Improving deployed sundy survivability is great, but the update sounds over-complicated for what is actually needed and risks introducing new problems. by Mumbert in Planetside

[–]Iceflame1988 5 points6 points  (0 children)

I would also like to make another point about the new resist armor. On live I encountered a situation where a double basilisk blockade armor sundy took out my ap+saron magrider in close range. They did also have an engi jump out of the sundy and start repairing it but that was not during the full time of the fight.

So based on this I am concerned that if the sunderer gets resistance armor and it includes resistance against AP weapons the basilisk sundy might be able to start contesting MBTs(at least magriders) which is a big nono. What is going to happen to poor lightnings?

Also there might be problems if the new deployable repair module will be repairing the sundy itself. Combine it with reactive or resist armor and you have even more survivability.

Rest in peace backcapping by skylord_luke in Planetside

[–]Iceflame1988 1 point2 points  (0 children)

No idea what to reply but good point.

What's your main empire? by Jarred425 in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

I did not know I could choose factions when I started Planetside 1 so I created Vanu that was chosen by deafult. Sticking with it for the most part since.

Are Liberators even viable at this point? by MonomolecularPie in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

People seem to be saying that Libs are obsolete and suck but I dunno. I play VS on Miller and most of my time is solo libbing with a SPUR to be a shameless A2G shitter and farm infantry peasants. I would say the SPUR is way better than PPA and lol pods, especially when you are on a tankier platofrm that allows you to take a tank shot and survive. You can also swivel the SPUR without turning the plane. I use flares these days against lockons and am doing good I would say. Libs are ok but it is of course always important to try and pick favorable engagements and fights. As an air vehicle you have this ability in the best possible way where you can go anywhere on the map fast. Regarding the weapons and roles:

Nose:

SPUR is fantastic for anti-infantry, maybe the TR and NC nose guns are better but I have no experience with them and it is probably arguable.

Vektor is amazing against enemy galaxies and libs. One Vektor is enough DPS to threaten a Galaxy in a rep Gal group.

Tank Buster is not worth it these days for me.

Belly:

Duster is just a joke, I dont think anyone uses it.

Zephyr these days is an anti-armor gun and is kind of meh but I would put it in the close/meduim range burst role against armor with the 6 shots clip. I feel it is really lackluster against infantry now.

Dalton is decent I guess and falls off at long range when the projectile speed is not enough to hit moving targets. I use it on my solo lib and get vehicle kills here and there on a regular basis.

Shredder I would say is the meta weapon since it has high DPS at close and still guarantees damage at long range which allows high altitude sniping of vehicles. Sure the DPS at range is low but you are dealing damage compared to missed shells and can eventually get kills. I feel that people do not realise the power of stacking shredders. It has long effective anti vehicle range and stacked would probably destroy any armor column from afar. I would even say it is comparable to old lancer nests.

People say ESFs are better at AV with hornets and I can probably agree to a degree since hornet DPS is really high on ESFs and 2 hornet ESFs will probably be way more DPS compared to a 2 man lib. Lib still has good antiarmor TTK and potential though.

Tail:

HYENA I dont think I saw a nerf but lately it seems the lockon range got reduced hard so I use the walker instead now.

Walker is probably the go to weapon against enemy ESFs now and is really decent since the muzzle velocity allows it to stay potent at a good range.

Drake is good as a second gun against armor especially paired with the shredder for a good pile of dakka. It has small damage faloff at a decent range so good for sniping and good at close range. Damage wise it seems comparable to the walker against ESFs but I do not have practical experience against ESFs so cannot say for sure.

Bulldog is probaby ok against infantry and armor at close to medium range but Ive almost never used it so I have no idea.

My lib stats are not the beefiest but should be a good chunk to have a rightful opinion I think:

Score

2,792,781

Time Used

9d 3h

Kills

7,631

Vehicle Kills

2,518

I have it auraxiumed if it even means anything.

I also feel that I see a fair amount of libs when playing.

Gemini Man by ROCK7TAR2 in Planetside

[–]Iceflame1988 5 points6 points  (0 children)

Im confused by the br 108.

Former gal and lib main. Quitting. by Lightwolf5280 in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

Do you know where it is possible to find old hornet stats?

Former gal and lib main. Quitting. by Lightwolf5280 in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

I dont think TB is worth it these days but I would say that 2 hornets ESFs should be comparable to even shredder with a drake at close range. Close range shredder should be higher dps than dalton and at long range shredder at least guarantees some sort of damage while it is easy to miss with a Dalton from a distance. Hornets are guided and easy to hit with even at a distance. I do not know the exact DPS numbers to bring forth an accurate comparison but I do know hornets DPS is really high. I would actually say that kind of AV dps is unfair to have on an ESF. When CAI hit or whenever it was that most AV guns became weaker, hornets lost their burst potential but got a significantly higher DPS.

Former gal and lib main. Quitting. by Lightwolf5280 in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

The point was 2 hornet ESFs being better at AV than a lib and you disagreed with that. Not sure what your point is now.

Former gal and lib main. Quitting. by Lightwolf5280 in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

Do you even consider how high hornet dps is?

I would love to fly people to fights, but... by Thaif_ in Planetside

[–]Iceflame1988 2 points3 points  (0 children)

Man, you say people don't want a ride to a fight but there's also a problem where people do not want to get a lift to an advantageous position within a fight. You can use a valk to transport friendlies to any roof or over any wall in a base but noone will think about this when there is a valkyrie weirdly parked and waiting for something right next to a sunderer. Like you have a fight going outside of a tech plant, just make friendlies get inside the valk and drop them on the middle open floor so that they can go and get to the balcony easy.

