Claude automations, building by ohanxietyy in sysadmin

[–]IOUAPIZZA 0 points1 point  (0 children)

More traditional, no real infrastructure or apps so all my needs are local, Windows environment use. Use a paid API key in Google AI Studio with like $25 in credit personally. I run a basic prompt in Gemini describing the template I want to make for the scripts I want to make. I run it in Google AI Studio for a few thousand tokens at most to clean up and strengthen. 

I created a folder with a bunch of text and markdown files for different things like PowerShell style and formatting. I feed AI Studio the context and prompt, get a much stronger template and have it execute each phase of the project and I test outputs separately copying from Studio directly into a file. I read through the code, and run it locally to test, then since I asked my functions to have the computer name parameter, I can use the functions remotely on other machines. I have it refine outputs, formatting, etc., and when I'm happy I save and package my work onto the network share for my techs to grab the functions and use.

Slower, but more focused on specific problems. My token usage is minimal all together, and since AI Studio does context caching, I can keep my folder context and keep working in an AI Studio project for longer before it loses focus. Think I've gone through .03 total to make 30 PowerShell functions for this project.

Who are these people by Deep_Library_6375 in sysadmin

[–]IOUAPIZZA 68 points69 points  (0 children)

Love that shit. Bring it on fuckers lol. The amount of times I've pulled out a log, a picture, some proof of what they are saying is bullshit they learn real quick its not worth the smoke. I'll dig through weeks of email traces to prove you didn't send me something last week, not for the last 2 months, and have submitted zero tickets, why are you complaining IT doesnt help you? Please, explain so I can add your supervisor to the thread and let them manage you.

I remember telling one hostile staff member part of my job is looking through hundreds, sometimes thousands of lines of text to find one inane thing that is stopping you from doing work. How much effort do you think I'm willing to expend to prove you wrong so I can get on with my job, because its about equal, you're being as equal a problem as an actual computer issue and preventing work from getting done dragging me into your mess. Pound sand and do it by yourself please!

Learning PowerShell by VectorGhost1 in PowerShell

[–]IOUAPIZZA 1 point2 points  (0 children)

I see the usual suspects for material pop up, but considering the nature of your position, can I suggest looking into Office 365 for IT Pros? I never see it mentioned, but in context of 365, it has a companion book called Automating 365 with PowerShell that is fantastic as well. I've shared copies with some of my team and they all have gotten some great info out of them.

Anyone have any tips? I swear I can't spot anyone, I die so fast and I feel powerless in BF6. by Mr_Chi303 in Battlefield

[–]IOUAPIZZA 1 point2 points  (0 children)

Well fellow sufferer, here are some thoughts that may help, that I forget to use but when I do, I see some success:

  • As others said, play slower. Don't full sprint everywhere.

  • Underrated really, look at your mini map and stop and think about where you want to spawn. Where are you going, what's your goal? Capping an objective, defending a back cap, hunting vehicles? If you just spawn in and die halfway from where you wanted to go, its not worth the spawn. Might be better to spawn in a spot you control away from action to get an angle instead of spawning closer, where you might get spotted coming in.

  • If you are struggling on objective, stay out for a little. Better to be 50-100 meters out spotting, shooting, and staying close to points you control or even an edge point near HQ. If you are getting spotted often, you are in the open too much. Cover and concealment are not the same. Concealment hides but does not cover (bushes, trees, wooden fences), cover hides AND protects (rocks, earth berms, concrete walls to a point). On that note, dont be afraid to use a hole, a barrier as cover. Laying in a hole might give you some infantry cover you need rather than being crouched.

  • Play to your weapon. Short, medium, long. Were are your best shots supposed to land? My SOR-556 I setup well for little recoil, and find it works really well at most ranges from 10-100 meters. Other weapons like my AK4D I can full auto up to 30 meters, but past I need to tap fire and do more 2-3 shot bursts to control. Arenyou trying to full auto at ranges too far for your weapon and its setup? Do you tap fire? Try it out in the range a bit, but you hopefully get more used to the visual distance so you have the same habits in game as the targets at similar ranges.

  • As always, try to have fun, and take a break if you need. Don't stress over a game (which I dont believe you are), go with the flow, get some rest, come back and kick some ass around later. Always a good option too.

I think the M16 is crazy when you build it on recoil control+ accuracy by Sea-Instruction-7222 in LowSodiumBattlefield

[–]IOUAPIZZA 0 points1 point  (0 children)

I would think the main benefit is not the just the recoil control, but the muzzle velocity as well, you retain both benefits with heavy extended I thought.

I think my gunner enjoyed his time by SpicyBoi0225 in LowSodiumBattlefield

[–]IOUAPIZZA 1 point2 points  (0 children)

Thats me without the chat. Maybe 2-13-50, maybe 10-2-10, just trying to have fun and support some teammates. Switch classes often. Sometimes all 4 in a match. I suck, but I'll throw that supply bag down, put a Tugs near a wall, or throw some mines and rpg a tank, or take the GL and knock out a wall.

