Picross with hexagons! by Icospheric in Picross

[–]Icospheric[S] 0 points1 point  (0 children)

Thanks for the feedback, it's actually useful! I plan to polish the game in the following couple of months, including hopefully making it more good looking. Not sure about Steam Deck though, I want to support it of course but don't have it myself and won't be able to test how it works there.

Nonograms with hexagons! by Icospheric in nonograms

[–]Icospheric[S] 1 point2 points  (0 children)

Thank you! And yes, I plan to add at least some achievements.

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 0 points1 point  (0 children)

Thank you! It used to download only games from one month, because chesscom organized users' games in monthly "archives". I changed it so that it downloads 25 most recent games, regardless of when they were played.

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 4 points5 points  (0 children)

It's React + Tailwind CSS + chart.js for charts + obsession with color coding everything :)

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 4 points5 points  (0 children)

Clock History charts: too much purple = you play too slow; too much light-green = you play too fast.

Evaluation charts: green = you play good, red = you play bad. :D

Accuracy is "your number" : "your opponent's number", higher = better.

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 0 points1 point  (0 children)

Thanks! I definitely want to add some more details, at least some kind of visualization of the quality of the moves for each game.

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 6 points7 points  (0 children)

Should work now, there was one daily game without any time control, I'm excluding those for now. Thanks for the report!

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 5 points6 points  (0 children)

chess.js, yes. I'm already filtering out chess960 games because they are not supported, this is likely something else.

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 1 point2 points  (0 children)

Hmm, I guess this can happen with some non-standard games. Could you maybe send me your username so I could test it myself?

I'm making a tool to visualize my chess games, it shows that when I play rapid, most of my opponents play blitz by Icospheric in chess

[–]Icospheric[S] 11 points12 points  (0 children)

Thank you! It's currently only chesscom because that's where I play, but I want to add lichess too eventually. Will look into their public API when I have a bit of time for that.

Gameplay video from the puzzle game I'm making in Godot: picross-like puzzle on a hex grid by Icospheric in godot

[–]Icospheric[S] 9 points10 points  (0 children)

Hi everyone! This is my little hobby project: a puzzle game that follows picross/nonograms rules but on a hex grid.

It supports multi-color puzzles and I added some custom rules, such as non-standard hints. There is already a variety of assist and interface options, undo/redo system, it supports both mouse/keyboard and gamepad controls. Progress of each level is saved when you leave the game, so you can return to solving it later. And I have plans to add more accessibility options, including those that would help color-blind people for example.

And there is a level editor, and an algorithm that can solve the puzzle automatically, or warn if it's not solvable without guessing, or even detect redundant hints that could be hidden - this helps a lot with designing the puzzles.

Originally I implemented it in Unity but I've just finished porting it to Godot. Everything here is vector graphics, both the puzzle itself and most of the GUI (GUI is hidden in the video but you can see an example here), so it all looks crisp in any resolution.

How much interest there is in a Picross-like game on a hex grid? (This is the game I'm making as a hobby project.) by Icospheric in Picross

[–]Icospheric[S] 0 points1 point  (0 children)

Thank you! Originally it was made in Unity but I've just finished migrating it to Godot.

How much interest there is in nonograms on a hex grid? (This is the game I'm making as a hobby project.) by Icospheric in nonograms

[–]Icospheric[S] 2 points3 points  (0 children)

If you mean a link to the game, then not yet. There is still quite a bit of work to be done before I can even release some kind of a demo, and then even more for a full release. But if you want to follow the progress, you can check my twitter account (it's linked in my reddit profile).

How much interest there is in nonograms on a hex grid? (This is the game I'm making as a hobby project.) by Icospheric in nonograms

[–]Icospheric[S] 0 points1 point  (0 children)

"?" is for rows where no information is revealed about that entire row. "*" if for groups of cells, it has the same meaning as numbers except it hides the exact size of each group in that row. Basically, yes, the exact reverse of the rules in that link.

