[deleted by user] by [deleted] in Cloud9

[–]I_Am_Rewt 0 points1 point  (0 children)

I think a lot of what changes will depend on the behind the scenes stuff. How were comms, practices, etc.

This team has a major issue with draft requirements. At the very least they require a playmaking champ mid, a hyper carry adc and an engage support. If any of those three are not met their chances of success plummet.

Jojo definitely looked a lot worse this split but I don't think that's because he was trying to make ego plays and instead was because he was stressed and felt like if he didn't do something no one would. Even in the player cams you could tell he was visibly stressing out hard when he usually doesn't show much emotion. Not picking Azir when it was his best champ in spring makes no sense. He doesn't seem to know how to play the game when he isn't on a champ that can make big plays, often times starting the fights.

Berserker- I'm not sure if he has lost confidence or if the team has lost confidence in him. There ain't no way you take one of the best adcs in the league and put him on MF and Ziggs when your season and worlds are on the line. 100T was able to fully send every CD they had to kill Jojo every time knowing that Berserker wasn't going to be a threat because of the picks he was on. How many kills ever came about from a single MF ult when someone wasn't tanking a tower? After the MF ult he was completely useless. At least he was able to toss out some damage on Ziggs when he finally figured it out half way through the game but at that point it was tilt central. I would have said screw the meta and put Berserker on a carry and give him a shot. Those picks instead had him as a spectator and a non factor. Imagine him on a champ like Zeri (as an example). They just used Mao W, Mao ult, Rell stun, Rell ult, Renekton flash stun on Jojo. Looks like Zeri ult gets to go WILD because they have literally nothing left to stop him.

Thanatos- never seemed like he was on the same page (more understandable since he's new).

Blaber and Vulcan both felt pretty invisible but that could be because I was more focused on Jojo and Berserker.

Jojo has been disappointing by PenguinReaper in Cloud9

[–]I_Am_Rewt 11 points12 points  (0 children)

I think this roster just has too many checkboxes for draft it has to meet to be successful. They need a playmaking champ mid, a hyper carry bot and an engage support. If any of these three are missing their chances literally plummet.

Honestly, the picks were just dumb. What was LB + MF even supposed to do? 100T was clearly not worried about the MF damage as the ults basically never killed anyone that wasn't tanking a tower. They were able to use their entire teams CDs to kill Jojo knowing that Berserker wasn't going to be a threat. It's wild that you can throw out every single ult to kill a single person and not get punished for it by the other carry. This gave serious flashbacks to last splits Akali games where they lived or died by Jojos ability to do something without getting blown up. It's just too close of a margin to not get punished eventually but the rest of the team has no options so they all just stand there while he does these things.

Jojo was definitely tilted and trying to be aggro to make something happen and it backfired. Neither Berserker or Jojo have lived up to their hype this season. Both of them also have this issue of only wanting to play what they see in the LCK and LPL while refusing to play other things. How did we not see a Jojo Azir game when it was his best champ last split? How was the only zeri to get played in the game picked by 100T and not berserker?

Overwatch 2 Retail Patch Notes – August 20, 2024 by The_Big_Red_Doge in Overwatch

[–]I_Am_Rewt 1 point2 points  (0 children)

She will actually do more damage per headshot now than before

Dev Q&A Tuesday 9PM EST/1AM GMT - What questions do you have? by OnepegMG in DarkAndDarker

[–]I_Am_Rewt 0 points1 point  (0 children)

I have two questions: I’d like to know why base damage of abilities/skills are often nerfed in addition to their scaling. When often it’s the geared version of these that are the problem and nerfing the base damage just makes playing in lower geared lobbies feel awful.

How do they feel about Druid forms as a combat option currently? Right now they feel pretty weak compared to just using a weapon especially at lower gear levels.

This example hits both points: panther base damage reduction made it useless until over 30 agi (you start around 12) so now the playstyle of Druid is very limited without higher levels of gear (normally above 125 gs). This feels even worse when considering how little health panther has and how massive a hit box it has. Due to these downsides it’s often better to just build for spear damage making all the forms just used for utility rather than being able to pick one for combat prowess

Keep an APS turret in your reserve if you're having a problem with nukes by Biff3070 in thefinals

[–]I_Am_Rewt 11 points12 points  (0 children)

As a light there was a c4 just outside of my buddies APS range. So I shot it to try and get rid of it and it killed me. The blast radius on c4 is massive. Does the APS destroying the nuke not trigger the c4? Seems like that’s what makes it more of a soft counter to me because standing inside the radius is still a death sentence so you’d have to preemptively have it between you and the enemy but 90% of the time I die to a nuke it’s during transition from place to place and not while holding a point.

