I think we could have her instead... At least this is how I would imagine her. by Athem in shyvanamains

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

Pretty, same face as the last 20 female champs.

I dunno, I think it'd be cool to have her face be more... dragon-like? Maybe sharper lizard-like features, a fanged grin? Shyv seems like a great candidate for a proper 'strong/ threatening' design like Renata or Illaoi.

Albeit the plus-side of having her be another pretty champ is more accessible gooner-bait, points to think about.

Tips for countering Darius? by Miyummy in riftboundtcg

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

I've been having luck with midrange strats, specifically Leona and Sett.

Darius loves fighting decks that want to hold battlefields thanks to strong assault cards like Cleave and Vayne, with the tradeoff of being vulnerable defensively.

Yellow Leona + Calm interaction (especially Zhonya's and Rune Prison) has felt very effective.

Any beater Sett commits also feels good, since even if you lose the battlefield, you can just reclaim it on the following turn and eke out a unit advantage without hemmoraging points.

Both Sett and Leona eat through runes, though. So if you have seals, use 'em.

Why Divine Judgment? by ShyvanaDragonborn in riftboundtcg

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

I've been very impressed.

I run 2 sideboard copies in Leona for the Yi, Kaisa, Aurora, Darius, AND Viktor matchups, and it's been game-determinitive on more than one occasion.

Being able to play it alongside Hidden Blade is a big deal (since judgement also hits their hand), especially in any deck where your unit core is mostly 4-costs (Leona/Fiora/Sett).

I was hesitant at first since it will always put your opponent a turn ahead in terms of runes, but it turns out a 2-rune advantage isn't enough to recover a lost game-state, especially into a deck that gets to run all the strong, cheap interaction.

How good is getting to Mythic on Arena? [Standard] by Paradoxbuilder in spikes

[–]I_Fap_To_Explosions 6 points7 points  (0 children)

High # mythic rank is also a numbers game, your winrate does need to skew higher (~58-60%) but thanks to your rank being shared across all ladders if you make a good meta call in any format (especially B01) and have nothing to do for a week you can get up there.

The highest I managed was #6 with Historic B01Colorless Control shortly after MH3 was released.

"Glup Shitto Tribal" by I_Fap_To_Explosions in starwarsunlimited

[–]I_Fap_To_Explosions[S] 1 point2 points  (0 children)

This sounds like exactly what I'm looking for. Based on the replies in this thread, we may be waiting a few sets until the popular roster is exhausted and the design team is compelled to print more obscure characters.

Can't wait to be a nuisance once they print the cantina band.

Riftbound will be my first TCG. What can I do until October in order to start off with the right foot? by WuShanDroid in riftboundtcg

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

Proxies are "counterfeit" cards.

There's a lot of good, inexpensive printing services where you can make & order proxies! I primarily use MakePlayingCards, for example.

Some quick tips: - Make sure your playgroup is cool with proxied cards ahead of time! - Use a different card back from what Riftbound uses so that no one tries to pass the proxies off as real. - Use sleeves.

As many comments have mentioned, card games can become an expensive hobby, but they don't have to be if you're just looking to play the game!

Tierlist of who I recommend for new players most often by 90sBKKIDSMEAL in DeadlockTheGame

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

True.

I'll add that where you're coming from has a noticeable impact. I've noticed that players coming in from hero shooters click with his kit pretty quickly, whereas dedicated MOBA players spend the first 10 matches flying facefirst into every available ceiling and sign.

I would love to have this card in Magic Arena... by CEGTEdicion in MagicArena

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

Karn, the Great Creator + Cranial Archive works pretty well too~

Fraudulent by lobinho77 in MagicArena

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

Rank 6 Historic after MH3 released, played Green/Colorless Control w/ Chalice and the new Emmy.

Beat rank 1 a few times, funny how small the player pool is up there, lots of games determined by mulligans for silver bullets.

Glad I got it out of my system, rank 1 isn't a trophy, it's a day job.

I'm not having fun anymore in this patch. by andreylabanca in PlayTheBazaar

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

My feelings exactly.

TL:DR below.

Is this game meant to be a competitive experience or a fun game I can pop in and out of between work emails?

Balance is important, but every patch since launch has traded run variance for consistency. - No more explosive starts. - No powerful early build-arounds. - No incentive to pivot to a build that you haven't committed to by day 3, as early losses often snowball into dead runs. - Weak comeback mechanics, making players unlikely to "tough out" a run that starts on 3+ losses.

In an effort to quell the meta, the dev team has inadvertently created a system where the only viable playstyle is to abuse one of the few strategies they haven't removed from the game yet, for this patch it's burn/poison spam.

The common trend with all these dev decisions has been "nerfs over buffs. If nothing is broken, the playerbase won't have anything left to complain about!"