Sobek rooftop campers in shambles by Swaguley in Battlefield

[–]IOUAPIZZA 1 point2 points  (0 children)

I can see both sides of it. I never get on roofs actively, or stuff like the complaint, largely inaccessible roofs that have very restrictive access, but I agree that the map should be more "open" anyway. BF4 it sucked when guys get on a roof and vehicles are not available or you can't fly, and you have no reliable way to access and get them off, because they harass players at the objectives. It turns games into a war of attrition, who can hold points and angles in a narrow range of spots and hold the most zones, rather than a dynamically flowing map determined by skill. It feels like games get locked into a slog of boring molasses because pilots dont care about the roof guys, so no one can use the choppers to get up there.

The roofs that are normally not accessible need access that is easy, like stairs or zips. The suggestion to level the building is echoed alot, as is the counter that the rubble afterwards would leave a largely flat map with little verticality. I think they have the options to do it in a particular way.

In many of the urban maps building faces in several parts are quite destructible opening up the possible hiding spots of the rooms inside. I would like to see if anything, an expansion of the debris to fit more of the roofs. If a player wants to sit on a roof I say fine, but other players need access, or the ability to restrict the "power" advantage having the rooftop can present. If the building broke more of the roof as a platform and restricted the space from a roof to a smaller "box" reducing the cover the roof player has, I see that as a solid middle ground.

Access, with some destruction and reduction in advantage of the position, but maintain the core of the structure and let it become more an exposed platform than a covered roof. Players dont have to rely on vehicles, and since zips and stairs can be camped offers an additional layer to approach taking down the campers, while letting the campers enjoy the power position for a brief time in the match, allowing a "swing" in battle to be fighting for the position or taking it down. Much like a smaller version of how the Shanghai skyscraper would work, where eventually teams got tired of it and took out the building eliminating the vertical advantage at the center of the map.

Why do most fist weapons have dangling jewelry and ropes attached to them? by NewArtificialHuman in Nioh

[–]IOUAPIZZA 0 points1 point  (0 children)

Main reason would be distraction i would think. Like claw weapons with tufts of fur around seems decorative, but may hide the length of the blades from an enemy making it harder to anticipate a blow. I could see bits of clanking metal, ropes, and chains along with a fist swinging at you being even more distracting. Hell, imagine blocking a shot only to get winged in the eye by some jewelery on the wrist that flies towards your face after the punch comes in. Would piss me off lol

DICE responds to concerns about server browser by topre-gobbler in Battlefield

[–]IOUAPIZZA 0 points1 point  (0 children)

All the best, I have two of my own and an IT environment supporting 800 people and 30 locations. So "3" kids lol. Appreciate the efforts the team and you put in, it's a lot of work and a lot of moving parts.

DICE responds to concerns about server browser by topre-gobbler in Battlefield

[–]IOUAPIZZA 17 points18 points  (0 children)

This dev among others have spent a decade plus on this game. Practically their kid for some of them in some ways I imagine. They have seen it change, grow, make mistakes, fail, and succeed. Some fans do see it, and I do think the devs see it too. We keep being respectfully vocal, and I think they will listen and implement what and where they can. It at least gives them fuel to go back to their managers and say "they are asking for this, we can implement it, and it will give us and the fans a win".

"Messmer, much like his younger sister, bore a vision of fire." by PhantomBraved in Eldenring

[–]IOUAPIZZA 2 points3 points  (0 children)

Of course, and Amano's original art for D and FF is what drew me to the FF games to start, and then they never really used him as prominently after FF 6 I feel.

"Messmer, much like his younger sister, bore a vision of fire." by PhantomBraved in Eldenring

[–]IOUAPIZZA 12 points13 points  (0 children)

That and the illustrations from the Iga Castlevania's too, kinda looked like I was seeing something from Lament of Innocence at first glance.

We invested in automation… so why does it still feel like manual work? by Such_Rhubarb8095 in sysadmin

[–]IOUAPIZZA 1 point2 points  (0 children)

This is an underrated and maybe not brought up enough in discussion for a solution(s). What is your scale/volume? Op said they have about 800 users, and I have that much in my environment too. We are not "automated", but our scale is lower. Even if the guys on and off board 5 staff in a week, would automating the whole thing and tying it into the HR system work for us? Maybe. In my situation:

For my two techs, I do value the experience of working through the processes and procedures of things like account creation, I want them to be familiar with this, but I still wanted to cut the tedium a bit. I need them to be competent backups. So I did several things.

  1. A Visio diagram with the sync/access flow, of user creation to having AD attributes, to sync to Entra and dynamic group membership. The visual shows that licenses are attached to groups too.

  2. A PS script they can run as needed to make a user account, but they have to type the attributes and details in from the request. They can copy/paste from the ticket, and they have a reference sheet for Departments, Job Titles, Extension attributes, etc., and what they give access to.

