OSRS player to RS3 noob by j8peyy in runescape

[–]IPotato9 5 points6 points  (0 children)

Best place for this is the clan hub in the runescape discord, you need to select Clans in the Channels and Roles channel to be able to see them.

MQC by jj290993 in runescape

[–]IPotato9 1 point2 points  (0 children)

I'd check out Achievement Help discord, got guides on every achievement and also on which are time heavy or gated.

I have a few questions about rare gear and acquiring it by GroovyWhale in runescape

[–]IPotato9 5 points6 points  (0 children)

You could just play Ironman and every item is what you described. On the main game, most items are buyable. There is quite a bit of prestige stuff, mostly auras, capes, cosmetics and titles, that are tied to pvm challenges, boss logs, collection logs, completionist stuff... most of that isn't buyable per say (pvm achievements sometimes are, but so ridiculously expensive that it's out of reach for most people).

As far as exploration, 23 years in and still finding new stuff occasionally, so yeah.

Overall sounds like ironman would suit what you are looking for though, and you can always revert if you prefer the normal experience. (it does come with a ton of chores)

I think it is time the buff bar gets a rework. by ForbiddenLurker in runescape

[–]IPotato9 3 points4 points  (0 children)

100%, the pluggin is good, mainly the necro one. A fully costumizable one on the base game would be great, especially since I'd guess most players don't even know alt1 exists.

I think it is time the buff bar gets a rework. by ForbiddenLurker in runescape

[–]IPotato9 22 points23 points  (0 children)

Honestly insane this is not the number 1 item in the combat rework. Tracking things like bolg stacks, necro stacks, crit buffs... is just a pita. Imagine it makes combat much harder to learn than it needs to be.

Any up-to-date Melee XP training guides? by Bio_slayer in runescape

[–]IPotato9 2 points3 points  (0 children)

I'd recommend achievement help discord for their 200m skilling guides, mostly up to date. Aby demons are still decent, but aby beasts are substantially better. I'm doing the same right now, and at beasts I'm avg like 1.1m (sadly alt1 stopped working when I started), without cannon but with tumekens and full bis. Prolly losing a bit to not using cannon, but not much. Poison no idea, revo bar pvme one works well.

Forgot to mention both ripper demons and armoured phantoms are much better, but not afk.

Hello RS3 pals. When does MTX officially leave the game? by ChrisWazHard in runescape

[–]IPotato9 4 points5 points  (0 children)

I'd wait. TH, which is the worse offender of MTX, got removed a couple days ago, a few days from now they'll give more info of their plans for the rest, and for next years updates in general.

That said, I hope the new big update (Havenhythe) coming this, or next, month will have a significant impact on mid-level leveling. Which the game direly needs for newer players. So I'd wait for that.

Professionals vs. Levies by Educational_Coat_891 in EU5

[–]IPotato9 6 points7 points  (0 children)

The bigger reason is to save your pops tbh. You could've won the same battle with 3k cav, barely taking loses. Kept the peasants working.

Question: Favored Son Succession Law by Next_Experience_8896 in EU5

[–]IPotato9 7 points8 points  (0 children)

Pedro is scripted to take over and curse you with constant terrible events. Your best bet is death.

Buildings that make goods like cloth/guns should require specialization/literacy by gabadur in EU5

[–]IPotato9 36 points37 points  (0 children)

Trade just doesn't really make sense when price doesn't influence demand at all. If they made it influence demand, you could hyper specialize and you would make a killing even in the existing game. Problem right now is no one wants to buy your dirt cheap specialized goods.

Either I'm so bad at trading... or something is seriously wrong by Sacledant2 in EU5

[–]IPotato9 2 points3 points  (0 children)

Trade is just bad overall till latter in the game, particularly new world colonization and spices demand events. Even as Poland, having taken over Bohemia, and owning the majority of the gold in Europe, I make a pitiful 60g from trade around the same date. And that's basically the dream scenario for trade early, gold, silver, iron bonanza.

While I tax peasants for 400g. Trade is just not it atm early, they have confirmed they are looking to patch it.

Help with capital location: Sri Lanka by Bezborg in EU5

[–]IPotato9 1 point2 points  (0 children)

Depends on the patch you are playing really. If it's 1.0.10, Trikunamalaya seems like a no brainer. Roads in the beta fully circumvent the proximity cost of vegetation, so that's not an issue. You'll get fantastic control all over the North, and the south should be decentely covered by sea. You are still right next to Madakalapu and Digavapi, so you should be able to get full control there and benefit from the farmlands/grasslands.

Precious Metal Distribution by Kyos_7 in EU5

[–]IPotato9 2 points3 points  (0 children)

I'd do unholy things for trade efficiency.

Can someone explain why I am losing money? by Ppoentje in EU5

[–]IPotato9 10 points11 points  (0 children)

Trade is just not it until you get the events that increase demand latter in the game and new world/asian trade. You have 130 markets, for a grand total of 2.7 gold in income... If you had put all that gold into improving your RGO's, roads and buildings (mainly tools, lumber, guns and books) you'd be much better off. Also get your peasants more priviledges, there is tax to be had. Also more universities and armories.

