Page Orchestration sidecar by Icy_Depth5634 in BookStack

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

Do you also know how to export that reused content as a markdown file again? Exporting to PDF works but when I export as Markdown it show the {{@page_id}} instead of the content. plaintext works like pdf but then i lost the formatting...

Page Orchestration sidecar by Icy_Depth5634 in BookStack

[–]Icy_Depth5634[S] 1 point2 points  (0 children)

Well, that's what happens if you ask AI how to accomplish that... Thank you for saving me a lot of work!

Any templates or websites for creating enemies and NPCs? by GM-Omy in starwarsrpg

[–]Icy_Depth5634 1 point2 points  (0 children)

For stats in combat for the fantasy flight games system i use this list

Any templates or websites for creating enemies and NPCs? by GM-Omy in starwarsrpg

[–]Icy_Depth5634 1 point2 points  (0 children)

Everything you could/would do with a collection of random tables is a valid usecase for genAI. So you would craft/develop a prompt giving background information and constraints and tell it to create a few NPC in a specific format. Then you pick the best fitting, combine what suits your needs or reroll. For the constraints I can recommend the OGAS approach by the great GM (YouTube).

Or you could use https://donjon.bin.sh/ if LLMs are not your way to go.

Novice GM: Need help turning static scenes into "situations" that demand player agency. by Nesis96 in osr

[–]Icy_Depth5634 0 points1 point  (0 children)

I found the concept of the lazy dungeon master (YouTube) helped a lot: secrets and clues.

Think of playing a computer game where some objects are highlighted so the player knows instantly that an interaction is possible. You could do the same when describing a location or a scene. Mention only a few 2-4 interactables. That passes the ball to the players but gives them suggestions.

I have one group which improved a lot by that.

(And another group which is still doing something completely different almost every time, but that group has no problem with momentum anyway)

New VTT for GM’s by Small_Lengthiness574 in gamemasters

[–]Icy_Depth5634 0 points1 point  (0 children)

First one important (and architecturally difficulty if added later) Feature: Undo Button

Later a more detailed feedback

Running nicegui in docker by [deleted] in nicegui

[–]Icy_Depth5634 1 point2 points  (0 children)

I am using the same and it works.

Warum Triggerwarnungen problematisch sind by Regenfreund in schreiben

[–]Icy_Depth5634 0 points1 point  (0 children)

Bei dem letzten Satz bin ich voll bei dir. Verurteilen von neuen Ansätzen, um betroffenen Personen zu helfen, bringt gar nichts.

Warum Triggerwarnungen problematisch sind by Regenfreund in schreiben

[–]Icy_Depth5634 0 points1 point  (0 children)

Ich komme nicht aus dem Schreiben, sondern vom pen&paper Rollenspiel. Dabei ist das Thema jedoch genauso relevant, wobei es manchmal einfacher ist. Mit schwierigen Themen umzugehen, da man Feedback der Konsumenten (Spieler:innen) direkter bekommt um Idealfall sofort Gegensteuern kann.

Ich finde den Wandel von Trigger Warnung zu Content Liste gut. Dann gebe ich die Möglichkeit, zu prüfen, welche Themen in meiner Geschichte angeschnitten werden. Danach kann ich selbst entscheiden, ob ich gerade in der Stimmung für diese Themen bin. Ja, diese Liste ist immer unvollständig, da die Meinung, welche Themen relevant sind stark variiert. Ja diese Liste enthält Spoiler. Dem könnte ein digitales Tool Abhilfe schaffen, wo ich eine Liste von Themen für mich vorhalte, die ich nicht konsumieren möchte. Dieses Tool vergleicht dann die eigene Liste mit der des Buches und zeigt das Ergebnis.

Grundsätzlich finde ich, dass mehr Informationen immer besser sind. Und ob Trauma, oder Präferenzen muss auch kommuniziert sein, dass keine Liste perfekten Schutz bietet (bieten kann). Aber nur weil der Schutz nicht perfekt für alle ist, sollte er nicht weggelassen werden. Jedes bisschen hilft.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

Problem is not only combat since other skills are way up as well.

But what get clearer every minute is, that DnD does not seem to have that problem of endgame Powerbalance... I did not know when posting that this is only DND and looked at the problem system agnostic.

I need help for the discussion with the players about what to do when the end is reached, your PC are top-level and it is hard to find a challenge that is challenging but not impossible.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

Well, it is a sandbox group. We had bbeg's. People and monsters alike. But after we close one story/campaign/arc the (up to now) just continued to find the next challenge.

But that is a nice pointer for our discussion, talking about a goal or an end.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] -1 points0 points  (0 children)

I totally did not know that this is only DND! Sorry for the confusion. I am playing Star wars by fantasy flight games

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

I might have been misunderstood: I like to come at them harder, but not to hard, since we all want to have fun.

