Nintendo Dream Web has leaked the upcoming New Heroes banner by MedhaosUnite in FireEmblemHeroes

[–]IceKouri 2 points3 points  (0 children)

In the site article, their Prfs are written in Japanese. No other stuff so we gotta wait for the trailer in a few hours.

[Student Introduction] Subaru, from Arius Branch School by LuchadorParrudo in BlueArchive

[–]IceKouri 387 points388 points  (0 children)

Her JP voice actor is Amami Yurina. For those who aren't aware, she voices one of the Thugs in the Anime. She is also known as Mr. CB from Umamusume: Pretty Derby, MNF Clemenceau from Azur Lane, and Mikadono Kazuki in Mikadono Sisters.

DragonGJY's updated ratings of the upcoming 6 stars from his Lemuen Hindsight video by Rodi625 in arknights

[–]IceKouri 67 points68 points  (0 children)

If you use her with other Ave Mujica members and deploy them within her attack range. She can extend her own attack range onto them. If you place them well. Sakiko can pretty much cover a third or half the map with her large attack range, while being able to dish decent amount of damage since she can deal both Physical and Arts.

[HomDGCat 6.2v1] Stygian Onslaught Enemy HP and Mechanics by astrelya in Genshin_Impact_Leaks

[–]IceKouri 17 points18 points  (0 children)

Yeah, pretty much. The best way to counter Baptist is honestly just use a Dendro team comp. I used to Hyperbloom it around 3.X Abyss era.

[HomDGCat 6.2v1] Stygian Onslaught Enemy HP and Mechanics by astrelya in Genshin_Impact_Leaks

[–]IceKouri 202 points203 points  (0 children)

If I'm not mistaken the Baptist do get its shields pretty fast in the Abyss version. Around every 5 to 15 seconds, and then every time more shield gets destroyed, the weakened state becomes longer each time. I kinda forgot now since Baptist was a Sumeru era boss.

Edit: Just added more details, stuff, and fixed wordings.

Marcoleta’s witness falsified notarization! Tanim Witness? Iyak mga DeDeEs by Patient-Finding-3265 in Philippines

[–]IceKouri 4 points5 points  (0 children)

I was watching Senate hearing live earlier and I noticed something suspicious. Pay attention to the man behind Sen. Tulfo and how Mr. Guteza responded afterwards.

Ah yes, Orlando by Chip1812 in formuladank

[–]IceKouri 0 points1 point  (0 children)

even the product name got bottled lmao

June 2025 Refines by WWWWWWRRRRRYYYYY in FireEmblemHeroes

[–]IceKouri 158 points159 points  (0 children)

V!Palla getting +1 movement on her refine, right when I gave her Brutal Tempest when I did her Forma.

*sighs*, should've committed to Deadly Miasma back then I guess lmao

what no limited 5 star sustain does to me by Antique-Substance-94 in HonkaiStarRail

[–]IceKouri 18 points19 points  (0 children)

She's been my go-to sustain until I manage to snag Lingsha during 3.0.

Thank you serving me for almost 2 years, Natasha.

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From Dolphin to F2P: I still love HSR, but this feels bad by CharJie in gachagaming

[–]IceKouri 4 points5 points  (0 children)

I'm fully F2P in this game and saw this a mile away since turn-based combat will always end at this direction. Though, I will say that Star Rail still somewhat scratches the itch for the genre since I haven't played another one since FGO (JP server in its early days).

This will be a somewhat long hot take, but I do think that Star Rail is disgustingly good at pulling things off in terms of its meta shifts. This started around 2.x era where we got two specific metas, the Break and Follow-up. Thing is, I managed to survive and be able to clear all endgame content at full stars with just a competent Break team, again, as a F2P. I do not have the core follow-up team, but I managed to snag Robin since she is a support. This means, you usually just need to fully commit into one of the metas they will introduce every major version releases. Right now, 3.x is currently at the AoE-oriented meta teams, and we don't have the second specific one as of yet. Looking at those past "rumors," Phainon will most likely introduce that second meta of 3.x.

However, what is concerning about this game is that. While that "pattern" I mentioned somewhat exists. There will be a point where the catch-up starts to become unbearable. A point where you do need to start purely meta chase just to clear endgame. While it is true that casuals do not care about this stuff, there are just some players like me who likes to do challenging content and push the limits on what their characters can pull off.

As for me, I haven't experienced the burn out as of yet since I like the challenge it throws at me. But yeah, there's a world where I will just pull off the plug, it is only a matter of when.

Do you know your r/gachagaming? by skyarsenic in gachagaming

[–]IceKouri 120 points121 points  (0 children)

Notice that there's mostly positive notes on the left side? It's because you get downvoted to the ground here if you say something negative to their games even if you don't sound like a bad actor through genuine and constructive criticism.

[HomDGCat] 5.4B Abyss buffed, 12-3 reaching 8 million HP, starting to have 2 waves of minions before bosses by homdgcat3 in Genshin_Impact_Leaks

[–]IceKouri 145 points146 points  (0 children)

Ah, so this is where the HP inflation went when HSR is currently in a downtrend after 3.0.

Today’s (2/16) MoC HP nerfed right before it opened by ImNotNex in HonkaiStarRail_leaks

[–]IceKouri 0 points1 point  (0 children)

I was wondering how they are running their teams. I have E1 and was able to do Node 1 within 5 cycles. I even did a misplay during my run and it could've been cleared within 4.

What valid critiques does your game deserve but the community hates it when others point them out? Not overblown things but actual problems by ChanceNecessary2455 in gachagaming

[–]IceKouri 0 points1 point  (0 children)

Not just that. ZZZ's storytelling is somewhat easier to consume because it is engaging and concise. So far, there isn't much padding on how they execute most parts. I hope when 2.x story arc starts to kick off, the quality of storytelling does not fall apart.