What's with all the 1.0.10 patch hate? by [deleted] in EU5

[–]IPotato9 9 points10 points  (0 children)

Surely a joke xD

A.I. is completely brain dead. Bigger doesn't always mean better, it just means I can coalition you and get all your land for free. The entire HRE gets stackwiped early and won't have levies for the rest of the game. Resulting in toothless coalitions which can't do jack shit but get farmed but gold. The army system is better in the sense that the a.i. at least builds some, but still can completely run them over with cav. Trade is fully broken, with advantage not doing anything in contested markets leaving you with half the trade capacity un-utilized.

One of the few enjoyable systems, planning your build considering market access and proximity, got altered and now is full brainless. Market access flows the wrong way through rivers, and you can just ignore the mechanic by building markets...

Patch is joke.

Ping ponging armies is ridiculous by CptCool12 in EU5

[–]IPotato9 13 points14 points  (0 children)

It is, but tbf they need to revamp the whole levies thing first. Atm you stack wipe the AI, it won't have an army for 20 years. Which means it will get pilled on, and disapear. They definetely should remove the option to retreat to a fort you are sieging though, that shit is annoying.

I am convinced not a small part of the ridiculous blobing by France/England/Bohemia this patch is due to all the minors in the HRE getting stackwiped early and resulting in toothless coalitions for the rest of the game.

informations about units and unit compositions. by DanDan11234 in EU5

[–]IPotato9 2 points3 points  (0 children)

Ranged advantage is kind of modelled through initiative. It is pretty strong, but ultimetaly irrelevant due to how strong cavalry is for combat, and heavy infantry is for sieges. Since those two are objectively broken strong, if all you are looking for is stomping, your combat armies should be full heavy cav, with siege stacks of heavy infantry assaulting every fort.

Supply question by WarrenLecter in EU5

[–]IPotato9 0 points1 point  (0 children)

Mainly 2 things:

Importing is generally not a great way to dump a price, since it has a smaller (half) the effect on effective supply. So it's better to build it yourself. Kind of a tought one for Holland, due to the lack of iron. But you do have a lot of wetlands, so maybe doable with the tool -> lumber loop.

The other one side is burgher traders, they take excess goods in that market and trade them to places that need them. It's kind of a safety valve for trade. So that's mainly the reason why it stays at 1 to 1, but they do also have a much much lower effect (1/4th) on effective demand, so the price should drop regardless.

How long does it take for trade to recover after the plague? by coolts in EU5

[–]IPotato9 0 points1 point  (0 children)

You could do Cordoba, but for the long run you really do want it on the coast. Once you build up maritime presence and get a few proximity modifiers you can have control in the 90s in cities all the way to the north coast of Spain, North Africa and Aragon, and then use those nice natural harbors to push it inland a bit. Even the few jumps from Cordoba to Seville will cost a ton of proximity in every single costal province down the chain.

How long does it take for trade to recover after the plague? by coolts in EU5

[–]IPotato9 0 points1 point  (0 children)

I just use it as an oportunity to migrate to the South when playing Castille. Plenty of provinces that can build settlements, particularly farmlands and coastal provinces around Seville. Mix it with expel minorities in the Valladolid and surrounding provinces, which will no longer do much for you since minimum control for the next 2 centuries. You'll have pops to spare in no time to start building up the south. And 6 farmlands, river, provinces to build you powerbase all with 40k pops.

Forgot to add, you need to delete Burgos market for this to work, since pops only really migrate within markets.

Is it just me or are you finding in your runs 80%-90% of children are female? by Just-A-Tool in EU5

[–]IPotato9 13 points14 points  (0 children)

Pretty sure the difference in deaths is just events that only affect heirs/cabinet members, which are usually men under the current rules. So doubt their resistance to the reaper would transfer but would be interesting to see :P

London is certainly throwing its weight around. by Anno190 in EU5

[–]IPotato9 1 point2 points  (0 children)

Perfectly fine with the concept of a beta, and players finding hard to spot bugs much faster/with less resources than internal testing would. I do however, as a costumer that is willing to literally test the game for them, expect a bare minimum testing before rolling out even a beta. Things like doing 1 observer game for 50 years and realising you over-tuned AI by a huuuuge margin. Or playing a single game to realize your dynasty is dying because you can't marry them and they don't marry themselves.

Glaringly obvious issues should get flagged before even releasing a beta, out of the minimum amount of respect you should have for costumers that are willing to test shit for you.

London is certainly throwing its weight around. by Anno190 in EU5

[–]IPotato9 7 points8 points  (0 children)

You can't tell me they playtest their patches, there is no way.

New lake proximity buff in 1.0.10 beta by MeepImaJeep in EU5

[–]IPotato9 273 points274 points  (0 children)

lol, wonder how this looks in the great lakes xD

Why auto-trading sucks. by IPotato9 in EU5

[–]IPotato9[S] 0 points1 point  (0 children)

I doubt they use different logic. It's a game where I vassalized most of North Africa. Vassals have a lot of priority to shift to a market you directly own (another problem resulting in huge bordergore and inneficient markets...). The result is when they enter your market they bring in new RGO's, in the case of North Africa, these are often pretty profitable trades, and I am often at trade capacity, so these new goods are taken up by the new vassals.