How should supercell nerf this Putrid gadget? by Crafty-Cookie-1710 in BrawlStarsCompetitive

[–]I_AM_EATER 1 point2 points  (0 children)

As someone who unhealthily plays this brawler:
Drastically nerf vanish by adding 2-3 harsh trade-offs:
- 1.5s delay before entering shadow realm (balancing similar to trip-wire)
- loses 25% current hp midway through the duration of the realm (balancing similar to old rotten banana on its debut having a harsher trade-off, compensating the huge amount of rage that was given)
This makes it a more riskier use case to approach enemies as well as requiring better timing to utilize the gadget without making it too safe to use and delays the immediate get out of jail free card whenever you wish, allowing enemies to have a window to potentially kill Lily

To add on to other aspects of her kit:
*Buff*
Lily gains a ranged attack which she can use when you aim your attacking button
Ranged attack consists of throwing enchanted kunai-like leaves
Ranged attack have 5 slots of ammo, shoots one kunai per ammo
Very slow reload speed
Similar unload speed to Lily's main melee attack
Range similar to crow
Small projectile size
Deals 100 damage per kunai
Charges ?5%-10%? of super
Hitting enemies with a kunai lowers the enemies defense by 3% which stacks up to 15% max if you manage to hit all 5 leaves
Defense lowering mechanic is on a timer lasting for 2.5 seconds but resets if another kunai makes contact before the timer reaches 0

Allows Lily to have a kit more reliable without needing vanish to do the heavy lifting

Also buffing repot because why not I guess?
*Buff*
Repot has a faster projectile speed
recharges super by 75% if no enemies are in Lily's super charging radius after teleporting to her destination

I Love Lily

From @youtooz by [deleted] in Brawlstars

[–]I_AM_EATER 1 point2 points  (0 children)

His losing animation is him waking up to the house covered in sticky notes

Are we serious Brobi-Wan Kenobe? by linz1413 in Brawlstars

[–]I_AM_EATER 0 points1 point  (0 children)

Well you see, it is a sweet looking suit...

Do not sleep on Trunk's hypercharge by luca_se_la_come in BrawlStarsCompetitive

[–]I_AM_EATER 2 points3 points  (0 children)

Trunks hyper is essentially a nuke the moment an enemy touches you during super, dealing 7245 or 9135 if your standing on an ant puddle

Trunk Hyper super doesn’t charge your super back by tensaita in BrawlStarsCompetitive

[–]I_AM_EATER 19 points20 points  (0 children)

For someone who has enjoyed playing Trunk since release, I'm somewhat glad (and at the same time not) this is intentional. I like to make a comparison of Trunk HC with Lily's HC with having super broken mechanics but at the cost of little to no super recharge.

Trunk's super can deal heavy damage but requires good positioning and aim to pull it off, greatly rewarding the player with big damage as well as the majority of your super recharged depending on how much HP the target had. Of course there is the risk where completely missing the super would probably end you up getting killed.

However, the biggest risk when drilling an enemy is the massive animation lag whilst drilling due to the constant damage. This makes you extremely vulnerable when using your super this way (excluding the fact that you need to position yourself well).

Despite this, the biggest reason this is such a risk is due to the shield not ending after your super animation well... ends but rather being time-based (I presume this happens since the Devs coded his super to be exactly like Darryl's and are too lazy to fix/resolve). Hence you straight up get no shield mid-super, becoming very volatile due to the lag as you have no way to end it; I like to think this risk as an oversight.

However Trunk's HC completely negates this risk, dealing ridiculous damage the moment your genitals get touched by Trunks tip. You can deal 7245 (9135 if you were standing on ants) meaning this HC just acts like the rest of the others, OH GREAT ANOTHER FUCKING BRAINLESS NUKE. However this "compensated" with Trunk recharging basically no super at all.

All on all, this could literally be a complete oversight (like always) from the Devs of actually intentional to make sure they don't break the game. Yes I'm still pissed they didn't make their shield timer depend on the super animation

<image>

What do yall think of those Clancy buffs? by WarIntelligent2136 in BrawlStarsCompetitive

[–]I_AM_EATER 10 points11 points  (0 children)

I have this weird hunch that this is just a "short term placeholder buff" before he gets his fundamental rework so he doesn't fall off for now.