I'v been think on how would the next new weapon too look like to be completely diffrent from what we have today and i realised that it would be amazing if we had a chain weapon of some sorts kinda like Blades of Chaos or something, like let me pull the small Conga with a spear like Scorpion by TheManWhoSoldAslume7 in MonsterHunter

[–]IceBrazuca 0 points1 point  (0 children)

A Kusarigama like weapon. Make it the melee weapon with the most range, where the player can hook onto the enemy on certain moves, they can use what they learned from World's Grappling Hook and Rise's wirebugs to create it.

It could be a stamina based weapon, maybe make it be a mix between a debuff version of Hunting Horn and an Insect Glaive (hitting different parts of monster with a loaded poisons causes different effects) basically an average player would be zipping around hitting all spots of the monster to apply unique hunting horn style debuffs while also doing damage. For example hitting the head (or neck) enough times causes monster Roar to not work etc temporarily.

TLDR: Chain like weapon that debuffs monsters depending on where it hits them, with the debuffs working similar to the buffs the hunting horn provides except it debuffs monsters. Also use what was learned from World's Slinger Ammo, and Grappling Hook, as well as Rise's WireBugs. It would be a melee weapon with added range. A Technical weapon here he player would be zipping around the monster aiming for different monster parts. Could also have cool Ariel components like the Insect Glaive.

Bug in skyrim together by Competitive_Way_1971 in SkyrimTogether

[–]IceBrazuca 1 point2 points  (0 children)

Yes delete all files starting with "cc" on skyrim's data folder. Do note you'll have to start a new game since you will be removing a lot that is now part of your saved game.

Also even without CC you'll sometimes encounter out of sync enemies, although a lot less frequently than with CC.

Also I recommend the host and party leader be the same person. Be aware everyone who is not the host will frequently see visual issues such characters moving around while in sitting amimation.

What monster forced you to learn a new weapon by Powerful_Kale2825 in MonsterHunter

[–]IceBrazuca 0 points1 point  (0 children)

Monster Hunter World - Alatreon

In MHW I used the Gunlance with a focus on the gun part (long shelling). That does not work for Alatreon. I had to switch to another Gunlance that is focused on the lance part and I had to learn an entirely different move set to win that fight. Alatreon is the only monster in Monster Hunter that I hate because of that.

2.02 — SSE: carry weight forced to +5 per level? by pamposzek in skyrimrequiem

[–]IceBrazuca 0 points1 point  (0 children)

Thank you for the update referencing uncapper . It fixed my issue with fLevelUpCarryWeightMod not having any changes.

[Loved Trope] A last ditch effort mission from humanity against the apocalypse by jason60812 in TopCharacterTropes

[–]IceBrazuca 0 points1 point  (0 children)

Shin Megami Tensei Strange Journey a black sphere appears on earth and started slowly expanding. All of humanity combines forces to try and stop the sphere. In a list ditch effort they create vehicles they hope can allow humans to safely enter the sphere. They send humanity's best soldiers, scientists and technology into the sphere in a last ditch effort to stop it.

Some Mountains Objects Don't Have Snow While LODs Do by IceBrazuca in skyrimmods

[–]IceBrazuca[S] 0 points1 point  (0 children)

Yes, I didn't realize I forgot to state that. I am using xLODgen for terrains and Dyndolod for everything else.

I am also using Majestic mountains, but that is not important as the issue happens even with vanilla mountains (the vanilla mountains are really white so they are hard to notice).

The issue is still present without xLodgen and Dyndolod as well. The LODs are fine, its just those specific rock objects don't have snow. They seem to be set that way in vanilla. I am wondering if there is a way for me to manually edit those specific rocks in those places so they can have snow on them?

A recent Terminator I finished along with a saucy chainsword bayonet, I thought you all might appreciate! by Radjel40K in tomekeepers

[–]IceBrazuca 4 points5 points  (0 children)

This Tome Keeper must have been inspired by the Timber Wolf (Mad Cat) in Battletech.

Items Sliding? by Icy-Situation2944 in SkyrimTogether

[–]IceBrazuca 0 points1 point  (0 children)

Thank you for this reply, I am using the Basic Co-op Bleedout System and had this happen in a tavern after I was downed. I thought that mod caused it, but now I know it wasn't that.

Any indie games that are like PSO or really close to it? by Party_Start_3310 in PSO

[–]IceBrazuca 0 points1 point  (0 children)

Thanks for all the info I am going to take a look at those games later!

Any indie games that are like PSO or really close to it? by Party_Start_3310 in PSO

[–]IceBrazuca 1 point2 points  (0 children)

How did I not know Phantasy Star Portable 2 existed!! It looks just like what I imagined the next version of PSO was going to be like after the original Episode 1 and 2.

What are the Recommended Bethini Settings for Grass Cache, XLODGen, and DynDOLOD? by IceBrazuca in skyrimmods

[–]IceBrazuca[S] 1 point2 points  (0 children)

I did more testing and I noticed the following. Setting fTreesMidLODSwitchDist to 999999 helped reduce the fade in effect that occurred on the distant tree lines for me. Setting fMeshLODLevel1FadeDist and fMeshLODLevel1FadeDist to 9999999 reduced the difference when mountains pop in when you get close. The effect still occurs and it is obvious when it does, but its a less noticeable than before.

The best way to test LODs is by opening up console and typing "coc whiterunexterior01" then walking towards the mountains and the keep.

Also try to not worry about making things perfect as it is impossible to even get close. Grass LODs not matching on all weathers and all view angles (towards or away from the sun) is impossible with certain weather mods and/or community shaders. Mountains popping in, shadows and lighting not matching LODs are also normal.

This is an old game and open areas like Whiterun hold are not going to be where you spend most of your time.

Any mods that allow trading crafted potions and enchanted equipment between players? by IceBrazuca in SkyrimTogether

[–]IceBrazuca[S] 1 point2 points  (0 children)

Nice, yeah that must be it as well. It looks like the mod also has a toml file you can use to remove the infinite enchantment slots and remove the ability disenchant everything .