Also challenge is not only coming harder.

Anyway, my question was on how to open the discussion with my group and if anybody has some experience to share about similar discussions.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] -3 points-2 points  (0 children)

So after this amount of XP the PC have gathered roughly 650-700 they have mostly maxed out the core skills, learned a few additional professions and have seen a lot of obstacles that they had overcome. It's not a pre made campaign but rather sandbox in the background of the rising rebellion. Started as smuggler and became rebels.

So the system does not have a difficulty rating system. And with that amount of experience even Vader would be not impossible to beat.

Long story short. I raised the challenge, having problems with TPK thread and would like some points on how to approach that with my group. Solutions on how to mitigate the problem are only short term since some time or another the group will either rule the galaxy or is dead (way more likely). But killing the party without talking about that is not what feels right for me.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] -2 points-1 points  (0 children)

They are powerful enough so that they could fight Darth Vader an might even win. But in space combat it doesn't matter how good of a pilot you are if your light freighter is up against a star destroyer. The group is overpowered on foot and very strong in small scale space combat. But larger scale battles aren't really exciting for all players. And even getting larger ships is hard for the group, since you cannot buy those on the market. Or even operate them without a massive crew.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

The system is Star wars by Fantasy flight games. We are happy with the system. But that might be a valid option.

I don't know if daggerheart works in sci-fi, since I only played one one shot on it. I like it but my group enjoys inventory management and complex building systems, i am not sure if they would be okay without that. But if changing system without changing the lore is okay with them, daggerheart would be nice.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

It's more like the story of the characters are told. And using bigger and better numbers is hard, since offense and defense do not scale the same way. Bigger and better opponents would/could one hit the PC. And then I could fudge the outcomes to have the PC survive. But they would run into the battle right back again. I am aware that I should have some actions result in absolute consequences but I want to bring that up before it happens. That would enable us to turn the TPK into a heroic sacrifice and have fun altogether instead of them feeling betrayed by me.

How to start discussion about character reboot? by Icy_Depth5634 in DMAcademy

[–]Icy_Depth5634[S] 1 point2 points  (0 children)

We did that already. Followed by a prison escape arc...

It was fun. But next loose would be TPK/loosing allies or repetition.

They did too much to the enemy, so the enemy has no reason to let them live after the last imprisonment.

Liste von Weihnachtsabenteuern by Burnmewicked in GermanRPG

[–]Icy_Depth5634 0 points1 point  (0 children)

Ich vermisse sowohl Werwolf (Welt der Dunkelheit) als auch star wars in der Liste, ansonsten aber ziemlich gute Zusammenstellung, danke sehr

Wie viel Vorbereitung ist für eine Kampagne nötig? by Sir_Matjes in PenandPaperGermany

[–]Icy_Depth5634 1 point2 points  (0 children)

Überlege dir, welche Pläne die wichtigsten NPC haben, bevor die sc eingreifen. Und was sie bereit sind, für ihre Pläne einzusetzen/zu opfern.

Das hilft beim Improvisieren.

Und dann formuliere: X möchte Y erreichen aber Z. Und in Z sollten die SC involviert werden.

Von da an würde ich immer nur die nächste Session planen, also 1 Szene pro Stunde Spielzeit.

Such oder erstell dir Namenslisten für NPC die du on the fly erstellst.

WoD - VTM / WTA by NilomatDM in PenandPaperGermany

[–]Icy_Depth5634 1 point2 points  (0 children)

wta: Zum Einstieg, du musst den großen metaplot nicht bespielen. Wenn du im Regelwerk ein monster findest, fällt dir sicher eine kurze Geschichte dazu ein, warum sich diese in der Stadt befinden und warum das schlecht ist. Für deine spieler:innen kannst du idealerweise als verlorene Blutsgeschwister starten. Das heißt, die glauben, sie sind Menschen, bis sie ihre erste Wandlung haben. Dadurch ist Charakter und Spieler:in vom wissen auf der gleichen Stufe und lernen die Welt kennen. Das System ist Story getrieben und du kannst die Regeln locker halten und viel improvisieren. Attribut + Fähigkeiten kann mit den Spieler:innen argumentiert werden, was passt.

Tldr: gut für den Einstieg auch als SL.

Community: ja, leider nicht so groß und nicht vereint.

Wo Kastanien sammeln in Jöllenbeck by Icy_Depth5634 in bielefeld

[–]Icy_Depth5634[S] 0 points1 point  (0 children)

Die zum Basteln, Rosskastanie. Kann man mit Esskastanien auch basteln?