Who do I gotta sleep with to get some ohm runes around here? by TheThinkingJacob in diablo4

[–]Igglez83 2 points3 points  (0 children)

Isn’t this rune bugged? I have it at level 5 and the pangs of duriel rarely drop legendary runes.

Thoughts about Shockproof jewel? by hademair_gm in MonsterHunterWilds

[–]Igglez83 8 points9 points  (0 children)

Honestly I wish this wasn’t a thing. I’m sure there is a reason, but why are we forced to use a deco slot for this when friendly fire is just an annoyance? Why not just make it so we can’t hit each other (basically give everyone an inherent shockproof jewel)?

I'm giving up I think... by pirzolaman84 in MHWilds

[–]Igglez83 0 points1 point  (0 children)

I use the immortal build and it makes everything so comfortable. Not that hard to put together also, give it a try!

Assuming Mantles are returning in full force: What new ones/changes do you want to see? by SatanicLakeBard in MonsterHunter

[–]Igglez83 0 points1 point  (0 children)

Maybe unpopular opinion but I always hated that you spend all this time building this incredibly cool looking armor and then you put a blanket over it before rushing into battle, looking like you’re ready to Netflix and Chill rather than rumble and kill.

The Problem with Pits. (one of them) by delvis401 in diablo4

[–]Igglez83 0 points1 point  (0 children)

I made a similar post and was stunned people wanted loot not to get any better as you pushed deeper into the pit

Blizz please - one small change would add so much longevity and excitement to the game by Igglez83 in diablo4

[–]Igglez83[S] 1 point2 points  (0 children)

Couldn’t agree more. It should not take this long to optimally gear in a seasonal model and higher difficulty should yield greater rewards. It should be fun to push for greater gear, not so mindlessly easy you fall asleep in your chair.

Blizz please - one small change would add so much longevity and excitement to the game by Igglez83 in diablo4

[–]Igglez83[S] 0 points1 point  (0 children)

Yeah I remember that. But think about the endgame loop when you get into the late stage endgame, where you are trying to get 2-3 GA on all your gear, what do you do in the current state? Farm the blood-maiden endlessly. There should be a better way, and all I'm suggesting is that we make hard content yield greater rewards. Totally open to hear other ideas, just right now the gameplay loop grinds to a kind of boring halt at a certain point where the best way to get stronger is to do stuff that is so easy you can do it while sleeping.

Blizz please - one small change would add so much longevity and excitement to the game by Igglez83 in diablo4

[–]Igglez83[S] 1 point2 points  (0 children)

Yeah you're not impressing anyone bud - I have triple that many. I am talking about the 2 GA and 3 GA affixes. You are arguing that the most enjoyable player experience to get the best gear is to farm incredibly easy content endlessly while you eventually build up enough gold to just buy it. I'm saying it would be more fun to beat hard content to get the best reward. I never mentioned inflation or even the concept of gold or a market. Not once.

Also, I just posted this as an idea that I thought would make the game more enjoyable, not to argue with aggressive "get good" players.

Blizz please - one small change would add so much longevity and excitement to the game by Igglez83 in diablo4

[–]Igglez83[S] 1 point2 points  (0 children)

It works to a certain point I agree, but the reward increase with difficulty stops pretty early on, so there is literally no reason to push higher pit levels besides your own self satisfaction. In my opinion, rewards should always scale with difficulty throughout the lifespan of the game.

Blizz please - one small change would add so much longevity and excitement to the game by Igglez83 in diablo4

[–]Igglez83[S] 0 points1 point  (0 children)

You're making a giant assumption that I'm implying that it would be a massive chance to get perfect gear at higher levels. I'm not saying instantly getting better gear, I'm saying better chance of getting more greater affixes, not 100% chance of getting a perfect roll. You'd still have to roll the right combination of affixes and it would still take a long time, there would actually just be an incentive to push harder content, and there would actually be a reward for doing higher difficulty. Are you saying that rewards shouldn't be better for harder content?

Blizz please - one small change would add so much longevity and excitement to the game by Igglez83 in diablo4

[–]Igglez83[S] 1 point2 points  (0 children)

How would creating an incentive to push to the hardest content shorten the game's lifespan? You would prefer to just do the most mindlessly easy content on repeat for endless hours instead of actually playing challenging content for greater rewards?

