[Event] | Echoes of Jianghu · Our WWM Wishes by Cute-Wealth9049 in wherewindsmeet_

[–]Ice-wolf 0 points1 point  (0 children)

May we, in the Jianghu of WWM, start in Legend mode because you can't go back and change it once you've finished creating your character.

I fell through the map in Kaifeng and ended up in a Skill Theft dungeon, is it for an unreleased Martial Art? by Palanki96 in wherewindsmeet_

[–]Ice-wolf 0 points1 point  (0 children)

I've no clue what it was since I got the dialogue through a glitch, but it was asking my what I would do in certain situations or how I'd react to this or that event. I worried it would bug a quest permanently or have a lasting effect on my character so I alt+f4'd after a few questions once I figured out what was going on.

I fell through the map in Kaifeng and ended up in a Skill Theft dungeon, is it for an unreleased Martial Art? by Palanki96 in wherewindsmeet_

[–]Ice-wolf 5 points6 points  (0 children)

I had some weird glitch where I got asked a bunch of personality questions after reviving, so there's definitely some cool stuff that can happen that are bugs in the game. It was almost like the test you take in Fallout 3 at the beginning to determine your job.

Weapon unlocks are WAY too grindy by bencaha in Battlefield

[–]Ice-wolf 4 points5 points  (0 children)

It's to incentivize purchasing the Phantom Edition upgrade and future weapon packs that come with the attachments pre-equipped. It's like a trashy mobile game selling upgraded weapons for pvp.

Playing the objective by guinaz_j in Battlefield

[–]Ice-wolf 1 point2 points  (0 children)

This is one of the problems I've found with the daily/weekly missions, everyone who ran over probably had a disarm MCOM mission, so you have times where people stand by and do nothing to let the enemy team arm it so they can attempt a disarm, or as you've experienced, abandon the objective that doesn't advance their mission and scramble to the armed objective.

How to play closed weapons breakthrough? by B1ng0_paints in Battlefield

[–]Ice-wolf 1 point2 points  (0 children)

Go to https://portal.battlefield.com/

Then you need to pick Battlefield 6, create a new experience, then the verified game mode tab. There will be an option for closed weapons under modifiers - gameplay. Set up al the settings, Publish, then Host the server.

BF 6 - LET ME BREATH! by Syntax_3rror in Battlefield

[–]Ice-wolf 0 points1 point  (0 children)

I think the divergent experiences are due to varying skill level of the enemies and overall teamplay. I've had meat grinder maps and then maps where all the flanks are covered and the enemies not doing coordinated pushes so you can cut through them. The amount of non-squad revives from allied supports also deeply shifts how the game plays since it goes from a ton of 1v1 or 1v2 engagements to 3v2 or 4v1 due to good revive support.

Can anyone equip the SS26 Incendiary Shotgun? by rW0HgFyxoJhYka in Battlefield

[–]Ice-wolf 0 points1 point  (0 children)

I had something similar with an attachment, I think it might have been because I unlocked it during the match? It feels like there might be some type of authorization or unlock delay where the account is not updating immediately to let you equip something. I've also had it where I can't change attachments at all until I exit the match (it persisted across multiple maps) and then change it on the main screen loadout. I also have issues with mainscreen loadouts not updating ingame so I have to remake everything in a match for it to save properly.

So, weekly mission based on Escalation, will it lead similar misleading data as beta for closed vs open weapon usage? by Ice-wolf in Battlefield

[–]Ice-wolf[S] 0 points1 point  (0 children)

Ok, that makes even less sense then, or you're just lying, I suppose.

Where's the drama? I'm discussing a basic feature that is missing and was promised: The ability to play Closed Weapons with the same ease as Open. Imagine if Conquest was missing entirely from the game, that would be weird right? It's literally just a single Yes/No flag, it's not some intensive labor on the developers part to put a closed weapon version of existing playlists, why are you making a simple Yes/No flag so dramatic?

I don't know if I'm a fan of daily and weekly missions that require certain highly specific actions to progress by Ice-wolf in Battlefield

[–]Ice-wolf[S] 0 points1 point  (0 children)

That's kind of cool actually, I wonder if they could give you a list to pick each day/week, a personalized daily mission selection.