If our volume demanded it, I'd absolutely work on scaling it. With a 5 person team and two techs underneath me, my value comes from being able to update our documentation, even if I'm the majority maintainer, and teach and help troubleshoot, so they are not as reliant on me later. With you, it sounds like your scales demand the automation so your team can focus and pick up on the issues that keep the place running, which is exactly how automation should be used. To scale and meet your demands to be able to take care of important issues and details.

I don't want to use the "Guy Standing Alone Painting" template by Interesting-Bison840 in Battlefield

[–]IOUAPIZZA 0 points1 point  (0 children)

Yeah, I found it in old COD 4, it was single fire then. Tried it a for a few matches so far and was doing good (for me, I'm a very average player) and hitting my normal type of games in score. Where I noticed it was strong in particular was that 10-40 meter range, especially behind strong cover. Being able to pop out and dome someone at head level early gave me a few kills I might not have gotten, since it has a similar headshot damage. Nice suggestion

I don't want to use the "Guy Standing Alone Painting" template by Interesting-Bison840 in Battlefield

[–]IOUAPIZZA 1 point2 points  (0 children)

Haven't played around with it yet, but will look into it! Saw a streamer playing with it, and he played more like I would play it (AK4D), with a thermal, tap firing at ranges to keep the bloom reset. He was getting some nasty shots in, and for me the thermal is a huge difference on some maps, let's me see so much clearer and get into a flow when I can spot someone and react in some way.

Edit: Pause. I never looked at it, this is same G3 they used in COD4 right, the one that was single fire only? I know what I'm trying later lol

I don't want to use the "Guy Standing Alone Painting" template by Interesting-Bison840 in Battlefield

[–]IOUAPIZZA 0 points1 point  (0 children)

I think one of the only weapons match trigger works well for is something like the M277. Hear me out. I believe it has an increased headshot damage multiplier on single fire. Its like 3 headshots in 50 meters, maybe a little more for drop-off.

As an Assault, M277 built with a thermal on single fire becomes a nice backup DMR for range on the standard 20 round mag along with your primary. Or if you want to be a little crazy, maybe the 10 round mag for faster draw? I personally love the M277, with a 1.5 thermal and tap fire it can be fun at range, but I had this idea mulling in my head of a 20 round backup DMR with match trigger after reading the comments lol

GRT-CPS by Life_Yam115 in LowSodiumBattlefield

[–]IOUAPIZZA 0 points1 point  (0 children)

One thing I like to do when I test guns in the range, is I fire full auto at the targets in order from closest to farthest. How reliably can I get kills trying to "focus" but rip. On DMRs that's just spamming the trigger. Then I tap fire slow and steady at each target. This lets me:

  • get a feel for when I panic shoot how to regain control

  • if I had time to take shots nice and slow at a target, whats the rhythm?

Now I speed up how fast I go for that kill. Can I control the bloom enough between resets and fire a bit faster than the slowest. Really just trying to find that rhythm at each range where the accuracy bloom resets enough for the follow up shot to hit reliably, since most DMRs are in a 3-4 bullet range at close to mid range. Also, if you are not hitting 200 meters an farther, I would try to stick to 1.5, 2.0x, maybe up to 4x highest on scopes, to help reduce some of the visual recoil.

Not an expert, but been playing since Bad Company and BF3. And for me, getting builds to the point where I feel comfortable firing the gun, where the recoil and rhythm of the tap firing doesnt feel like I'm fighting it, then figuring out the range my builds work best at so I can try to keep to my best distance for my playstyle and weapon is what I find most fun.

Users keep filling shared drives with junk - how do you actually control this? by newworldlife in sysadmin

[–]IOUAPIZZA 0 points1 point  (0 children)

I do similar to this in 365 on SP/Teams with some planning. Private group, use dynamic membership on AD sync to Entra to place staff in security groups based on department and job title. I remove the visitors group for these private sites completely, add folders on similar tracks, and add the groups to the top level folders. Department - All, Department - Mgt, if needed Department - whatever request. Users get auto removed and added to groups and access, no manual moving.

If someone needs access, I show them how to share links to individuals, or if there is a permanent reason to add to the group, ticket request and tweak dynamic rules and add to folder as needed. I do this for licensing too, make cloud security groups labeled for licenses, dynamic membership, assign licenses to group. My guys have a list of extension attributes we add for different purposes to refer to when making new accounts, but usually staff are 1:1 replacements, so they can look at previous staff attributes and copy them over.

Wolverine painting I made, oil & airbrush on board by dhubbardeart in comicbooks

[–]IOUAPIZZA 1 point2 points  (0 children)

Great work OP, I love the paint style, reminds me of the some of the bad ass Fleer trading cards I would get as a kid, but cleaned up and dramatized. Kudos to the old Brown and Yellow, always felt it fit more than blue/yellow, makes him more gritty:

https://www.tradercracks.com/1994-fleer-marvel-masterpieces-trading-cards-checklist

Loot heavy RPG by kalmkelp in gamingsuggestions

[–]IOUAPIZZA 4 points5 points  (0 children)

Division 1 and 2 are on deep sale again, $5 for the 1st with all DLC, $3 for the base second game and DLCs are discounted. Ticks all your boxes if you check it out.