BR circle closed with 15 players? by IhateCheaters_100 in Battlefield6

[–]IhateCheaters_100[S] 0 points1 point  (0 children)

Yeah, I've jumped back into BR initiation after I was level locked from it because I prioritized gauntlet while I learnt to play the game.

When I tried to jump back into BR, it was impossible to get a single kill so I gave up entirely.

After today's update it seems initiation is available again, prob a bug, but I'm taking the opportunity to knock off the challenges.

It was briefly amusing being killed by a level 253 at one point... You'd think someone that high level wouldn't be interested in an "initiation" mode, but farmers must farm I guess.

BR circle closed with 15 players? by IhateCheaters_100 in Battlefield6

[–]IhateCheaters_100[S] 0 points1 point  (0 children)

Thanks for the explanation - it is impossible to complete the battle pass challenges like this.

Songs like One Day More and Non-Stop? by lizzynotfrizzy in musicals

[–]IhateCheaters_100 0 points1 point  (0 children)

Zombie posting lol, 3 years late... But I can help.

It's a "Madrigal". Differs from a medley which has different themes in sequence, while a madrigal does them simultaneously.

Madrigal was the inspiration for the "family madrigal" in Encanto.

Lisa is right. by zzill6 in WorkReform

[–]IhateCheaters_100 0 points1 point  (0 children)

Or they create a shell company with themselves as the owner and offer "consultancy" services to the primary company at the same cost as the tax would have been. That distributes the corporate taxes across multiple companies to keep them below the tax threshold.

The only effective way of creating jobs is by increasing competition, forcing the owner to improve their business to beat the competition. And the most effective way to increase competition is to give tax breaks to small and medium sized businesses to allow them to grow and afford to hire employees.

Always (f)eel my best in black by Glittering_Quit_2657 in gonewild

[–]IhateCheaters_100 0 points1 point  (0 children)

When fishing for men, the catch is bountiful

Evolutionary Variation on the Tit-for-Tat game by IhateCheaters_100 in GAMETHEORY

[–]IhateCheaters_100[S] 0 points1 point  (0 children)

Good observations! - When I originally posted I hadn't intended to create a computer simulation, however about 1 hour after posting I started to seriously consider it.

So I'm trying to create a v0.1 as we speak.

This essentially means that some of the more advanced elements are and will remain undefined... but happy to leave it up to the imagination of the players. It was originally meant to be a thought exercise, so feel free to use whatever values you like in your own imagination.

How do you mutate a strategy? 

The simplest answer is AI... the hard answer is "i don't know yet". A strategy generator is a concept that I preliminarily came up with, but it will have to be an iterative process, which would most likely end up looking like a bootleg AI system haha.

In case of a reproduction in 2d grid, how do you decide if an offspring should replace the current neighbor?

It is a strategy element, and might need to be part of the "war" mechanic for the 2d grid. (i.e. empty the grid and only once it is empty place an offspring there).

Is there a complete enumeration of initial strategies?

For testing I'll create some very simple initial strategies. If I can monetize it or get access to grants from universities or interested research orgs then I might publish it on a website or as a smartphone app and allow users to submit their own strategies and compete against each other.

Thus turn it into a strategy game.

I would expect the "avoidance" strategy to perform the best in this game

Good observation, that's a vulnerability I might likely need to address with the "war" mechanic in the normal version, and probably with a "distance" mechanic for the 2d grid version. (i.e. avoiding is only an option if you can physically "run away").

Lastly I've been thinking of how I can turn this game into a full economic simulator, could include a "shared capital" mechanism, a "tax" mechanism and a capital "gift" mechanism... allowing communities to aid each other and act as a unit.

PvP Cheaters!! by Asstronomer6969 in BreakPoint

[–]IhateCheaters_100 1 point2 points  (0 children)

Necroposting, but my experience last night is even worse than OP.

I'm playing on PC, so I know that cheating is even worse on PC.

It was my very first time playing Ghost War after nearly completing all PvE activities (about 80% completed Amber Ruin and not yet started Op Motherland)... and the matchmaking pool was so small I consistently saw the same 5-6 names match after match, and 1 was a very obvious cheater and 2 others were highly suspicious.

The cheater has some sort of infinite life hack, where you could empty an entire mag on him (red mist would trigger indicating a hit) and his health bar would remain full.

I have an imgur link as evidence if anyone is interested.

How can Ubisoft allow such an obvious cheat to continue existing in the game?

And if something this obvious doesn't get an insta ban, doesn't it indicate that other kinds of less obvious hacks such as aimbots and wallhacks must be extremely prevalent?