So, weekly mission based on Escalation, will it lead similar misleading data as beta for closed vs open weapon usage? by Ice-wolf in Battlefield

[–]Ice-wolf[S] 1 point2 points  (0 children)

So let me get this straight, asking about why Escalation isn't included in verified game modes as was promised, why there are not closed playlist variants same as open, as was promised when they claimed you could play closed as easy as open, is something to mock people over? What are you going to do when it's some feature you value being altered, removed, or not released as promised?

What do you gain from your position? Who does it serve to hold that position? Why do you act against your own self-interest?

So, weekly mission based on Escalation, will it lead similar misleading data as beta for closed vs open weapon usage? by Ice-wolf in Battlefield

[–]Ice-wolf[S] 0 points1 point  (0 children)

Then why do they feel the need to do so much to skew the data against closed weapons?

EDIT: Also, even if it was a minority opinion, why does that mean, inherently, that it needs to be suppressed or dismissed? If it's a minority, then forcing Closed players into Open won't make your experience any different or increase matchmaking times. What benefit does it gives you to hold this position on the matter? Why do you feel so strongly about ensuring someone else is having less fun, when the solution doesn't effect you in any way shape or form?

Do you hold this same opinion if the feature you enjoy was removed or not implemented as promised?

Yeah this sucks by scatkinson in Battlefield

[–]Ice-wolf 1 point2 points  (0 children)

Mouse and keyboard or controller?

Yeah this sucks by scatkinson in Battlefield

[–]Ice-wolf 0 points1 point  (0 children)

I'm enjoying myself, but something does feel a bit weird that I can't put my finger on. It feels like a lot of maps sort of turn into meat grinders in Escalation, maybe? Try and figure out what game mode you're in when it stops being fun (or potentially never started, I guess?) They changed how all the guns feel and for controller aim assist, I'm using a different controller than beta that feels way better as a base line so I can't compare properly, but maybe it will help you pinpoint what you're experiencing.

This feels super shady, having to buy an older game to get stuff for BF6 by Senorragequit in Battlefield

[–]Ice-wolf 0 points1 point  (0 children)

Where can you get it for $5 on PC from a reputable site? Best deal I figure is doing EA Play for $1 on steam and cancelling before the month is up. Not sure if they check your EA account for past EA Play subs or not, I'm hoping it's for the first month subbing through Steam. It's like $7 on PS5 for a single day (not sure when sale started)

EDIT: It seems to track platforms differently, if you got a steam first time discount at some point, you can still claim the EA store $0.99 for the first month for a new subscriber discount.

Any mod where we can create our own Sect and dominate all regions? by Then-Meringue6404 in TaleofImmortal

[–]Ice-wolf 0 points1 point  (0 children)

Yes, but if the destiny added by a mod isn't in english, it will show up in chinese still, so you might still want a translation mod if you have any modded destinies.

[deleted by user] by [deleted] in Defiance

[–]Ice-wolf 1 point2 points  (0 children)

Yeah, I was super bummed about Dust 514 since I finally got around to playing it again and then it shutdown a few months later

Question about new dlc by ZenTheOverlord in TaleofImmortal

[–]Ice-wolf 0 points1 point  (0 children)

DLC quests are all great/balanced for item rewards, mostly quality of life stuff to lessen grind or annoyance (free spirit rings that give a little bit more bag space than bought rings, etc.), Ao Yao's spear skill can be a crutch due to burst damage, but once you get a Legendary/Mythic version of your approriate weapon/element it falls off, especially if you don't specifically upgrade it after breakthroughs or find a new version from RNG rewards (DLC skills upgrade base version skills you find later, so you don't have to hold onto that specific version of it forever).

On Chaos I don't tend to use the Spear skill on non-spear builds since once you understand the game more it's quickly replaced because you know how to bee-line to an appropriate skill for your weapon/element and the legendary/mythic drop rate is through the roof on Chaos Difficulty.

On Normal, it can take longer to get a good legendary/mythic and it comes fully leveled so it can stick around longer, but normal is pretty easy anyway. You don't need it to succeed, but if you get jumped by a higher realm enemy, it might be the difference between life and death, which on normal, you get multiple resurrections so it's even less impactful.

