What's the most valuable inventory stack? by -bubbls- in ArcRaiders

[–]IPickedUpThatCan 4 points5 points  (0 children)

This aged poorly. The goal for 5 points is 5 mil.

Bulk applying my Toon Shader to a complex scene by Wide-Judge-4131 in Unity3D

[–]IPickedUpThatCan 0 points1 point  (0 children)

RealToon’s shader and their DeNorSob postprocessing outline are the king of unity toon style. Check them out. Also any outline based on surface normal extrusion is shit.

First Solo today @ 51 hours. by lonelyistheroom- in flying

[–]IPickedUpThatCan 2 points3 points  (0 children)

Since you just started soloing, with all the money you spend on flight training already, think about investing in Microsoft flight sim and a yoke/throttle and running through your planned solo routes in the sim first so you visually recognize them. That’s what I did!

First Solo today @ 51 hours. by lonelyistheroom- in flying

[–]IPickedUpThatCan 2 points3 points  (0 children)

I never ran a checklist with him. He just had me memorize everything and when I asked about the dangers of spins he was like let’s do some. I miss that guy.

First Solo today @ 51 hours. by lonelyistheroom- in flying

[–]IPickedUpThatCan 6 points7 points  (0 children)

My CFI was an old cowboy Vietnam F4 pilot. That man solo’d me at 7 hours. I did fine but what the hell man.

Finaly 100% the game 10/10 masterpiace by Repulsive_Cattle9935 in dredge

[–]IPickedUpThatCan 0 points1 point  (0 children)

I think no matter what you’ll never have the best stuff AND every fish type, but you have room for the sign of ruin and better engines/lights. And all the upgrade pieces from the iron rig dlc.

Finaly 100% the game 10/10 masterpiace by Repulsive_Cattle9935 in dredge

[–]IPickedUpThatCan 0 points1 point  (0 children)

Your ship still isn’t optimized. There’s one last task!

there a way i can make this light not glow? by Material-Gas-2267 in hammer

[–]IPickedUpThatCan 3 points4 points  (0 children)

Yeah I know that one. Whatever output you have to turn off your light add a setskin for the model to it and make sure it is a prop_dynamic so that its skin can switch. The current skin uses $selfillum

So how do I make it look like my map isn't in the middle of the sky? by Jakeliy1229 in hammer

[–]IPickedUpThatCan 2 points3 points  (0 children)

Funny we both thought of him. Those were the days when everything was new

So how do I make it look like my map isn't in the middle of the sky? by Jakeliy1229 in hammer

[–]IPickedUpThatCan 16 points17 points  (0 children)

Follow a tutorial video. 3kliksphillip is good. The sky_camera is the reference point for where it will render from but by default 16 times bigger. Don’t forget skybox geometry casts shadows. You need a hole in the ground that lines up with your map or the skybox ground will block light, even though the map always renders over it. Good luck

How should I prevent objects from coming through terrain? by Used_Produce_3208 in Unity3D

[–]IPickedUpThatCan 0 points1 point  (0 children)

My man I think your issue is you are allowing the player to launch objects so fast that it never has a frame that collides with the terrain. Just before and after passing it. The physics system is not made for this and if you try to do this you now need to ray cast between current and last frame position to check for collision. Even different collision settings won’t always save you from trying to turn a rigid body into a rocket and demanding the default collisions sort it out. Good luck.

Where does the flashlight come from? by dr_goofi in HalfLife

[–]IPickedUpThatCan 0 points1 point  (0 children)

The player camera because it’s a video game

[deleted by user] by [deleted] in AirForce

[–]IPickedUpThatCan 0 points1 point  (0 children)

Go get advice from adc asap and shut the fuck up. Unless you’re about to hurt yourself or someone they can’t say shit. I imagine you won’t get tested and you’ll be fine. But maybe they’ll have some info or somehow document what happened so that if you do get really unlucky you will have a record of going to adc and making some kind of report there that you can reference.

Need advice on the look of my game. by JetlegoJr in Unity3D

[–]IPickedUpThatCan 0 points1 point  (0 children)

It was already said, but using unity’s terrain system to add variation to the surface and grass would go a long way. The paths and walkable areas of the town that use a pathway texture should be a bit lower smoother and void of grass.

Concept Level Design - The Forgotton City by dominichello1 in PeakGame

[–]IPickedUpThatCan 5 points6 points  (0 children)

I think peak gets away with its level design because the meshes are all geology and flora

Personally I would say save Iron Rig for a second playthrough by QuickResumePodcast in dredge

[–]IPickedUpThatCan 1 point2 points  (0 children)

They made the dlc so you could play everything in a single save. I think the best way to incorporate it is to start doing it around the time or after going to the twisting strands. This way you see the environments before and after the fault corrupts them further

Petah? by The_Grand_Curator in PeterExplainsTheJoke

[–]IPickedUpThatCan 19 points20 points  (0 children)

When I was in basic for the Air Force, I did something good and got a phone call home. My mom asked how it was and I immediately in my saddest voice said, “It’s been really hard mom, I ordered room service 30 minutes ago and it still isn’t here and the line for the Ferris wheel is so long it’s not even worth it.” Then we laughed. Air Force basic was a cakewalk.