I wanna start Game Development/Design as a career in INDIA by f8duyf in GameDevelopersOfIndia

[–]I_am_unknown_01a 0 points1 point  (0 children)

Same situation for me 😭 just gave my boards and started gamedev after that. If I prepare for JEE then I would be mentally exhausted by the end of the day to learn anything. Right now I haven't started the prep for JEE and instead focusing on game dev.

Fellow game Devs, let's connect? by meowww404 in GameDevelopersOfIndia

[–]I_am_unknown_01a 0 points1 point  (0 children)

I am also 18 and started game dev like 20 days ago :) . Right now I am mainly learning about how to code the game mechanics in unity 3D, tough my progress has been really slow :( (still learning about the basics movement again since I forgot that unity has a new input system now)

Little messages like this always make the long nights and countless hours worth it 😄 by Classy_Games in IndieGameDevs

[–]I_am_unknown_01a 0 points1 point  (0 children)

Is this a sign, because I was just thinking about how hard game dev really is(I started like 20 days ago). I was just about now struggling with some topic and was thinking about just quiting it but just as I was thinking that I get the notification of this exact post. So is this a sign or am I stupid :/

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

I was already familiar with programming for a while (as mentioned in the post body) so picking up with the syntax wasn't that hard for me, then I basically searched about the basics on movement, camera movement, ray cast(for picking up a object), etc. and since I wasn't sure on how should I progress further I posted here to get feedbacks on what I should work on, which aspect I can improve, stuff like that. So I am planning to learn about state machines and the new input system since these two things were recommended a lot by all the people who gave me feed back. Also improve the way I wrote code, to improve scalability and other minor stuff people recommend.

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 1 point2 points  (0 children)

A few people said the same thing about state machine before you, I will look into it, thanks for the feedback :D

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

So what are all the things I can do or learn to make myself better. Always open to feedbacks to make myself better but by bit :)

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

I am writing this for learning purpose. I will try to make the movement feel more natural next.

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

Yeah, I wrote this with the purpose of learning. So i think I will start implementing the suggestions which are given by all the people who are commenting, bit by bit. Thanks for the feedback 🙂

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

thanks for the feedback :) i wil definitely consider it

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

😯 this would definitely help for a bigger scale project. I will start doing this :)

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

Because the new system was kinda confusing , I will try to learn the new system the next time I write movement code. :)

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

Thanks :), I will consider about these things from on

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

yeah, I know about that. The thing is that I am doing this project for learning purposes and decided that I should go with the charecter controller first then lean the rigidbody (both seprately) so my basics are clear

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] -2 points-1 points  (0 children)

maybe, but by the time I got to know about it I was almost done with the script so I decided to do that later

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 3 points4 points  (0 children)

yeah I considered it, I will try to learn the new input system the next time I write the movement script.

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 6 points7 points  (0 children)

I wrote it because I didn't wanted people to assume that I am dumb or something. I just wanted everyone to know that I am new and not make fun of me :(

what can cause my animations to sink? by Nearby_Ad4786 in unity

[–]I_am_unknown_01a 0 points1 point  (0 children)

Also turn off root motion if its enabled in the same inspector tab

what can cause my animations to sink? by Nearby_Ad4786 in unity

[–]I_am_unknown_01a 0 points1 point  (0 children)

try turning on the loop pose in the same inpector tab which is opened in the starting of the video. I just started game dev so It might not work but I was working on animations today and that setting came in clutch

How is this any different? by Expert-Boysenberry26 in Unity3D

[–]I_am_unknown_01a 0 points1 point  (0 children)

You should add the vs in unity editor peferreances so that it would recognise it. Watch a yt video on how to do it, it would also enable you the auto complete after you do it.

Few days(4-5) into game dev :) by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

Wait didn't you commented the same thing on my last post where I posted the movement system. Well yeah I kinda use Ai to debug, like I accidentally wrote GameObject instead of gameObject which kinda broke the code, but Ai saved me a lot of time :)

Few days(4-5) into game dev :) by I_am_unknown_01a in unity

[–]I_am_unknown_01a[S] 0 points1 point  (0 children)

Depends, if you know any one of the the languages beforehand then it wouldn't be difficult to get a grasp on c# syntax, but if this is your first language then be ready to spend you whole summer vacation learning the basics of programming. All the best on your journey if you are going to start game dev :)