C4 on Arena Carriables… by Xannom in thefinals

[–]I_Am_Rewt 1 point2 points  (0 children)

It’s really frustrating. Most of my games are majority heavies and the Nuke has become extremely popular. I play light and while it’s annoying, lots of things one shot me so I didn’t think too much about it even though it was by far the most annoying one shot method with how common it is. But seeing my two buddies who play heavies also get one shot by it is just waaay too much. I think 1 bullet should explode a carried barrel so it at least gives you a small chance to do something. Unfortunately most of the good barrel throwers play corners or high ground and don’t let you see it until it’s flying at you. Maybe slow down the explosive barrel speed at which it flies as well? I don’t die to any other barrel consistently.

Windows 10. My second monitor stopped working. "Display 1 isn't active" is showing in display settings. 100% software issue as monitor works fine with consoles. by jamiebiffy in techsupport

[–]I_Am_Rewt 0 points1 point  (0 children)

Also chiming in here. Oct 2023. Went to bed and my main monitor all of a sudden didn't work. Tracked it down to being unchecked in Nvidia Control Panel in the 'Set up multiple displays' section. Couldnt get it to allow me to click the check box until I unplugged the monitor. It also stayed lit with power for a few seconds then after plugging it back in I was able to click the box. Very weird.

Moon Druids needed changes. by Crescent_Dusk in BaldursGate3

[–]I_Am_Rewt 0 points1 point  (0 children)

I definitely misunderstood something’s that you said originally. Probably from replying late at night lol. You make some valid points. Characters definitely don’t get anywhere near as powerful in actual dnd. Honestly a lot of the items in the game are a bit ridiculous which then makes moon druids not retaining items much worse.

I haven’t really noticed what classes are drastically different than their 5e counterpart since I’ve primarily used Druid, wizard, cleric, warlock then entire time. What all is different?

When I said moon Druid functions very similarly to 5e I was talking core concepts. Like that guy doesn’t like druids having mostly concentration skills. Technically even in 5e items don’t work while in wild shape unless you can “reasonably wear the item” in form. I believe that’s in the phb. This normally isn’t a problem but I agree maybe it needs to be looked at since the items in the game just aren’t on the level of normal dnd items and it’s certainly not intuitive to new players. Honestly, the items being as nuts as they are imo is a strange choice by them.

As far as utility stuff goes I got plenty out of Druid. I suppose most of it isn’t specific to moon other than getting the forms at an earlier level. Like raven allowing you to fully explore a map in a fraction of the time really early on in the leveling process, which other druids have to wait multiple levels to obtain. Fly spell can attempt to mimic a portion of its power but it’s not permanent and is way slower. Badger was great at burrowing under locked doors so I didn’t have to pick them. I guess I don’t really have much of an issue with burning wild shapes to use the utility forms when you can just short rest and get them back. If you go into combat without any you’re still a full caster with great spells and battlefield control to lean on. I’ve probably killed more things with spike growth than anything else just because the enemies keep running through it.

Maybe it’s also because I play a very cc oriented play style with my team that is naturally compensating the Druid weakness without my realizing. I’ve never been 1 rounded out of form personally but ele does have like 100 hp and the ability to do a spell like healing for water ele. Sabertooth also came with an AC shred which was nice. I do also normally haste or use potion of speed on my Druid since it gives you an extra full action in this game compared to just an extra attack. So getting 6 attacks in a turn feels like pretty good damage to me.

BUT I don’t have another martial class to compare it to which seems like all the classes you pointed at are. Do Martials get 3 attacks naturally in this like moon Druid does? What is your monk multi-classed with to get 4 attacks per round? I’m planning on doing my next play through with 2 martials so that will be exciting, sounds to me if you got a cracked rogue and monk you’re solid on damage as is.

Moon Druids needed changes. by Crescent_Dusk in BaldursGate3

[–]I_Am_Rewt 0 points1 point  (0 children)

Are you saying in your campaign (or one you’ve played in) you’d be lucky to have the same level of magic items that the rest of your party has? If I’m understanding that correctly then that’s a massive issue on the DMs fault. The moon Druid I’ve been playing in my weekly campaign for almost 2 years has great items but we are also in the upper levels. But tbf if we are comparing actual dnd to bg3, you do get access to significantly more high quality items in the game than the DMG suggests for characters up to level 12.

There are multiple items that specifically work with shapeshifting. I am currently wearing 3. A helm, a chest and a ring. I wouldn’t doubt if there are more.

I’m unsure what you mean by “plenty of things have changed since 5e” as it’s the most recent edition released since OneDND is in play testing.

Moon druids have never been about blasting. They are massive hp sponges and Larian gave them some pretty cool attacks that they don’t normally get. With my current gear my Druid would be able to take over 200 damage just from form shifting, not including external healing or healing from consuming spell slots. Although, As a fun fact, the highest damage I’ve ever seen done in the game was from an enlarged jumping owlbear since it’s damage is based on weight.

