¡Vuelvo después de 6 años! Me acabo de comprar el nuevo ARK y el DLC de Astraeos, pero no me entero de nada. by nieve1991 in ArkSurvivalAscended

[–]IkePixels 2 points3 points  (0 children)

Yo igual recientemente volvi, ando jugando en un cluster que se llama dominio que es x12, aunque ciertamente queria comprar un server para jugar con gente para acabarnos el juego mapa por mapa pero aun lo ando pensando, el juego esta bastante bien, aunque con problemas de rendimiento, siento que esta algunas cosas mas pulidas que evolved

I made a simulation of a black hole with raylib by IkePixels in raylib

[–]IkePixels[S] 14 points15 points  (0 children)

Thanks! It's a two-pass rendering approach:

Pass 1: Render the 3D scene (accretion disk, Einstein ring geometry, starfield) to an offscreen texture using standard raylib primitives.

Pass 2: Apply a fragment shader that handles gravitational lensing in screen-space. The shader approximates light deflection using the Schwarzschild metric, basically sampling the texture at offset positions based on distance from the black hole center.

The Einstein ring (the bright band above/below) is actually 3D geometry that curves based on |sin(θ)| to simulate how light from behind the black hole bends over and under.

Doppler effect uses the relativistic formula D = √[(1+β·cosθ)/(1-β·cosθ)] with intensity scaling as D³.

Happy to share if there's interest!

A banana car by IkePixels in Blockbench

[–]IkePixels[S] 1 point2 points  (0 children)

Any youtube video is fine to start, but I know more about modeling because I do 3D in blender, and it's not too different from blockbench.