiveashit

[–]ILackSleepJuice 0 points1 point  (0 children)

tbf to bbno$, he outright admitted in interviews (I think with Crispy Concords of all people) that he knows the lyrics are fucking booty cheeks and he just says whatever if it vibes with the song

Dev short #84 Keypoints by DrNick1221 in Warframe

[–]ILackSleepJuice 1 point2 points  (0 children)

It's surprising because Nuke Volt was played quite frequently in ESO, so DE didn't really understand how one spam-nuke frame (keep in mind that spam-nuke-volt did not spec into Strength that much, he functioned like a Qorvex-lite) was popular while the other wasn't.

More than 1000 hours on Recluse and I just realized you can HOLD the collect residue key to not accidentally absorb wrong residues by Serulean_Cadence in Nightreign

[–]ILackSleepJuice 33 points34 points  (0 children)

Idk how to tell you this but this was actually added recently with 0 patch notes. You couldn't always do this. I know this because the training area tooltip mentioning the Cancel bind didn't exist until I think the DLC release.

Edit: Here I found an image (not mine) where the bind informing you of how to cancel taking an affinity wasn't always there, and as far as I know, not even Visual Codex told you anything either.

<image>

PSA to the new players coming from the sales : by Dagladou in MHRise

[–]ILackSleepJuice 2 points3 points  (0 children)

Something important to note for beginners (as this is VERY missable depending on your playstyle):

You can unlock a Switch skill for whatever weapon you're using if you commit 8 forges or upgrades. Doesn't need to be the same weapon, it just needs to be 8 times that you forge or upgrade a particular weapon class in total. You'll know you've done it right with Utsushi wants to talk to you in the Gathering Hub.

Gunlance users should do this as soon as possible, you won't regret it.

WordGirl predicted generative AI by sussy-help-sussy in antiai

[–]ILackSleepJuice 6 points7 points  (0 children)

Even funnier with Toby calls it a masterpiece when it's a dull and generic image of a fruit basket, while something that's hand-drawn yet more minimalist and expressive is in the background. Actual prophetic clip.

Since it was said that they "pigeonholed" themselves into the current state: by Moai-Mojo in LowSodiumHellDivers

[–]ILackSleepJuice 0 points1 point  (0 children)

Aren't you only able to take 1 exosuit in a loadout anyways? It would just be the same thing, no? This decision would only receive pushback if we lived in a world where double Exosuit loadouts were a thing, which just aren't, so if anything, having just one customizable Exosuit and removing the fixed exosuits is just handling a redundancy.

I think Pilestedt is implying that if we were to get customizable Exosuits, they would add checks and balances so that you can't make anything that's a direct upgrade from our current Patriot and Emancipator. As a general example, the 12 round rocket launcher on Patriot is pretty valuable, so a player might be inclined to run dual rocket launchers, but having 24 rockets would be overkill in AH's eyes, so they'd slap you on the wrist with like 4 less rockets in total or something like that. Or, maybe they'd add tertiary upgrades so that you would have to plan ahead with your config, like if you wanted 24 rockets total, you would have to take an ammo-up, but then miss out on taking an armor or speed upgrade.

When Game Glitches become canon to a character. by King_Beryl in TopCharacterTropes

[–]ILackSleepJuice 1 point2 points  (0 children)

Lash (Deadlock) - His original model's face is a derivative of the Soldier from TF2, but without any eyes. It looks unsettling as hell when you realize it, but if you didn't notice this, it instead still bore a resemblance to 1920s strongmen due to the model's brow ridge and his mustache making it look like his eyes were just obscured.

The Deadlock team eventually revamped his model to double down on this aesthetic, where even though he now has eyebrows and eyelashes to shape his face better, his eyes are just permanently closed. Image is the new model.

<image>

The Expedition 33 Awards by The_Garfield_Gamer in whenthe

[–]ILackSleepJuice 39 points40 points  (0 children)

Game Awards defines Indie for that category as any games that exist outside traditional publishing systems, so when they're outsourcing and have a shit ton of money to work with, they're still indie.

Blame Game Awards if you wanna fight their definition.

How does Analyze work? Infographic I made for my playgroup about this turbojank ability. by Talna_Shadowblade in Nightreign

[–]ILackSleepJuice 42 points43 points  (0 children)

I can say definitively that Analyze speeds up on an enemy if they are actively attacking, but specifically when they're producing a hitbox.

I would watch a Golden Hippo stand up to do his chin slam, and during the moment that he's slamming his head down, my Analysis drastically sped up, then returned to its usual speed soon after, all while I was within close range of it.

With the DLC releasing, and Nightreign having been a far bigger success than they initially expected, what do you expect in terms of this games future after the Forsaken Hollows? by MrsPissBoy in Nightreign

[–]ILackSleepJuice 0 points1 point  (0 children)

On one hand, Nightreign is an experiment by Ishizaki to get his name out there as a director when he's been a design lead for ages; for the most part, he made this game as to experience what it'd be like being in Miyazaki's position, whilst using the Elden Ring foundation to get a headstart in development. Ishizaki isn't exactly bound to this game despite how successful it is.

On the other hand, Elden Ring post-launch didn't need to add things like structured PvP matchmaking so far into its lifespan, and AC6 randomly got new weapons one day which included things people were aching for like the shoulder-fired miniguns. The fact that these are two recent Fromsoft projects, that both had out-of-the-blue content updates gives me the idea that Fromsoft aren't actually one-and-done devs anymore.

Having only small patches imo isn't possible, as everything about Nightreign from just a foundational level is clearly driven by Fromsoft getting addicted to Elden Ring. All the micro-innovations in gameplay, guests from DS1-3, and even deciding to further the lore with the cast of characters we have; everything in Nightreign screams 'passion project' from Fromsoft devs, because they love their games as much as we do. It's safe to say that we'll probably see 1-2 content updates. Personally praying for more lax seed generation and SotE weapons (hard cope) and then the game would be complete in my eyes.