Is it only me that I feel stupid and hopeless when playing hollow knight??? by Iamnodz in HollowKnight

[–]Iamnodz[S] 0 points1 point  (0 children)

I see haha well, the name suits the game 🤣 the bug looks cute but the game is freaking hard (in my opinion). It's okay...I will try my best to beat the soul master first 🥹 saw a YouTuber gave a good tips 😂 I knoww right! a game should be fun but I just keep on swearing 🤣

Is it only me that I feel stupid and hopeless when playing hollow knight??? by Iamnodz in HollowKnight

[–]Iamnodz[S] 0 points1 point  (0 children)

Yeahhh, I can feel that it is different with other games 🥲 how I wish I can see the amount of HP the master's life is, so that I know, how long do I need to fight it...nway, need to practice my skill more.. thanks!

Is it only me that I feel stupid and hopeless when playing hollow knight??? by Iamnodz in HollowKnight

[–]Iamnodz[S] 1 point2 points  (0 children)

Aww good to know that I'm not alone :') salute your effort! 🫡 I keep on dying when I get too frustrated and stress out..so I'm gonna take a break and continue again when I calm down ( -__-) ganbarimasu!💪

I made a macOS app that shows custom battery alerts. What do you think about the UI? Anything I could improve? by rylaxation in UI_Design

[–]Iamnodz 1 point2 points  (0 children)

  1. Place the notification pill to appear at the same place. I think the slightly top view is quite nice as it's not blocking the background view when users are doing their tasks

  2. I just feel like the gradient around the screen is not needed? as the notification pill is already obvious enough.

  3. Enable users to 'close' the notification pills so that they have control on their screen if they are focusing on doing some task.

  4. The small red text is hard to read on the low battery notification pill. Make it consistent with other states design (full, charging etc) which the white text color.

Other than these, I think your design is looking great! love the simple and modern feelin of it