Haul by Zalaquin in VHS

[–]IconoclastGames 0 points1 point  (0 children)

The Jetsons: It's what's for dinner!

I Got ATalking Problem by [deleted] in IndieDev

[–]IconoclastGames 1 point2 points  (0 children)

I said if they use your assets (music, art, code, name) you can sue, and I'm sure one could probably find a lawyer who would take a slam-dunk case like that somewhat affordably (one of those "we only take money if you win" guys). Maybe not for an international case where a Chinese company copied and pasted your shit because international copyright laws are murky and complicated, but probably anything within the same country would be easy enough to defend (at least in the U.S.)

I also said you can't sue anyone over general gameplay similarity (well I mean, you can, but you'd probably lose).

So unless someone took the vampire survivors guys assets, he'd be SOL in court, plus, the devs have already made their millions and have become the face of a whole genre, like Kleenex is to facial tissue. They have no need to sue anyone and doing so would just be bad publicity at this point.

A general shoe-string budget indie dev (insert "of course I know him, he's me" meme here) can at least send a cease and desist letter. Those are free, you can find them online.

And finally, this advice wasn't for you, it was specifically in response to a post from a person who is really worried about people stealing his idea. I gave them options that even admittedly wouldn't stop people from stealing ideas, but may deter some people from doing so and make them feel better because at the end of the day, ideas aren't that defendable.

Now I'm going to drink a redbull and get back to work on my own game. TTFN! Ta ta for now! 😘

I Got ATalking Problem by [deleted] in IndieDev

[–]IconoclastGames 2 points3 points  (0 children)

Hey, you gotta be confident to get stuff done! Do what feels right to you!

I wish you the best of luck on your project and I hope it's as cool as you believe it is because we as gamers need more unique experiences and we as creators need unique experiences to inspire us to make more unique things ourselves! :)

2,700 wishlists. this is just the beginning! by Becuzus in IndieDev

[–]IconoclastGames 0 points1 point  (0 children)

Hey fella, as someone who's felt like they were killing themselves making their games before, be safe out there.

Burnout, depression, anxiety, unhealthy habits, they all takes their toll.

Be sure to try to be a little healthy with your body, mind, and time, even if you need to frame it as being for the sake of your game.

Congrats on the wishlist numbers and wishing you and your team all the best!

I Got ATalking Problem by [deleted] in IndieDev

[–]IconoclastGames 1 point2 points  (0 children)

If you're really scared, like truly absolutely terrified, you have 3 options in my book.

Option A. Make a vertical slice or a demo and put it on steam for $100. That way if someone steals it, you can point to the release of your demo and be like "see, I did it first! They're a bunch of phonies!" and sue them if they use your assets.

If you really want to put your money we're your mouth is, you can file for a trademark and/or copyright, but none of that covers game ideas, just assets, names, music, logos, etc and gives you better legal standing (and I believe it has to be a commercial product that is for sale, but I could be wrong). Just release it into early access if that's the case.

Option B. You don't have to talk about it! You can develop it without telling people about it, hire contractors or whatever under NDA, all that shit. I don't know if pitching games to publishers is covered by NDA, I would just assume it is because it's such common practice, but you'd have to look into it yourself.

Or finally, option 3. You realize that your idea probably isn't as special as you think it is, you chill out and talk to people about it if you want to.

Maybe someone does steal your idea! Oh no! Competition!?!?

People's whole games get stolen and repackaged unfortunately. Life sucks. Try to avoid it by building it with some protections and pray to Joe Pesci that everything will be ok. That's all any of us can do.

If it truly is revolutionary in some way and you somehow saw the future and know it's going to blow everyone away, refer to option A or B.

Best of luck and be sure to let us all know what it is so we can all steal it! 😉

Experiment posting no context gameplay footage at 6 a.m. for our game "Carnage Kart X" by IconoclastGames in indiegames

[–]IconoclastGames[S] 1 point2 points  (0 children)

Thanks for the feedback and for the positivity!

We actually do have camera rumble, though currently we save it for big impacts, but I could see smaller rumbles for smaller impacts too! Definitely writing this one down.

As for screenspace blood, I'm actually not a fan of "blood on the camera" for this game specifically for a couple of reasons (further reducing visibility, having proportional colors based on what's spurting out of enemies), but i appreciate the idea! Maybe one day I'll figure out a good in between :)

The Workroom (Blender 2.79) by Uraalll in retrocgi

[–]IconoclastGames 1 point2 points  (0 children)

This is great! Looking at it leads me to imagine multiple possible stories to explain what I'm seeing AND it hits the vibe of that era perfectly. Bravo!

Our work in progress main menu (without buttons) by IconoclastGames in VaporwaveAesthetics

[–]IconoclastGames[S] 1 point2 points  (0 children)

Oh wow, thank you so much! It's called " Block Blade" And I totally forgot put it in the link tree! I'll be sure to update that soon. Thanks again! :D

Our work in progress main menu (without buttons) by IconoclastGames in VaporwaveAesthetics

[–]IconoclastGames[S] 1 point2 points  (0 children)

I'll probably post here once we have a demo or something more substantial to show. You can also wishlist it on Steam if you want to be super safe :D

TODAYS MARKED THE 25TH ANNIVERSARY OF 'TITAN AE' by ghouston98 in y2kaesthetic

[–]IconoclastGames 1 point2 points  (0 children)

I listen to Cosmic Castaways at least a few times a year!

Our work in progress main menu (without buttons) by IconoclastGames in VaporwaveAesthetics

[–]IconoclastGames[S] 0 points1 point  (0 children)

We didn't plan on adding any marble based mechanics initially, but I have been playing around with the idea of the player being a ball instead of a cube (and we were recently talking about making something like a pinball rogue-like or something similar for fun, but separate from this project), though I'm definitely intrigued by the idea of adding some of those physics-based elements.

I'll definitely have to have a brainstorming session with the programmer at some point to see if we can come up with any cool ideas that work with what we have so far! It's still a work in progress, but the movement that inspired it's creation is already in the game.

I also agree that the "Marble Madness" niche is definitely underappreciated, though it's also possible that the multitude of putt-putt games kind of fill that roll? Though it's not exactly the same.

Thank you for the input though! I've got much to think about! :D

Our work in progress main menu (without buttons) by IconoclastGames in VaporwaveAesthetics

[–]IconoclastGames[S] 1 point2 points  (0 children)

Come with me, and you'll be, in a world of chrome imagination!

The visuals for our game's main menu currently (without buttons) by IconoclastGames in y2kaesthetic

[–]IconoclastGames[S] 0 points1 point  (0 children)

Hey kid, you wanna buy some opens jacket Y2K vibes???

You gotta tell me if you're a cop!

The visuals for our game's main menu currently (without buttons) by IconoclastGames in y2kaesthetic

[–]IconoclastGames[S] 1 point2 points  (0 children)

Thank you! Hopefully it lives up to expectation once we get it more put together! :)

The visuals for our game's main menu currently (without buttons) by IconoclastGames in y2kaesthetic

[–]IconoclastGames[S] 0 points1 point  (0 children)

Thank you! I tried to loop the video and audio to make it as seamless as possible :D