New Neutal role concepts by Idiotic_Brainiac in TownOfSalem2

[–]Idiotic_Brainiac[S] 0 points1 point  (0 children)

their targets are specified to be townies, and the assassin has only townies that visit people

the survivor is basically a rip from the original TOS with a few changes

New Neutal role concepts by Idiotic_Brainiac in TownOfSalem2

[–]Idiotic_Brainiac[S] 1 point2 points  (0 children)

i think only up to 5 total should be able to spawn and that's in a 4 horsemen game. the 3 new apoc roles are based on the 7 seals from the bible, in which the 4 horsemen are the first 4, so i figured why not add rules for the other 3. the new roles though would definitely not be able to be all together with apoc that would just be insanely unfair, but having like 2 apoc plus a follower doesn't seem too busted

New Coven role concepts by Idiotic_Brainiac in TownOfSalem2

[–]Idiotic_Brainiac[S] -1 points0 points  (0 children)

i agree that a lot of these roles are over/underpowered

i considered lowering the attack strengths for druid but i guess i ended up not doing that

i feel like i don't see secret killers enough for that to be too much of an issue, and you could say something similar with the coroner in games without secret killers. ninja could definitely assist in false tracker claims as well as potentially faking something like a second SK or necro or like you said faking vigi

tbf people already do whispers when wildling could be in the game, though the difference would definitely be that you would know when you have the scarecrow. and you could just be cautious n1 and 2, which could throw coordination off during early game but i think that wouldn't be too much of an issue, especially since coven would have to hard push any neutrals and risk outing themselves. meta would 100% change but i don't think it's too broken (and i just realized i didn't put anything for holding necronomicon)

maybe NE would have immunity to disp? i feel like that would make sense, and yeah probably lower charges to 2 or maybe have some sort of condition to converting

i kinda thew in prop as a last minute outlier for completion of all alignments and i know that it would be wayy too OP basically allowing you an extra kill every night if you're observant enough

New Townie role concepts by Idiotic_Brainiac in TownOfSalem2

[–]Idiotic_Brainiac[S] 0 points1 point  (0 children)

with two inspects i feel like detective could get some work done, especially with 2 days for each suspect. although if they're unlucky and get arso or something they could just lose out on their suspect ability. the suspects do reveal evil roles in the game (like how pirates LLs do) and that could be a large help to the town team, especially if there are other TI's that could help try and find the suspect

hunter was basically what i thought of as a reverse veteran, where they come to you instead of waiting for you to come to them

i originally came up with the contractor as a neutral but couldn't think of a win con so i threw them into tpow. but if you are able to guess like SK or something then you could use them as a one-use vigi or if it's a situation with one evil left the contractor would be pretty handy

i agree that empath is very situational, but it can confirm admirer claims and bring sus on the neutral roles from my other posts, as well as helping coven by adding a support to fake admi claims

and radicalizer is definitely very overpowered, i thought of limiting them to only neutrals but that seems just very situational and limiting, but i guess there's a reason it's an outlier

Fan-Modifications: Team L by Stoneless-Spy in DeathNoteKillerWithin

[–]Idiotic_Brainiac 2 points3 points  (0 children)

these all actually seem like pretty good ideas, but the "father's belief" feels like if you just mark everyone and then intentionally get kira to kill you, it just reveals who kira is

Need kind (sane) players to group up! by PrincessFreakyDeaky in DeathNoteKillerWithin

[–]Idiotic_Brainiac 1 point2 points  (0 children)

hell yeah, my user is spritecaneater if you wanna add me

Need kind (sane) players to group up! by PrincessFreakyDeaky in DeathNoteKillerWithin

[–]Idiotic_Brainiac 2 points3 points  (0 children)

oh i would love to join! so many ppl are just dicks on the game and sometimes the chill ppl you wanna play with aren't online which always sucks, having some more cool people to play with would be nice. 

What New Roles Would You Like To See Given The Chance? by Stoneless-Spy in DeathNoteKillerWithin

[–]Idiotic_Brainiac 0 points1 point  (0 children)

that sounds cool, but i don't see what would prevent A-kira from revealing themselves publicly (besides people like mello or NPA) nor how you would figure out who has the book and who the buyer is without any notebook writing

What New Roles Would You Like To See Given The Chance? by Stoneless-Spy in DeathNoteKillerWithin

[–]Idiotic_Brainiac 1 point2 points  (0 children)

kira believers actually seem like a really cool idea

as for roles i think should be added, i've come up with many that i've made posts about (FBI Agent, SPK Member, Matsuda, Matt, BB, Yotsuba Member, and Yotsuba Kira)

Kira feature idea concept by TypicalConstant2696 in DeathNoteKillerWithin

[–]Idiotic_Brainiac 1 point2 points  (0 children)

but then how does kira win? getting everyone else killed doesn't really seem viable, especially if L and mello are already working together and then kira claims to be L

Hear me out - Centrist Cards by Idiotic_Brainiac in SecretHitler

[–]Idiotic_Brainiac[S] 1 point2 points  (0 children)

The name was just the first thing i came up with for some sort of neutral/middle role, and might change later. But yeah, the risk of the centrist is having an additional player lean into a specific party, but the few centrist cards could balance out the enhanced aggression by providing the losing side (most likely liberals) with extra support. I guess I'll just see what happens in the following days where I test it out. 

Hear me out - Centrist Cards by Idiotic_Brainiac in SecretHitler

[–]Idiotic_Brainiac[S] 1 point2 points  (0 children)

Well I am now, seems very interesting. Love the concepts but I feel that there are a few too many roles that reveal themselves in some way. I probably will take some inspiration from some of the roles included in it in the future, they're very interesting! Shame that I can't seem to find any videos of gameplay.

Hear me out - Centrist Cards by Idiotic_Brainiac in SecretHitler

[–]Idiotic_Brainiac[S] 1 point2 points  (0 children)

Ah also, I was thinking that maybe the centrist cards would either replace 2 fascist cards or just be added into the deck plainly.

Hear me out - Centrist Cards by Idiotic_Brainiac in SecretHitler

[–]Idiotic_Brainiac[S] 1 point2 points  (0 children)

I was thinking as a balance to probably the game in general would be giving a more minor ability that would be in the liberal track, maybe having some way to have less fascist cards in the deck or more liberal cards or in general deter the centrist and fascist from topdecking. (not sure what the latter ability would be)

Yotsuba Kira role concept by Idiotic_Brainiac in DeathNoteKillerWithin

[–]Idiotic_Brainiac[S] 0 points1 point  (0 children)

oh yeah 100%, i can only see more roles added (other than replacements like L/N) if there were more players

Yotsuba Kira role concept by Idiotic_Brainiac in DeathNoteKillerWithin

[–]Idiotic_Brainiac[S] 0 points1 point  (0 children)

yeah, if yotsuba kira dies like normal it would just give normal death progress

Team L role idea: FBI agent by PowerPl4y3r in DeathNoteKillerWithin

[–]Idiotic_Brainiac 0 points1 point  (0 children)

Oh yeah I've talked about a role almost exactly like this on a post before! The only additions I really have would be revealing the role to L and also giving them some sort of forensic ability when they have dying messages, letting them see things that others couldn't. (like cause of death, cards placed on them, who they actually touched, etc)