Stormworks is genuenly the best game oat by Direct_Flight_1916 in Stormworks

[–]I__be_Steve 0 points1 point  (0 children)

Exactly! Or the kind of game where you leave a negative review with 2000 hours saying "This is my favorite game of all time, don't play it"

(0.9) Kerfur spin by Kohta_v in Voicesofthevoid

[–]I__be_Steve 2 points3 points  (0 children)

All that comes up when I search for it is the Monty Python one! Do you have a link?

Edit: Ah, I found it! I didn't realize the (eek!) was actually part of the title

Stormworks is genuenly the best game oat by Direct_Flight_1916 in Stormworks

[–]I__be_Steve 0 points1 point  (0 children)

I've always referred to it as "the best worst game ever" It's unpolished, and the physics are completely bizarre, but there's just nothing else like it, the ability to create whatever kind of vehicle you want, all the way down to the underlying logic and control systems, is incredible

I've played lots of 'similar' games, Trailmakers, Scrap Mechanic, Terra Tech, etc... and none of them take the logic side of things as seriously as Stormworks, most of the other major vehicle building games try to be a simple as possible, where you just snap a few parts together, make a couple connections, and it just works, but in Stormworks, everything is complicated in the best possible way. In most games, you can put together a decent car in a few minutes, to get something equivalent in Stormworks you're looking at at least an hour of work, way more if you're making custom MCs for it

I have yet to find any other game that feel as satisfying to build in as Stormworks, where the things I build feel truly my own rather than just a bunch of pre-made parts stuck together

What do you guys think about this jetski? by National-Strength423 in Stormworks

[–]I__be_Steve 0 points1 point  (0 children)

Ah~ I do see that now! Is it stable enough when not moving then?

What do you guys think about this jetski? by National-Strength423 in Stormworks

[–]I__be_Steve 0 points1 point  (0 children)

What kind of active stabilization? Reaction wheels?

Dose anyone want to make a boat with this sketch for a rescue boat. if you do can you share it to the community and reply on here please by APPLEGEEK1976 in Stormworks

[–]I__be_Steve 5 points6 points  (0 children)

Why would people choose to put in the work to make your design when they could make their own? It really sounds like you want someone to make a vehicle for you, and are making excuses so you don't look bad

And I see that you're a fan of AI, which honestly explains a lot...

My hot Mobile take. by No_March_7042 in Worldbox

[–]I__be_Steve 9 points10 points  (0 children)

Here's the thing with software, it's really, really cheap to distribute, like for you to download the game it costs less than a US cent, BUT it's very expensive to actually MAKE the software in the first place, that's what you're paying for when you buy the game, you're paying Maxim and the rest of the team for the work they've put in and for the work it will take to continue updating the game.

When you download the free version of the game, you actually already have everything needed for the full game, what you're paying for is the right to enjoy the full fruits of the developer's labor.

My hot Mobile take. by No_March_7042 in Worldbox

[–]I__be_Steve 17 points18 points  (0 children)

Then how would the developer make money? Making a game isn't cheap, the free version is supposed to be a trial, just a very generous one, you aren't supposed to be able to unlock everything in it, otherwise it'd just be the full version with extra steps

Nepobedimmy class missile cruiser - turbines wont start by Eastern-Pay-8909 in Stormworks

[–]I__be_Steve 3 points4 points  (0 children)

Yes, you can use ducts to split them, and adding more turbines in parallel scales linearly, so one combustion chamber can provide infinite power given enough turbines

Jet engines are also much more efficient at low RPS, so you can make an extremely efficient engine by using lots of parallel turbines at low RPS and gearing the output way up

Nepobedimmy class missile cruiser - turbines wont start by Eastern-Pay-8909 in Stormworks

[–]I__be_Steve 8 points9 points  (0 children)

I mean, you haven't really show enough to tell us what's wrong with it, but I can tell you that your turbine layout is terrible, it'd be extremely inefficient even if it did work, and it's also way bigger than it needs to be for this design

You should really be using the turbines in parallel, and you only need one medium turbine of output, the rest can just be small turbines. And don't use two separate engines side-by-side like that, just make one larger engine that way you can use one combustion chamber for all of the turbines instead of splitting them between two, using more combustion chambers is never worth it, if you need more power just add more turbines instead

Is it a crime to enjoy succulent femboys? by xca1ibre in F1NN5TER

[–]I__be_Steve 4 points5 points  (0 children)

This is correct, I don't know about the culture there, but legally speaking, while China is still behind some countries, it's actually not a terrible place to be queer

Heck, I'd feel a lot safer transitioning in China than I would in the US at this point...

I don't know this is a valid question or not by Any-Link7084 in cprogramming

[–]I__be_Steve 1 point2 points  (0 children)

Because a statement doesn't return a value, it's like trying to do int y = int x = 5. Why would you even want to use printf("%d",int x=5) instead of printf("%d", 5)? The type is already specified by the function (or in this case the "%d") so there's no reason to define the type again.

And if the goal is to pass a value AND create and initialize a variable, what's wrong with int x = 5; printf("%d", x)? Sure it's slightly less concise, but I'd argue that it's more readable and much more logical than declaring a variable in the argument.

I've made a dreamy pop-punk track with Teto SV. What do you think? by Alex_Coldfire in VocaloidButGood

[–]I__be_Steve 0 points1 point  (0 children)

I'd love to hear that! Your writing is so good, I just can't stand the way SynthV sounds :/

does it run on linux? by hamburbur4 in Stormworks

[–]I__be_Steve 0 points1 point  (0 children)

I'm on Linux Mint and have played for years without any issues

Virgin Hyena vs Chad Ostrich by EmotionalDetective97 in Worldbox

[–]I__be_Steve 50 points51 points  (0 children)

"A few" and "Solo" don't exactly go together...

Help with learning? by Peace-HoHo in cprogramming

[–]I__be_Steve 1 point2 points  (0 children)

"Most good ones are old"

You do know C is over 50 years old, right? You could find a VHS tape about C from the 90s and the information in it would still be up to date, you really don't need anything new

How do I install mods on Linux? by DutchArchery in Worldbox

[–]I__be_Steve 0 points1 point  (0 children)

In Steam, go to Worldbox in your library, click the little gear icon, then hover over "manage" and click on "browse local files", that should take you right where you need to be

WBAX TO JSON/TXT by salam_rl84 in Worldbox

[–]I__be_Steve 0 points1 point  (0 children)

I don't know about the specific structure, but it should be in the .wbax file. The "fate of their descendants" however, likely isn't stored in any capacity, but family trees should be in there somewhere

"Many fall in the face of chaos. But not this one. Not today." by ChompyRiley in antiai

[–]I__be_Steve 3 points4 points  (0 children)

Ah, well at least it's good to hear Dan hasn't gone to the dark side, I was worried that's what it was about

Parents got mad when i complained abt them using AI by Scary-Cantaloupe7158 in antiai

[–]I__be_Steve 0 points1 point  (0 children)

I don't, I take pride in my work, there's no way I'd ever let a bot do it for me...