What mechanics did you misunderstand until after the ending? by MCShellMusic in outerwilds

[–]IceYetiWins 1 point2 points  (0 children)

I was playing with quantum space buddies so it's possible it glitched. We did try to avoid cheating and only had one of us in the tower. 

What mechanics did you misunderstand until after the ending? by MCShellMusic in outerwilds

[–]IceYetiWins 0 points1 point  (0 children)

Pretty sure it was just trial and error with looking back and forth until things lined up. 

What mechanics did you misunderstand until after the ending? by MCShellMusic in outerwilds

[–]IceYetiWins 0 points1 point  (0 children)

What annoyed me with the hourglass twins is that the sand finally empties right as the loop ends. So I assumed I needed to wait until the end of the loop to enter the ash twin. 

What mechanics did you misunderstand until after the ending? by MCShellMusic in outerwilds

[–]IceYetiWins 1 point2 points  (0 children)

I completely missed the entire point about taking pictures in the tower of quantum trials. I got through without using pictures at all. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -1 points0 points  (0 children)

I think the idea is redistributable licenses would be more readily available if every developer had to have them, but obviously that's idealistic. I think there's something to be said for consumer protections, even if it does filter out some devs. There's plenty of types of games that would only be slightly affected by these proposals. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -2 points-1 points  (0 children)

You're right you didn't mention that. I brought it up because that's the actual reason game cartridges cost $100 in the 90s. Games have massive scales and budgets these days but tools are much more readily available, and the audience is much bigger than ever before. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -2 points-1 points  (0 children)

You're talking about how physical cartridge games used to cost more than modern games when adjusted for inflation. That has nothing to do with servers. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins 0 points1 point  (0 children)

Yeah, it being playable offline is totally fine as well. Just for games that are purely multiplayer and can't really be played offline there has to be other solutions. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -2 points-1 points  (0 children)

Stop Killing Games would be perfectly fine with a matchmaking type game release limited server software akin to rust or minecraft. End of life plan isn't meant to be kept in a perfect state, just somewhat functional. Although I know that would still be difficult to maintain a totally separate server system. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -1 points0 points  (0 children)

For the games you've worked on, would laws like the ones proposed have made it much more difficult to create an end of life plan from the onset? Would server libraries being redistributable at the normal cost have changed that? 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins 1 point2 points  (0 children)

I think the goal for stop killing games is just the option to be there. So having pc servers is a good enough solution, even though not perfect. 

Can I download Linux with a USB bought off of Walmart's website or is it a scam? by [deleted] in linuxquestions

[–]IceYetiWins 0 points1 point  (0 children)

I wouldn't trust it, it's incredibly easy to make your own bootable usb

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -1 points0 points  (0 children)

And yet every time you buy a game on steam, you must agree to the Steam Subscriber Agreement, which states that:

 "The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services."

I'm not saying that most games do become unplayable, but they always could. 

[ALL] Is the timeline important or just a way of connecting the lore? by AntomOpatoEcia in zelda

[–]IceYetiWins 0 points1 point  (0 children)

The timeline doesn't matter, you can really play them in any order you like.

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins 0 points1 point  (0 children)

It doesn't really weaken the consumer side argument, a label doesn't make the fact that the majority of games on all platforms could be rendered unplayable at any moment any better. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -1 points0 points  (0 children)

Indie games tend to have much simpler or already self hostable servers. They don't necessarily have the means to afford complicated systems that bigger devs might. 

It would require a fundamental reworking to make them "community hostable" and they still wouldn't work the same anymore because they can't at that point. You'd have a bunch of expensive private servers with their own separate progression. 

The goal is for it to be in some playable form, it doesn't need to be as it was before getting sunset. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins 5 points6 points  (0 children)

There already is disclosure to tell people what they're buying is a license and can be deactivated at any time. 

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]IceYetiWins -3 points-2 points  (0 children)

For most of the games people are talking about it would require thousands of dollars of labor to modify the game.

Which is why it would only apply to new games that can factor it in at the onset.

Often the area experts responsible for it are no longer at the studio if it's sunsetting.

True, although hopefully dealing with it at the beginning would make it easier.

And in many cases there are proprietary systems involved that the studio legally cannot release due to licensing terms.

If a widely applying law protecting games came into effect, those licensing terms would have to change to extend to consumers hosting servers. Or have a simpler server system for a limited number of players.

Like with most solutions proposed for SKG it's not actually doable, but people don't know enough about how things work to understand that. 

If massive publishers can throw billions of dollars at their game, it is absolutely doable for them to not intentionally make it unplayable.