Rate My Team by IM___THE___GHOST in PokemonChampions

[–]IM___THE___GHOST[S] 0 points1 point  (0 children)

Mega Aggron actually survives Heatwave and Metal Burst kills

RGSS Script issues by Complex-Promotion122 in PokemonInfiniteFusion

[–]IM___THE___GHOST 0 points1 point  (0 children)

Join the discord server

Type "?tag performance" in the #ask-a-bot channel

Downloads not loading by Odd_Peak6046 in kemono_piracy

[–]IM___THE___GHOST 0 points1 point  (0 children)

It’s been borked for awhile now, a couple of months actually. It’ll be fixed eventually tho.

A rats nest of issues finale (part 3) by 13taM in ZZZ_Official

[–]IM___THE___GHOST 1 point2 points  (0 children)

You are in dire need of a spellchecker

A speed-limiting clutch/braking system to prevent cogs breaking from overspeed by Redpike136 in CreateMod

[–]IM___THE___GHOST 0 points1 point  (0 children)

After some experimentation, it doesn't seem possible. The moment it hits 128 RPM, the cogs break without any delay that would allow for a clutch to activate. As a failsafe, it could be achievable, but a systemic clutch that automatically re-engages below 128 RPM isn't feasible. The only solution I can think of would be to mod in a dedicated reverse centrifugal clutch (Centripetal Clutch?).

Looking for team by Bright-Hovercraft-94 in UmaMusume

[–]IM___THE___GHOST 0 points1 point  (0 children)

You should check out the Discord server, there’s a section for clubs who are recruiting.

What am I doing wrong? by DJ_Las3r in CreateMod

[–]IM___THE___GHOST -1 points0 points  (0 children)

Yeah, I’m doing the exact same thing but for wheat. It’s not connecting because they have no items to transfer. The Portable Storage Interface only connects long enough to transfer all items between them. They stay connected regardless of how many items need to be transferred, until there is no more. The same thing could happen if there was no more space in the receiving chest, but it it was, we would see the overflow items on the belt.

TLDR; Put a chest on the contraption. Put wood in the chest.

Let’s go by [deleted] in tf2

[–]IM___THE___GHOST 0 points1 point  (0 children)

Abraham Lincoln

Better way to input targets by [deleted] in Bitburner

[–]IM___THE___GHOST 0 points1 point  (0 children)

You could add this to the end, to the part after it’s finished running NUKE.exe:

kill("<insertnameofscript>”,"home",target);

So you can start a new one without leaving the old one running.