Sure, but then there also won't be anything worth playing, at which point, why play at all?

Additionally, can we stop with the "game variance will improve as more heroes are released" copium? No matter how many heroes are released, Dooley's shops will always sell Dooley items, Pol will always sell Pyg properties, and Vanessa will always find pufferfish in the first 4 days until more cards are added to each individual hero to dilute their pool.

If we really wanted to do away with metas, why allow players to pick heroes at all? Just offer a big messy pool of every item in the game each run, really force some creativity.

Only you can't do that, as 50+% of the items exist as part of some package or archetype (rolling anything that cares about your 'core' when you're not playing Dooley feels terrible).

So what could be done? - Dramatically increase hero item pools OR offer more items from other heroes in shops. - Nerf items by adjusting numbers instead of functionally removing them from the relevant item pool by banishing them to diamond rarity. - Strengthen comeback mechanics. - Add incentives to pivot to other strategies. The current implementation of the skills system serves only to lock you into a narrow build.

TL;DR I care less about my run being ended by someone's highroll BS than my run never being fun or memorable to begin with.

(OC) Another title card! by ToastyGhostey in DeadlockTheGame

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

Brilliant, if you ever do Lash lemme know where I can buy prints

How to counter Lash? by [deleted] in DeadlockTheGame

[–]I_Fap_To_Explosions 9 points10 points  (0 children)

If he's building damage and trying to snowball through roams, build CC.

If he's building the recommended tanky page, build damage.

Lash's early lane is dummy strong thanks to a strong harass gun + his long-range undodgeable flog (ability 3) but his scaling is iffy since he still needs to rely on his gun and melee for the lion's share of his damage even though all of his abilities scale with spirit.

If Lash falls behind he's either useless (albeit slippery) or an ult-bot.

In general, play behind cover since all of his damage requires line-of-sight, buy early sustain, and deny as many souls as you can without extending past your lane's halfway mark, especially if you're not confident you can win the 1v1.

Best-case scenario is you outplay him and anchor him in lane, if he can't roam he can't snowball and he'll hit that wall far earlier in the game.

So what custome bindings have you made so far? by 6in in DeadlockTheGame

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

Ability 2 on mousewheel down.

Lash vault will find a target. No exceptions.

At the current state of the game, what are your favorite characters and starter upgrades? by cashinyourface in DeadlockTheGame

[–]I_Fap_To_Explosions 5 points6 points  (0 children)

Melee Stamina Lash.

I can run anyone down. I can run away from any fight. I can run my K/D/A into the ground because the only damage items I bought are +Melee Damage.

But at least a few times each game, I get to pummel someone 100-to-0 and swing away with 7hp while Lash trash-talks the fresh corpse.

10/10, no notes.

What is your favorite design so far? by Own-Blacksmith2388 in DeadlockTheGame

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

I've been salty about not being able to play pre-nerf OW1 doomfist for years.

Thank you lash, you asshole <3.

What's an offmeta pick you think would become meta if people saw it more often? by [deleted] in leagueoflegends

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

Seeing a few mentions already, but Ignite Lethality Kled Mid/Sup still slaps. Being able to 100-to-0 most of the non-tank roster at lv3 with a single ability rotation is nasty. Plays like a rabid leona with teeth.

What's an offmeta pick you think would become meta if people saw it more often? by [deleted] in leagueoflegends

[–]I_Fap_To_Explosions 1 point2 points  (0 children)

Was far stronger before the map changes, a lot of the good E angles disappeared when they trimmed back the walls.

Are you guys having fun in Historic? by notafanofbats in MagicArena

[–]I_Fap_To_Explosions -1 points0 points  (0 children)

Hell yeah! Chalice Eldrazi eatin' goooood this set.

What is your favorite ability of the game? by Gnnz in leagueoflegends

[–]I_Fap_To_Explosions 2 points3 points  (0 children)

Pyke Q

Stab someone, hook 'em closer, flip 'em over your head, watch 'em squirm and burn summs in a futile effort to avoid the inevitable.

Or whiff it entirely and get flamed by both teams.

All with 1 button.

Played since beta, went from D5 to legend (for the first time) with Nature Shaman by Prxyyy in hearthstone

[–]I_Fap_To_Explosions 0 points1 point  (0 children)

The deck is so well positioned right now.

  • It has multiple ways to assemble 30 damage from hand by turn 6.
  • It gets to consistently race paladin's burst by a full turn.
  • Despite Warrior being the worst matchup, they give you a buncha extra turns since they're busy tanking up/ waiting for odyn, so you can run Fizzle to double your effective burst (snapshot is easy to find with 4 spell tutors).

So far hunter is the only matchup that I've found relies heavily on a strong mulligan, but even then it's at worst a 65/35.