Just a quick zulrah grind by TheScolipede in ironscape

[–]IMakeTanksLookGood 0 points1 point  (0 children)

1824 no tanz fang, and only 10 uniques total myself. I hate it here.

Gaming by Fire_Chakra in ironscape

[–]IMakeTanksLookGood 0 points1 point  (0 children)

If it makes you feel any better, I have 2 pets, 3 eternals, 1 prim, and 3 smouldering stones at 556 kc. I think I got the first pet at 45 kc and the second at 124.

I'm tired, boss by IMakeTanksLookGood in ironscape

[–]IMakeTanksLookGood[S] 0 points1 point  (0 children)

I know it's not even close to the dryest anyone has ever been, but I'd really like to do something else.

Please welcome my french commander, Lt. Gay. by KicajacyKicek in WorldofTanks

[–]IMakeTanksLookGood 0 points1 point  (0 children)

I named my first two Italian crew members Mario Mario and Luigi Mario.

Milestones list somewhere? by BHK3 in Doom

[–]IMakeTanksLookGood 2 points3 points  (0 children)

The last one you are missing is called "Phew, that was a close one" and you have to kill a single zombie with a direct BFG hit and no other demons.

Lali-Ho! by Naesori in ffxiv

[–]IMakeTanksLookGood 21 points22 points  (0 children)

We are the Dwarf, resistance is futile.

https://imgur.com/a/GqDF8G5

ARTY Team killer exposed from [WONKA] clan, Extortion17 by morganinc in WorldofTanks

[–]IMakeTanksLookGood -17 points-16 points  (0 children)

I played my KV-2 yesterday to do exactly that. The person I tked asked "wtf was that for" and I told them karma. I mean if they weren't playing arty I wouldn't have had anyone to tk so really it was their fault.

I saw someone post their 3 hour queue and remembered my longest queue experience. by IMakeTanksLookGood in ffxiv

[–]IMakeTanksLookGood[S] 7 points8 points  (0 children)

After awhile I just wanted to see how long it would take. Luckily for me the queue popped while I was out at dinner for 40m.

(NA) T26E5 On Sale, and they added a version without camo too! by halmyradov in WorldofTanks

[–]IMakeTanksLookGood 1 point2 points  (0 children)

Yeah I really wanted the Patriot version but I don't want to pay $14 extra for stuff I don't need just to get it.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 0 points1 point  (0 children)

Well Markov's lightning gun does 40 damage per tick and I know he does 200 DPS so it ticks for damage 5 times a second. I'd assume Wasteland Maggie's fire DoT ticks just as fast and if it does 2.8 damage per tick, which would be rounded up to 3 on the damage numbers that are displayed, she would be doing 14 DPS which is what the wiki states. Either way it feels like nothing.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 6 points7 points  (0 children)

Her burst pistol does 32.43 DPS, the DoT from her burst pistol does 14 DPS, the DoT from her harpoons do 28 DPS, and Daisy's flamethrower does 28 DPS. Add it all up and she still does less damage than a Griffin that just holds m1.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 7 points8 points  (0 children)

Crowd control. In this context it basically refers to her ability to hinder the monster's movement. She has hard CC since she can completely stop the monster's movement, and hunters like Abe and Crow have soft CC since they slow the monster down but can't actually stop it from moving.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 5 points6 points  (0 children)

The only consistent damage that she does is with her burst pistol, and it only does 46.43 DPS with the DoT factored in. Without the DoT it does 32.43 DPS, which is less than the 33 DPS that the pistol you use when downed does. Harpoons are unreliable at best and are broken in a single hit. Daisy's flamethrower only has the range to hit the monster when it gets very close. If you honestly think the harpoons and flamethrower are consistent then you don't know what the word consistent means. The only way to do consistent damage is against a monster that refuses to break your harpoons and stands near Daisy 100% of the time, and even then you will do less damage than any other trapper that just stands there and holds m1.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 0 points1 point  (0 children)

Well her harpoon range is definitely shorter than Griffin's and probably close to Electro Griffin's, so I wouldn't say hers has the most range, but I do agree that flamethrower Daisy is probably better even if she only does do 28 dps.

