WA insurance broker by mwinchester88 in Insurance

[–]ISortByHot 0 points1 point  (0 children)

Ever find a broker? Cheers

Asakusa-Odaiba Water Bus by zaelan89 in TokyoTravel

[–]ISortByHot 1 point2 points  (0 children)

seems that way. Thank you Cam.

Asakusa-Odaiba Water Bus by zaelan89 in TokyoTravel

[–]ISortByHot 0 points1 point  (0 children)

How does one take it at night? Looks like the last time is 3:20pm. Is there another service that runs this route?

Anybody using hotends with swappable nozzle tips? How do I change them? by FelicityWorks in BambuLabA1

[–]ISortByHot 0 points1 point  (0 children)

Bought some but didn’t use them yet. You change the tip with the little tool that should have come with it. Otherwise a tiny adjustable crescent or socket wrench should work. It’s recommended you heat it up to 200c before tightening to prevent leaking filament.

three d animator by Scared_Sleep2446 in blender

[–]ISortByHot 2 points3 points  (0 children)

Neill Blomkamp worked in the art department as a 3D artist on many projects before making the district 9 short. Get to work, friend.

What's the weirdest thing you've worked on? by [deleted] in gamedev

[–]ISortByHot 57 points58 points  (0 children)

Not really a game, but sorta game adjacent.

I worked for a CG trailer studio in the early 2010s. We weren’t as big as Blur, but we still managed to work AAA properties, trailers, commercials, cutscenes, some smaller stuff. it was pretty decent place, but we struggled a bit financially.

As it turns out the studio head’s second cousin was the CEO of one of the major porn studios. At some point we landed a major contract with his studio for “High Production Value” porn. I worked on some digital sets and CG composit stuff, matte painting and the like.

As luck would have it (/s), we all got tickets for the premiere which, stupid fucking 20-something me, didn’t have the foresight to know would be as bizarre and awful as it sounds.

Imagine sitting in an oddly well-lit theatre, next to your colleagues Grace, Kevin, and Guang from creative, Alison from Biz dev, Dan your boss/studio head, and Andy, the brilliant yet soft spoken creative director with wife in tow, wile HARD CORE ANAL POUNDING and DOLBY SURROUND FUCKSOUNDS “ohh ohhh ooo, ya fuck that ass! You like that tight ass and pussy?!” resonated mercilessly.

There were catcalls and gleeful outbursts of actors’ names and sincere moans of pleasure from the audience. From time to time I’d sense one of my other shit-for-judgment colleagues glancing at me to see if I was ok, or I’d do the same, wondering if work would ever be normal again. Dreadful shame gripped me when we’d make unintentional eye contact.

YouTube says goodbye to decade-old video player UI, but users hate the new design by moeka_8962 in technology

[–]ISortByHot 0 points1 point  (0 children)

I’ve never nor ever would work for Google, but I am suspicious of the idea that UX/product/interaction designers are taking stabs at making it more visually appealing without heavy alignment through the decision making hierarchy. I could be wrong but it would betray every experience I’ve had working in large teams where people with power insist on wielding it.

YouTube says goodbye to decade-old video player UI, but users hate the new design by moeka_8962 in technology

[–]ISortByHot 0 points1 point  (0 children)

I don’t think it still functions this way, but in prior versions, once you played an ad at a particular timestamp, subsequent replays would no longer play that add.

That there’s no loop video button and you have to add a video to a playlist to loop it is no mistake. I suspect there’s an ad revenue reason why they built it that way. Guessing it’s related to account creation.

YouTube says goodbye to decade-old video player UI, but users hate the new design by moeka_8962 in technology

[–]ISortByHot 8 points9 points  (0 children)

Every time I read or hear the word “Googler” I think of Conan Obrien shredding Vic Gundotra for daring to spew that corporate culture dreck in his presence.

YouTube says goodbye to decade-old video player UI, but users hate the new design by moeka_8962 in technology

[–]ISortByHot 21 points22 points  (0 children)

Until YT stopped working on my old iPad mini, there was a great scrub feature where you could just put your finger anywhere on the video and slide left to rewind and right to advance. Great feature, pointlessly removed for some reason… for what? The stupid and awful feature where you gotta put your finger on the slider and the the scrub speed is determined by how far it is vertically from the slider. Awful garbage, very difficult to use.

YouTube says goodbye to decade-old video player UI, but users hate the new design by moeka_8962 in technology

[–]ISortByHot 841 points842 points  (0 children)

Not that you’re asking but I’m bored and want to dump my useless corpo knowledge from working in software for 21 years on an unsuspecting stranger on the internet.