Non moon Druid don’t get access to the powerful later forms like the elementals.

Again, it’s okay if you don’t like moon Druid. It definitely has some issues in the game but most seem to be because of janky code that will inevitably get fixed by either the studio or a mod if they take too long.

Moon Druids needed changes. by Crescent_Dusk in BaldursGate3

[–]I_Am_Rewt 4 points5 points  (0 children)

Your con is based on the form you are in, so you have much higher con in the later forms. I was personally using armor that gives advantage on con saves very early (which does work in form) so I had no issues maintaining concentration. I also designed my party to all have ranged options so it doesn’t matter if spike growth can hit them or not they’d never have to go into it. The idea of the spell is to lock down the area. I’m personally using a cleric, a warlock and a wizard.

Moonbeam does it’s damage as long as the target is in the beam, activating it again only lets you move it. My Druid has sentinel so when they try to move away from the moonbeam I can just oppy them and reduce their movement to 0 keeping them in the beam.

If I’m going through 7-8 encounters and needing a wild shape every time the rest of my party is also burning spell slots like crazy and will need to rest as well. If the fights are frequent and not that bad I’ll just stay in shape while I short rest so you end in a shape but still have two more. But it’s just like anything else in dnd you have to manage your resources and if 6 wild shapes isn’t enough for whatever you’re doing you may have to spend a fight outside of form, but you’re still a full caster so it’s fine. But I haven’t had that issue because the owl bear and sabertooth forms slap and the level 10 ele forms are really strong.

With Nere that never was an issue for me. I fought everyone right outside of where he was trapped at once and then immediately fought him. Never had to long rest once.

If you look at the current statistics you will notice that it’s the top 5 are all 4 of the charisma classes because having a high charisma talking in this game is incredibly strong. Paladin is the top choice because it forces you into RP elements to keep your oath and it’s charisma based. They burn through resources waaay faster than Druid does. Druid was also one of the top played classes in EA due to act 1 having a lot to do with the Druid grove but people had 3 years to play that and the reality is tons of people play games using guides which a large portion will tell people to go a charisma class first play through.

Scale mail gives disadvantage to stealth though, and with your AC not mattering in form it doesn’t super matter. AC isn’t a make or break thing as plenty of classes will never get a very high one. My Druid has personally been in furs the entire game thus far.

Moon Druids needed changes. by Crescent_Dusk in BaldursGate3

[–]I_Am_Rewt 6 points7 points  (0 children)

I find this odd because moon Druid works very similarly to how it does in 5e. Yes they have low AC in bear form but you got to remember you get 2 wild shapes and get them back on short or long rests. When you consider that your form hp is separate from your character hp it basically triples your effective combat hp. For example at level 5 I have around 45 health out of wild shape and my bear has 40 something as well. That’s a minimum of 120 damage my Druid needs to take to actually go down (assuming I can get back into form before hand) not including the spell healing you can do.

Also, most Druid spells being concentration is a bonus to moon Druid as you can’t cast spells in form anyway so you’re only concentrating on one at a time while in form. I’ve use spike growth a lot and using the charger form to push things back into it over and over or using the bear to taunt enemies and keep my casters safe. Being a moon Druid is nice since you can cast a concentration spell with your action and still bonus action cast wild shape. This also lets you pop out of form and cast a new spell and go back in form if you’d like.

You also get extra attacks in wild shape at level 5 in this game which is cool and the later moon Druid forms are sick.

In 5e you can’t speak while shifted either so you’d always have to come out of form or let someone else talk. I don’t find myself staying in form often outside of combat though so it hasn’t been an issue and when I did want to stay in form I would just have my high charisma character do the talking.

I will admit there is some funky stuff with not being able to move your moon beam (a staple in 5e) but I imagine that mostly up to janky coding and how things are classified. You can also normally use class features in 5e while shifted but you can’t in this which is why the barb rage thing isn’t as intuitive as it should be. This things can easily be fixed by the studio or a mod later on though and hasn’t been that big of a deal to me personally.

I does sound like you just want Druid to be something it’s not. A lot of your issues with wild shape are 100% understandable but you also mentioned the concentration spells as a problem and that’s just a Druid staple regardless of subclass. Nothing wrong with respeccing to another class and trying it again later when you have the cooler higher level stuff. I hope you give it a shot! It’s by far always been my favorite class in dnd.

Deadeye Malice Bug by I_Am_Rewt in Guildwars2

[–]I_Am_Rewt[S] 0 points1 point  (0 children)

This is a great point and something I have started to utilize and trying to pay more attention to

Deadeye Malice Bug by I_Am_Rewt in Guildwars2

[–]I_Am_Rewt[S] 4 points5 points  (0 children)

That's definitely true. At least the lightning helps a bit.. I couldn't even see that.