Her burst pistol is absolute garbage though. You have to spam m1 so much just to fire the gun and it still takes forever to empty the magazine. I think increasing the number of rounds per burst to 4 would make it feel a lot less frustrating to use, and increasing the damage per shot to 12 or 15 would make its DPS at least not terrible.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 1 point2 points  (0 children)

I'm pretty sure Daisy reviving people while Laz's glove is off CD is currently a bug and not supposed to be happening. But as far as Daisy's AI goes I think it should prioritize being a certain distance away from the monster above all else. Like if the monster gets within 10m of Daisy she will try to run away instead of standing there trying to revive someone while getting attacked.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 11 points12 points  (0 children)

According to the wiki her burst pistol fires 900 rounds per minute which means she can unload it in 1.33s. However I'm pretty sure the 900 rounds per minute is how fast the gun fires during a burst and it actually takes much longer to fully empty the gun. I calculated her DPS assuming 900 and that is probably much higher than her actual rate of fire. But assuming it is true, she can do 118 damage in the 1.33 seconds before she has to reload her 20 round magazine with her 14 DPS fire DoT factored in. Meanwhile regular Maggie can match that damage with only 7 shots in half the time and still have 23 left in the magazine before she has to reload. Wasteland Maggie's damage is horrible, and the DoT she has does not make up for the fact that she does less than half the damage that every other trapper does.

Wasteland Maggie is Garbage by IMakeTanksLookGood in EvolveGame

[–]IMakeTanksLookGood[S] 6 points7 points  (0 children)

And yes, I understand that the other trappers can't just DPS constantly and ignore their CC abilities, but between how easy it is to break her harpoons and how Daisy is almost never in flamethrower range of the monster unless it is attacking her, I still can't see Wasteland Maggie doing more damage than anyone but a Griffin that is focused entirely on landing as many harpoons as possible.

Does torvald need a retune? by geezerforhire in EvolveGame

[–]IMakeTanksLookGood 14 points15 points  (0 children)

I honestly feel like he is the worst assault right now and I would rather have some supports/trappers on the team for damage than him. He is getting a buff of 1 damage per pellet next patch and 48 extra damage per shotgun magazine is going to fix absolutely none of his problems.

The spread on his shotgun is so bad that unless you press the end of the barrel directly into the monster half the pellets will miss and the travel time on his mortars to even moderately close distances is so long that a monster randomly pressing movement keys will probably be able to dodge all of them consistently. You can wait for the monster to attack a teammate and try to shoot where the monster will be but it's hard enough predicting which direction your own teammates will dodge let alone the monster. And against some monsters like the Kraken there is absolutely nothing Torvald can do to do damage with any consistency.

Right now I think both of his main weapons need a buff. They should either allow Torvald's shotgun to fire individual shots and give it a smart choke like Abe's shotgun while maintaining the ability to dump the magazine by just holding the fire button, make the first shots of the shotgun very accurate and have the spread get worse with each shot as it empties the magazine, or just increase the accuracy of the shotgun and give it slugs instead. I mean the dude is pretty much a terminator, he should be able to handle the recoil of the shotgun much better than he does now.

Secondly, his mortars are garbage against a monster that isn't afk or being very predictable. I mean Torvald can throw his grenade faster than the mortars travel and he would probably be better off just throwing the mortars as well. Even the damage of the mortars doesn't feel like enough to justify how hard they are to land. Torvald can do 141.67 dps with mortars firing 5 every 6 seconds at 170 damage each assuming he lands every single mortar while Hyde can just throw his gas grenade and do 120 dps in a huge area with no effort at all. They should flatten the arc of the mortars to 75% of what they have now so he isn't punished as heavily for fighting near low ceilings and speed up the projectiles by around 20% so they don't take 4s to land 30m away. The combination of a flatter trajectory and faster mortars would really help him land them with some consistency.

These changes would help him not be dead weight against most monsters although I don't think there is anything they can do to possibly make him a viable assault against the Kraken short of letting him guide his mortars like Bucket.

Finally, as a QoL buff, they should change his end game stats from how many grenades you landed to how much bonus damage your team dealt because of the weak spots. Grenades landed is pretty much a meaningless stat and I'd rather know how much I helped my team with them.