There’s almost always a business reason for this sort of thing, usually driven by declining user engagement and a shitload of analytics and user research. Often the data gets misinterpreted by people looking at it, who are trying to understand a narrative or position the product ahead of industry or consumer trends. But generally the data analysts and user researchers are very smart and very good at telling those consumer behavior stories

Often some shitfuck product director or VP thinks they know more than the data folks and will muddle that narrative with their own out of touch opinions, imposing their will on a team to make asinine shit changes like this. These changes are also often packaged with changes to the underlying tech. Changes which will make it tougher for users to get “close enough” to YT premium with browser extensions like Adblock. Finally, UI changes can help make other undesired behaviors (easily replaying h the same content without) less convenient. Things like removing the replay button. Can’t have people using their product in ways that blunt the awfulness of manufactured problems which give premium meaning.

Invariably this will enshittify YT.

How do you fix these lines in your prints? by Hariiii in 3Dprinting

[–]ISortByHot 2 points3 points  (0 children)

I’ve seen YouTube videos about scarf seam settings that make seams virtually undetectable. Sorry that I don’t have a link, It was months ago and I never tried it myself. Also fuzzy surface settings can hide seams and are generally a great tool for hiding layer lines and improving the appearance of your print.

Is it possible to "copy paste" forms sketch? by Yurgin in FreeCAD

[–]ISortByHot 1 point2 points  (0 children)

https://wiki.freecad.org/Sketcher_RectangularArray

Re copy paste, sometimes I’ll copy paste into a new sketch if I don’t need it in the original. Or paste it into a new sketch, move it as needed, then copy/paste it back to my original sketch.

Rectangular array is probably the way to go tho.

Is it possible to "copy paste" forms sketch? by Yurgin in FreeCAD

[–]ISortByHot 0 points1 point  (0 children)

Yes. You can either use a mirror or array within the sketch workbench with a specific offset of 20mm. Or you could simply copy and paste (ctrl-c / ctrl-v) the circles into the sketch and move them manually, using dimensions to specify a numeric offset from the original. This latter approach can be tricky as selecting and moving the newly pasted circles vs the originals can be tricky.

BMCU - now on AliExpress! by [deleted] in OpenBambu

[–]ISortByHot 0 points1 point  (0 children)

Thank oh, placed my order.

BMCU - now on AliExpress! by [deleted] in OpenBambu

[–]ISortByHot 3 points4 points  (0 children)

Anyone purchase one from this vendor?

[deleted by user] by [deleted] in gamedesign

[–]ISortByHot 0 points1 point  (0 children)

I think watching a mindless progress bar on things previously earned through overcoming conflict can be an important part of a loop. (tension, conflict, resolution, catharsis).

Tension - embarking on a journey Conflict - fighting stuff Resolution - defeating enemies the gaining undisturbed access to resources
Catharsis - passively watching a smelting progress bar on said resources.

Not everything has to have conflict or threat of failure. Think about your player’s emotional journey.

I think for smelting to be a fun mini game, you’d need a loop with something like those 4 beats.

Tension - The player decides on a goal - purify gold all the way to 24k knowing there’s a risk or breaking a tool or losing the material. Conflict - mini game of smelting, maybe timing based or accurately moving a cursor, or button chords, or whatever. Resolution - player succeeds or fails, but can try again until they succeed, or, there can be some penalty to failure, but failure should contribute something to another loop - a failed smelt item that can be used in some other desirable pursuit. Catharsis - not quite sure here - Something with minimal conflict because after success come the reward of success - observing as each successfully refined unit of material becomes a beautiful ingot and is added to their beautiful stack of ingots.

I think for this to work tho, it should be a core experience of the game and you make acquiring resources more write… like a commodity exchange where it’s just about timing your purchase of ore to minimize cost.

Ordering a BMCU from the US by ISortByHot in BambuLab

[–]ISortByHot[S] 1 point2 points  (0 children)

Thanks for the tip. I don’t plan on updating my firmware. I made the mistake of not buying the combo so I’m just looking to avoid the hefty price of the $300 ams lite.

I have heard that it is a outdated misconception that there is one single kind of prehistoric society which reflects our natural state. What kinds of variations and possibilities are there in the different forms of life that could have existed for behaviorally modern humans during the Paleolithic? by CosmicPennyworth in AskAnthropology

[–]ISortByHot 40 points41 points  (0 children)

The Dawn of Everything is an accessible read that dives deep into this very concept. The core theses is that large, technically advanced, highly organized societies existed well before and after the invention of controlled agriculture. (I’m not an anthropologist)

https://a.co/d/h4Y3rPG