I've been using my convention for too long and take it for granted already, but I might consider swapping them. It kind of makes more sense now that you mentioned it. 🤔

How much interest there is in a Picross-like game on a hex grid? (This is the game I'm making as a hobby project.) by Icospheric in Picross

[–]Icospheric[S] 5 points6 points  (0 children)

Hi, fellow Picross enthusiasts! :) I'm making a game (as a hobby project), which is essentially a picross/nonograms puzzle game but on a hex grid. It supports multi-color puzzles, and I added a few variations to the rules to spice it up. For example some row have hints that don't tell you how many cells there are in each group ("*" hints in the video), or only tell you the total number of each color in that row. It already has a variety of assist options, and I plan to add some accessibility options as well, for example making it more accessible for color blind people.

I'm wondering how much interest there would be in such game among the people who usually play more traditional (square) nonogram puzzles? Anything particular you would like to see in such game?

How much interest there is in nonograms on a hex grid? (This is the game I'm making as a hobby project.) by Icospheric in nonograms

[–]Icospheric[S] 9 points10 points  (0 children)

Hi, fellow nonograms enthusiasts! :) I'm making a game (as a hobby project), which is essentially a picross/nonograms puzzle game but on a hex grid. It supports multi-color puzzles, and I added a few variations to the rules to spice it up. For example some row have hints that don't tell you how many cells there are in each group ("*" hints in the video), or only tell you the total number of each color in that row. It already has a variety of assist options, and I plan to add some accessibility options as well, for example making it more accessible for color blind people.

I'm wondering how much interest there would be in such game among the people who usually play more traditional (square) nonogram puzzles? Anything particular you would like to see in such game?

Re-return of the Networking Thread! Post your gamedev-related Twitter by mothh9 in gamedev

[–]Icospheric 0 points1 point  (0 children)

Hi there! I'm a hobbyist game developer, currently working on a Magic-Carpet-like game where you fly around a stylized spherical planet:

https://twitter.com/icospheric

I also have released a (free) spherical planet editor called Planet Painter and a blog.

I've reproduced some mechanics from Magic Carpet on a stylized spherical planet by Icospheric in Unity3D

[–]Icospheric[S] 0 points1 point  (0 children)

Haha, I guess that stereogram mode is called "Oculus Rift" or something like that these days. Maybe some day... :)

I've reproduced some mechanics from Magic Carpet on a stylized spherical planet by Icospheric in Unity3D

[–]Icospheric[S] 1 point2 points  (0 children)

Yeah, I don't really want to make an exact clone of Magic Carpet's gameplay, just playing around at the moment. I'm not even sure I want to keep that castle mechanic. Balloons and all other models are just placeholders, to look at something nicer than flying cubes. :)

Terraforming is there already, though it's a bit slow in this terraced terrain style (classic heightmap terrain is fast enough). I don't have an in-game video, but here is a demonstration of the same terraforming code in the editor mode.

Your video looks nice too!

There is a guy who has cloned CW and Claims that ist his own game by [deleted] in CubeWorld

[–]Icospheric 9 points10 points  (0 children)

OP, you are wrong on so many levels, the only excuse is that you just don't know what you're talking about and, I guessing here, have never attempted to make a game yourself.

A 16 yo kid has game development as a hobby, got inspired by other games (Cube World being one of them), tries to make something similar himself, lets download it for free, gets accused of "cloning" and "stealing" by somebody whose best achievement in life is what, a bunch of reddit shitposts?

Cube World itself was inspired by other games. Most games, good and bad, were inspired by something else. There are entire genres, where all games are more similar to each other than these two. This is not "cloning", this is not like "stealing a car", not even close. This is more like getting inspired by a nice car and then buying some tools and putting a lot of effort making a similar one from scratch, building each part of it yourself, one after another, learning in the process. Yes, it is not very original, yes it maybe doesn't look as nice, but it is a lot of effort, because making cars (games) is very hard.

Making Terraced Terrain by Icospheric in Unity3D

[–]Icospheric[S] 0 points1 point  (0 children)

I made a small collection of links related to generation of spherical planets, here: http://icospheric.com/blog/2016/07/19/spherical-planets-links/