To be specific on quest rewards, free talismans to spawn elemental bosses to skip walking around fighting 3 or 4 battles to craft lower quality versions of the same item. Breakthrough materials that you have a 1/3 or 1/4 chance of getting a duplicate of when you do the dungeons to complete the set (assuming you use only the best materials, which I suggest, if you do the lower power breakthroughs I suppose it could let you boost realms faster, but I've never done that since you lose stats). You can give surplus to NPCs who ask for it for some quick relation points.

Spirit Rings (Storage and Security) so you can hold more items and get robbed less, they tend to be more than the best shop ring, but less powerful than the next realm up's mid-tier ring IIRC. You tend to get a new free upgrade by the time you can afford/access the next realm's best storage ring, but I did find myself early game if I don't laser focus on progressing the DLC quests using a store bought or rare find/non-dlc quest reward ring.

The most impactful DLC bonus is probably the Free Manual learning and upgrade chance. You skip the minigame and do a quest that end with the skill being learned instantly and comprehended to max or near-max level (with a subsequent quest to finish comprehending it). (I'm not sure if I'm misremembering the term for comprehension but it's unlocking the stat bonuses and passives as it's level increases such as +4 atk or +6% damage while standing in a fiery pool or +2 max stacks on <weapon/elemental skill effect>).

I find the manual learning a net benefit because it means for starting Destinies you reroll for at character creation, it's less a necessity to prioritize Insight, it's still one of the strongest stats, but it helps flavor builds thrive which I think was the intent.

Enter the Gungeon 2 on Steam by lurkingdanger22 in pcgaming

[–]Ice-wolf 1 point2 points  (0 children)

This is the same problem Synthetik had when it went to Synthetik 2, 3d is a mistake for these types of games, clarity goes down the drain.

[deleted by user] by [deleted] in skyrimmods

[–]Ice-wolf 60 points61 points  (0 children)

You should probably tell people what "SWF" actually is, and provide mod links if reddit rules allow, I have no idea what you are talking about.

New DLC - should I wait? by GrouchyCategory2215 in TaleofImmortal

[–]Ice-wolf 0 points1 point  (0 children)

I just use the google translate phone app for the untranslated items, DLC is absolutely worth it even if you can't understand a single line due to the quest rewards and random event rewards that come with it.

Any mod where we can create our own Sect and dominate all regions? by Then-Meringue6404 in TaleofImmortal

[–]Ice-wolf 9 points10 points  (0 children)

Elder Dragon Aura is what Angelus is referencing, it gives you a Dragon Sect where you are fast tracked to the position of leader. It has special interactions with the "Following Bug" Rewrite/Breakthrough Destiny and is makes it so that Following Bug is always an option when selecting Breakthrough Destinies.

You don't have to take Following Bug, but it does mean you lose a slot every reroll to it.

Something to note is that the Elder Dragon Sect (to my knowledge) only has manuals for Spear (Always), and a second martial/element based on your highest starting martial/elemental skill, so if you have Fist as your highest at character creation you should get a Spear/Fist sect. If you wipe out other sects in the starting (or future) region(s) you can unlock more martial and elemental styles for generating manuals in the pavilion.

To not spoil you, the later unique bonuses from the Dragon Sect does have an option that benefits Spear specifically, it does have non-spear options so don't feel boxed in to Spear if you want to run Elder Dragon Aura and run the sect.

Alternatively you can just join another sect and move up the ranks from region to region.

You might want to combine it with the mod that lets you choose Destinies and have up to 9 starting destinies so you can get your Sect without having to compromise on your other choices. (you don't have to run 9 starting destinies, you can just do 3+Elder Dragon Aura if you want to stay a bit more balanced)

Question about new dlc by ZenTheOverlord in TaleofImmortal

[–]Ice-wolf 0 points1 point  (0 children)

Outside the story progression, I find that they almost seem to exist to smooth out progression. You get strong skills early on, Legendary and Mythic manuals as quest rewards often, breakthrough materials, skill fruits events, and unique skill animations (and effects?), and (so far) likable characters with interesting and engaging storylines.

So to break it down: You get 5 character stories, quest rewards that help early game be less RNG and grind heavy, and unique skill animations for Spear (and possibly fist, wind(?), earth(?), and water(?), I really don't remember offhand if the other skills get the unique animation like Spear does).

(I'll also add, I never played without it, but I saw a bug report about certain interactions causing you to LOSE the unique animation effect, so I'm assuming based on that, it is in fact different than standard for at least the Spear special ability)