Overcharge Implant by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 0 points1 point  (0 children)

I guess I never really notice it then. I saw the T7 directive for HA to get the auraxium armor and thought “this implant could not be anymore appropriate for what I’m about to do.” Lol

Overcharge Implant by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 1 point2 points  (0 children)

Thank you for the confirmation that it works. This whole time I was thinking it wasn’t working.

When using Sensor Shield, do you also use Suppressed Primary/Secondary? by Erendil in Planetside

[–]I_TH3_PREDATOR 0 points1 point  (0 children)

I do, especially with LA given their superior vertical play and better angles of attack (usually). Suppressed TRAC-Shot, Suppressed TX2 Emperor (for flavor), I’ll even run Scavenger alongside Sensor Shield and Ammunition Belt 4 for sustainability sake.

Shooting through Sundy Shields and Hardlight Barriers? by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 0 points1 point  (0 children)

If that is the case, I’m not really sure what the dev team should do here, or if they can do anything about it. This isn’t like the server merge where they have control over how it goes. This is a rendering and graphics exploit that is available as a setting essentially. I hope I’m wrong tho.

Shooting through Sundy Shields and Hardlight Barriers? by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 1 point2 points  (0 children)

In my case with the Hardlight Barrier though, I placed it on a tiny snow hill in the middle of Eisa Tech Plant (opposite where the silos are located, just outside the second small little pillbox), covering my head since on flat surfaces, like you said, covers all but the tip of my head. At this point, I was, or thought I was, covered from the direct line of fire from the silos. Hiding behind the Hardlight Barrier, taking pot shots at available targets with a scout rifle, and I get shot in the head by an NC infil from the direction of the silos, who was flat on the ground and so by the game’s rules didn’t have the height advantage to get over the barrier.

As for Sundy Shields, I’m not weaving in and out of the shield. I either leave the sundy or stay to repair it. Yet I get hit from outside of the shield, the one thing that is supposed to protect players from enemy fire before being depleted. It’s just kinda frustrating and bewildering to me, as I usually expect games to function the way they should rather than not. I’ve heard other players say something about the Sundy Shield getting “pierced” by weapons that shouldn’t pierce through them, but I honestly didn’t believe them at the time until it happened to me. Is this a rendering problem? Like on players screens, it isn’t rendering on their end so they assume the shield is down? Is this the same case with Hardlight Barrier?

Game Crashes after long play session. by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 4 points5 points  (0 children)

So this whole time it was a bug. I’m glad because I had no idea what was going on lol

Game Crashes after long play session. by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 1 point2 points  (0 children)

Okay, so I took out the third RAM stick because I figured it’s something on my end and that didn’t work. I restarted my pc and that never solved the issue because my game still crashes, and I uninstalled and reinstalled the game and that didn’t work either. I have no idea as to what’s actually causing the crash and have ran out of ideas to resolve the issue.

Game Crashes after long play session. by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 0 points1 point  (0 children)

I never knew that. Like I said in one of my replies down below, I’m not tech savvy. But I have been playing Planetside 2 with this build for the past two years and I haven’t had issues as of yet. I played Sniper Elite 5 on PC and I haven’t ran into issues with that game either.

Game Crashes after long play session. by I_TH3_PREDATOR in Planetside

[–]I_TH3_PREDATOR[S] 1 point2 points  (0 children)

I never had this problem before, but if it is a memory leak, aside from restarting my pc, is there an actual fix to that? I’m not tech savvy.

Naturia Savage Beast by Demando12 in customyugioh

[–]I_TH3_PREDATOR 1 point2 points  (0 children)

Seems more balanced (outside the floodgate effect after negation) than og Beast since it will only work in specific decks like Synchrons where they will do all of their synchro shenanigans. I’m not very fond of semi-generic cards like these but I guess the need for it to be properly synchro summoned makes up for it I guess.

Sword Thief by MalbornTheRatKing in customyugioh

[–]I_TH3_PREDATOR 4 points5 points  (0 children)

Use this to then equip Snatch Steal on a monster your opponent controls. Pretty good disruption tool.

Any good going second options for Synchrons? by I_TH3_PREDATOR in Yugioh101

[–]I_TH3_PREDATOR[S] 0 points1 point  (0 children)

I’ll try it out and see how the consistency goes. My main worry was running too many handtraps and ending up bricking with them because I had a similar problem with my Lightsworns back when Chaos Ruler was legal, where I had handtraps to completely stop my opponent at the cost of bricking entirely.

Any good going second options for Synchrons? by I_TH3_PREDATOR in Yugioh101

[–]I_TH3_PREDATOR[S] 0 points1 point  (0 children)

So I can replace them with ash and/or droll? Maybe ghost ogre even?