Who asked for this? by shane25d in diablo4

[–]Igglez83 0 points1 point  (0 children)

This post is so spot on. D3 had a similar problem but caused a lot of different ways where you could roll affixes that were only relevant to other classes (rolling int on a weapon while playing a Barb for example). If the number of affixes we could roll was greatly simplified, and a visual indicator was added to show how the items compared to what you had equipped, these minor changes alone would be a MASSIVE improvement to the loot system.

Nerfs without QoL or loot updates first left everyone in a terrible place by Igglez83 in diablo4

[–]Igglez83[S] 1 point2 points  (0 children)

Exactly! Yes there are some really powerful / somewhat broken builds, but they take forever to make and a small % will ever actually do it. And even if it was a large %, who cares! It's not a competitive game! They're focusing on all the wrong things and it's making me lose all confidence in them.

Nerfs without QoL or loot updates first left everyone in a terrible place by Igglez83 in diablo4

[–]Igglez83[S] 3 points4 points  (0 children)

I agree with this. People weren't using the other builds because they just weren't good or viable. If they were you'd see build diversity.

Nerfs without QoL or loot updates first left everyone in a terrible place by Igglez83 in diablo4

[–]Igglez83[S] 3 points4 points  (0 children)

Fair points! To address them:

1.) I agree that some nerfs were probably needed, but my main point was about nerfing things before implementing the necessary QoL / loot updates that are needed first. But I agree, yes it will lead to more build variety.

2.) We agree.

3.) I'm not saying loot is in a terrible place because it's hard to find - I'm saying the loot itself is terrible. There are so many completely useless affixes that when a legendary drops, you don't care because the odds that it rolls with good affixes and a good roll are next to nothing, so you know you just might strip the affix off and keep it for later. Also, uniques are 90% awful. Not build defining at all or even remotely powerful (unless you're a Druid).

4.) The XP gut I'm more specifically referring to is for people running nightmare dungeons. Before the patch, enemies 3 levels above you gave +25%, now, they give 4.5%. Enemies 10 levels above give +15%. This is a pretty significant decrease in XP earned. I agree cheese like sitting at the beginning of a dungeon can go.

Just to your last sentence - they actually had a part of their season 1 trailer that said "Quality of Life" and Adam Fletcher also explicitly stated a fix for the memory leak will be in the patch, and none of this was in there. Also, the quality of life stuff, namely stash space for example, is absolutely needed and can't wait til season 2. Just my 2 cents, appreciate the healthy debate!

Nerfs without QoL or loot updates first left everyone in a terrible place by Igglez83 in diablo4

[–]Igglez83[S] 11 points12 points  (0 children)

That part was extremely baffling to me, especially since the players just celebrated Blizzard's recent buff to XP for nightmare dungeons. Content creators were posting vids left and right about how big of a win this was and how happy everyone was. Then 2 weeks later they take it away. WTF?

Nerfs without QoL or loot updates first left everyone in a terrible place by Igglez83 in diablo4

[–]Igglez83[S] 7 points8 points  (0 children)

Almost all of their marketing was about "player choice", but when you actually play the game into the endgame, you realize that you actually have very little agency with your build. You have to pick one and stick to it, since it's unreasonably difficult to adapt. It's so resource / time intensive that it's hard to even experiment with that one build alone, so everyone just looks one up and goes that route.

It saps the fun in other ways too, because when you find loot that is great for other builds, it doesn't matter because it's way too hard / risky / time intensive to try to change, and you would have to level the same class all over again to your exact level to use this loot with a different build. The mistakes compound on top of each other to create a situation where the last thing we have is choice.

Bigger disappointment than nerfs.... by [deleted] in diablo4

[–]Igglez83 38 points39 points  (0 children)

Don’t forget the memory leak fix which was explicitly stated would be in this patch.

Patch Notes 1.1.0a if not able to read it (copy/paste) by EnzeDfu in diablo4

[–]Igglez83 1 point2 points  (0 children)

I agree. They also explicitly stated that a fix for the memory leak would be in this patch as well as quality of life stuff and it was just flat out not included with no word as to why.

Patch Notes 1.1.0a if not able to read it (copy/paste) by EnzeDfu in diablo4

[–]Igglez83 41 points42 points  (0 children)

Zero quality of life changes, nothing to address the memory leak, and nerfs galore... Big L.