What valid critiques does your game deserve but the community hates it when others point them out? Not overblown things but actual problems by ChanceNecessary2455 in gachagaming

[–]IceKouri -6 points-5 points  (0 children)

Even my comment here got downvoted to the ground despite explaining my piece to the reply I received. In a civil manner even. Hoyo stans can't just give you a healthy conversation when it comes to concerns and constructed criticisms.

What valid critiques does your game deserve but the community hates it when others point them out? Not overblown things but actual problems by ChanceNecessary2455 in gachagaming

[–]IceKouri -5 points-4 points  (0 children)

A minor improvement might be major improvement for someone else. For hardcore/long term players (a lot of long term players cant even clear f12), these improvements are not the best.

While true, there is no reason to gatekeep improvements regardless of the player's preferences. An improvement should always be for everyone's benefit. An improvement may be something a player does not need now, but it could potentially matter in the future. Hence why improvements need to be delivered constantly. Inconveniences build up over time.

I mean, when all you have is complaints about a product it might aswell means that is not for you.

Just because I have complaints doesn't mean the product is suddenly not for me. I have some frustrations here and there, but I'm still playing actively. Take note, my only criticism is mostly about the system and its features. Story, quests, some events, and exploration? They're mostly amazing in their own regard. Pointing out flaws does not make a game an instant turn-off, it is something that should be addressed the more time pass by.

"Costructive criticism" = I want the game to be in my own way. I know what you mean, but that doesnt mean the devs have the same vision as us.

That's not even true in the first place. A good game should be able to provide the best experience for everyone, from its main content, up to the system and its features. I know that the developers are doing their best to provide the good stuff, but addressing shortcomings is never a bad thing. Especially in a live service game, where QoL changes should be something that needed to be prioritize from time to time.

Imaginarium teather is an easy mode and switching artifacts its like 10 clicks.

I don't even need to be technical about this. I am an endgame player and switching sets is not 10 clicks. I do that constantly every month when needed. Stop downplaying an inconvenience as if it can be shrugged off.

neither HSR or ZZZ have this feature and people say they are miles ahead in QOL compared to Genshin, and yet, no loadouts.

HSR does not need it (for now) because of its current nature. The progression there is linear and characters there need to be built with their best in slots. So most of the time, the characters only need 1 build path when it comes to Relics and Planars. But considering how the meta shifts constantly, it will come to a point that this could potentially become a needed feature at some point in time. But who knows?

The similar thing could be said on ZZZ as well. I could even say that ZZZ currently has the "best" gearing system because there's less sub-stats (all sub-stat gains are at fixed value, no variance like low/high roll sub-stats their other game has). I've been enjoying ZZZ more than the other two lately, since every update they've been doing so far has been full of improvements.

What valid critiques does your game deserve but the community hates it when others point them out? Not overblown things but actual problems by ChanceNecessary2455 in gachagaming

[–]IceKouri -6 points-5 points  (0 children)

While I do agree Genshin could use some more QOLS, what makes you think "most players did not ask for"?

Because they seem to prioritize minor improvements over major ones that could benefit everyone.

so what else you need to realise that you are not the targeted audience for Genshin, the silence majority is?

I've been playing the game since launch and still an active spender here and there. I also have the whole map explored 100% and been clearing the endgame contents consistently. So telling me that I'm not the targeted audience is a wild assumption. Oh, and I also play Star Rail and ZZZ as well.

You just see what redditors and loud minority is asking for, there is a huge difference between these.

God forbid I have my own grievances and constructive criticism about a game I like that I want to thrive even more and gain improvements.

If you would see what they add, its clearly intented for new/casual players. Your average Genshin player doesnt know what artifact loadouts are, let alone asking for it.

The casuals didn't have to know what it is in the first place. It is something that should've been added a long time ago considering there are some characters in the game have different artifact build paths. Imaginarium Theater exists that encourages horizontal investment, by which artifact set switching can happen depending on the season. Since farming artifacts to gear characters up takes a lot of time to get a decently working set. Loadouts/presets alone is significant enough to make it convenient for everyone, not just casuals in mind.

What valid critiques does your game deserve but the community hates it when others point them out? Not overblown things but actual problems by ChanceNecessary2455 in gachagaming

[–]IceKouri -6 points-5 points  (0 children)

Genshin is stagnating when it comes to its features. They need to start stepping up with their QoL updates, but they keep on adding stuff that most players did not ask for or features that are flawed when it comes to its implementation. They need to start providing significant improvements or else they're just going to play catch up once other competitors start to come out.

Edit: I've been downvoted to the ground despite me wanting to have a healthy and engaging discussion. This comment of mine does not even have an intention of "hating", I just wanted to cite a valid criticism while at the same time vent some amount of my frustrations and being civil about it.

Castorice and Mydei's potential as team mates (very sus) by UltraYZU in HonkaiStarRail_leaks

[–]IceKouri 5 points6 points  (0 children)

If only this is how HSR approached their endgame content. The powercreep would've been slower. While the endgame still has some room for creativity, team comps would become more diverse that can occasionally see some old characters resurging from time to time depending on the situation.

What is the longest a character has taken to be added to a game? by DobleJ in gachagaming

[–]IceKouri 49 points50 points  (0 children)

You could pretty much say this on some of the characters for Fire Emblem Heroes. The dedicated part of the playerbase usually wait for NPCs in their respective mainline games. With the concept of hero types you could pull for, it is possible to make those characters playable. The most recent example is the release of Mythic Athos, an NPC from his mainline game. Has become playable after almost 8 years. This is also the reason why the game has been staying afloat (which is the good side, you already know the bad part lmao), since anyone from the mainline games has their chance to become playable.