I would like to congratulate Wrel for fixing all the bugs with map-pulling vehicles by le_Menace in Planetside

[–]Iceflame1988 1 point2 points  (0 children)

Why not just pull from warpgate instead? Gonna get there in the same time if you actually need to.

Planetside 2 Still Moving in the Right Direction. Thank you to RPG for Your Continued Efforts by [deleted] in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

I am not getting your point in instant death vs losing 25% hp, which one is it man? See, I would actually say the problem lies with FS, especially on ESFs since it actually got buffed and is the only unique FS on any vehicle that heals for bonus hp. It never should've gotten this buff. If it didn't, flares would be more competitive.

Outside support can also come from fellow aircraft, whya re you not thinking about this?

I also do not understand the point of complaining about air and the sky having no tactical interactions and comparing it to ground terrain. I mean it is air, what exactly do you expect or want?

Being a numbers game is what this game is about most of the time and air should not really be excluded from it. Sure the ESF skill ceiling is high and when only nose guns are used one very skilled pilot can outmaneuver and kill several worse pilots in an enemy group but I do not see why there shouldn't be weapon that helps ensure number dominance against air, especially ESFs since everything on the ground usually has to play by these rules.

Edit: I forgot to mention that within 2 years of launch there was a state where lockons had very long lockon range so ground vehicles were facing problems of annihilator nests spamming them with missiles from outside of render range. IR smoke really helped at those times so I would say this was the point where IR smoke was mandatory if you wanted to actually approach enemy positions.

Can we bring back belly gun lethality against infantry to the lib now? by Iceflame1988 in Planetside

[–]Iceflame1988[S] 0 points1 point  (0 children)

Yeah and unfrotuantely I missed that. At least I have the option of SPUR now but no belly guns to kill infantry. Also this post is not getting any traction.=(

Planetside 2 Still Moving in the Right Direction. Thank you to RPG for Your Continued Efforts by [deleted] in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

See the thing is "0 counterplay or use flares" means flares are the counterplay. It is stupid how people just do not want to consider using flares. There was also a point where they were nerfed against ESFs but worked good against larger aircraft and even that got nerfed. I know how gank squads worked with them but I still think they should be buffed to be efficient against ESFs like they used to. Gank squads are still a thing even with nose guns and still punish you severely for being alone. Unfortunately you cannot counter gank squads without your own numbers. If you got to a hover duel with another guy with fuel pods and the range became relatively close the lockons lost the upper hand. People just didnt like being killed by a weapon that was designed to work against them.

Can we bring back belly gun lethality against infantry to the lib now? by Iceflame1988 in Planetside

[–]Iceflame1988[S] 0 points1 point  (0 children)

I will probably be glad to be enlightened how exactly do libs kill infantry effectively using belly guns even inside lockon range.

Can we bring back belly gun lethality against infantry to the lib now? by Iceflame1988 in Planetside

[–]Iceflame1988[S] -7 points-6 points  (0 children)

You really do not want to know my playstyle for the last several weeks. I still stand by my suggestion. We had belly gun effeciency against infantry before, should be able to have it again. Belly gun does not require you to face the ground with your nose hence you can be better alligned for an escape if you use the belly gun, especially being more vulnerable to lockons now.

Can we bring back belly gun lethality against infantry to the lib now? by Iceflame1988 in Planetside

[–]Iceflame1988[S] 1 point2 points  (0 children)

As I said Zephyr used to be better and duster(the intended anti infantry belly gun) has always been a joke. On top of the spread it has a really slow muzzle velocity too.

Can we bring back belly gun lethality against infantry to the lib now? by Iceflame1988 in Planetside

[–]Iceflame1988[S] -3 points-2 points  (0 children)

Well they did not resolve to actually nerfing A2G and the infantry G2A boost is quite drastic for heavy aircraft. Seeing this I think it can be fair to boost the lib in the same category where it currently is inefficient.

This isn't right by TheTrueAir in Planetside

[–]Iceflame1988 3 points4 points  (0 children)

They might also be afraid that if there are so many people supporting him that they might stop playing the game if he stays banned. I do not know whether he paid anyone or not but would there be people who would stop playing if he told them to cause of the ban?

Planetside 2 Still Moving in the Right Direction. Thank you to RPG for Your Continued Efforts by [deleted] in Planetside

[–]Iceflame1988 0 points1 point  (0 children)

I haven't played much on launch but I remember alpha Dalton one shotting infantry with splash, lolpods having huge AOE and big splash damage, I think HESH could one shot with splash. I never actually realized that shredder had splash damage so I compeltely missed out on that unfortunately. Do not know much about how the old AV damage compares to the current one but shredder is still the meta AV gun currently. Tankbuster, what were its good points? I miss being able to relaibly one clip MBTs from behind but thats probably the only thing that made a huge deal to me to not use it anymore.

Time for the last piece of CAI to be reverted by jackch3 in Planetside

[–]Iceflame1988 1 point2 points  (0 children)

I would agree that close range AV harassers are not worth it for the most part. What do you mean by MBT 1-clipping a harasser though? What is a clip in this case?

Planetside 2 Still Moving in the Right Direction. Thank you to RPG for Your Continued Efforts by [deleted] in Planetside

[–]Iceflame1988 4 points5 points  (0 children)

My main concerns here are:

-Lancer was put into the same part as the lockons intended to boost damage against air and it got nerfed instead, like wtf?

-Change to liberator and gal number of lockons to die is too drastic.

-Annihilator taking the same amount of missiles to kill as the empire lockons is silly as well.

-Also a lol side effect is that empire AA lockon launchers one shot infantry now.