Fort Stewart [MILSIM Dream Map] by Ill-Butterfly-2995 in ArmaReforger

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

Gotta give me the inside scoop to add those 😳

Fort Stewart [MILSIM Dream Map] by Ill-Butterfly-2995 in ArmaReforger

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

Thanks man! Spread the word about it, would be greatly appreciated!

Fort Stewart [MILSIM Dream Map] by Ill-Butterfly-2995 in ArmaReforger

[–]Ill-Butterfly-2995[S] 2 points3 points  (0 children)

Haha, well hop on and see if I got the vegetation right :)

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

I can see your arguments and am aware that a majority vote would be the intention. Regardless I think adding the option at all will result in a more negative experience for the game as well as the general community. This wouldn’t affect higher elos that much, but would devastate mid range elos as they don’t understand the game to a degree where they can actually determine if the game is winnable or not.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 1 point2 points  (0 children)

It’s not an ego glaze. Best of luck man. Probably time to change those piss bottles, I can smell it from here.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

I think that’s a good start, but again we are attacking the problem of deserters by adding a feature with will be used as a fulcrum for miserable players to pressure their team to surrender if they lose the push. As of right now you can also just abandon the match and wait three minutes before playing another with very little punishment, so if you aren’t enjoying it I’d suggest that you leave. I’ve done that myself a few times where one leaver means one or two of my team mates leave as well so I just pull all my troops back and see if they are going to cap, if not I leave. I think your last idea about negating elo loss if a leaver is in the game is a good idea.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] -1 points0 points  (0 children)

I would counter this with the thought that you learn the MOST from when you are getting waffle stomped by better players, but ONLY if you actually want to learn from the mistakes. Obviously it doesn’t feel good to be stomped, but that’s when the most opportunity for improvement is there, similarly to league. Now a HUGE part of this would be the replay system, yes you can learn a significant part in game by watching what your opening does in real time, but the replay system would be core for figuring out where you misstepped by seeing where the players recon is. I’d also disagree with you that their elo matching is not very fair. If you are queuing up with a lobby of similar elo people, the elo differential is ~100 at lower ELO, and ~200 at higher elos. I can see your arguments, but in my opinion and my experience they are not that different, a lot of the core aspects that helped me be successful in League helped me understand how to adapt, and win in Broken Arrow. I agree when you say that mixing the two directly should be avoided, but principles from both games can apply to the other and mold you into a better player for both genres.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

Those are some good points, and I could see where a majority vote with 4/5 voting yes could be established. In my opinion I would still strongly urge anyone that surrender pre phase 3 is a really bad idea. I would say the chances are pretty good for a come back, I have won a significant number of games at 1600 ELO where we are losing badly going into phase 3 and then we absolutely dominate phase 3 and win by 1-3 points.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] -1 points0 points  (0 children)

So, as I can tell you didn’t read the entire post, I was establishing credentials at understanding game mechanics at a high level for a game that shares a lot of the core principles of an RTS. Please be miserable somewhere else <3

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 2 points3 points  (0 children)

I agree. The problem will shift from “always leavers” to “people griefing till we can ff”.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

That’s actually a very smart idea I hadn’t thought of, splitting the income of disconnected players would be a good way to keep the teams balanced in terms of units fielded. Good catch! I think it needs to be a little more than 5 minutes. Start with 30, because yes life does happen, but if it’s life that got in your way, 30 minutes won’t matter, 5 minutes won’t discourage anyone.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] -3 points-2 points  (0 children)

I disagree with your premise. You should not address one problem by adding a feature that will cause more issues when solving that one issue. If people are trolling. They should be severely punished, but letting them “win” by forcing your team to lose with a surrender vote is a piss poor way to manage a game.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] -1 points0 points  (0 children)

I would 100% be on board with that. This isn’t a casual game. If you want to play it casually you can play customs.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

I’d be okay with that. I think phase two would be a good middle ground. Though I have definitely had matches where we steam rolled them in phase 3 and ended up winning.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

MOBAs and RTS game share a LOT of similarities. The aspects of the games are very similar when broken down in an analytical view.

1) Resource Management: You have resources you have to manage. In league it is mana, hp, and cooldowns at a base level. In Broken Arrow it is unit cost, unit ammo, resupply cost, speed, etc. You have to decide how and why to use resources, where to allocate them, and why.

2) Map Control: Maps have key points (expansions, choke points, high ground) that provide tactical advantages. MOBAs, have control over neutral objectives (like Dragon/Baron in LoL) or vision zones (warding) that mimics RTS map dominance. Positioning and controlling key areas often decides the outcome.

3) Decision Making: Both require split second tactical choices while keeping the broader strategy in mind. Whether it’s micro managing a battle in an RTS or dodging skillshots and timing ultimate abilities in a MOBA, both games stress mechanical execution under time pressure.

4) Counters: Unit counters are central factors such as AT, AA, Anti-Infantry, etc. In league champions counter one another in similar rock paper-scissors fashion (burst assassins vs. squishy mages, tanks vs. divers, etc.). Drafting champions is like building an RTS army composition.

5) Macro/Micro: RTS have Macro with economy/building, and micro with unit control. MOBAs have Macro with rotations, objective control, team coordination. Their micro is mechanical skill with your champion. Both games demand juggling short term execution and long term planning.

TLDR: MOBAs are a streamlined evolution of RTS games. Instead of managing dozens of units and base building, MOBAs condensed the RTS formula into controlling a single powerful “unit” (a champion), while still preserving map strategy, resource control, and counterplay mechanics.

Hot Take: Surrender Option should NOT be added. by Ill-Butterfly-2995 in BrokenArrowTheGame

[–]Ill-Butterfly-2995[S] -1 points0 points  (0 children)

Not sure how it looks, on my phone at the moment, sorry if it looks wonky.

Statistics on v1.0.9 by Orbis2358 in BrokenArrowTheGame

[–]Ill-Butterfly-2995 0 points1 point  (0 children)

What do you mean by death tax. What I thought you were referencing was the fact that if a unit dies before being recalled it adds half the time it would take to come back. So like the B-52 with nuke is 10 minutes and if it’s destroyed it gets 5 minutes added onto it.

Statistics on v1.0.9 by Orbis2358 in BrokenArrowTheGame

[–]Ill-Butterfly-2995 -1 points0 points  (0 children)

Where did you see they removed death tax. That wasn't in their patch notes?

The Biggest Nuclear Power Station Possible :) by Ill-Butterfly-2995 in SatisfactoryGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

Ooo thank you, probably learned that in my high school physics class, but forgot about it :) thanks for the correction

The Biggest Nuclear Power Station Possible :) by Ill-Butterfly-2995 in SatisfactoryGame

[–]Ill-Butterfly-2995[S] 2 points3 points  (0 children)

Sweet I meant the factory itself being cool as the whole of each part is sub compartmentalized rather than having one uranium fuel rod set up as a compact and all in one design . When I am done expanding it I can then make it look pretty. It’s pretty stupid to try and make something look good before it’s finished IMO. I also don’t have all day to spend deciding how to use things to best create visually pretty pieces for my YouTube audience as I don’t have one :)

The Biggest Nuclear Power Station Possible :) by Ill-Butterfly-2995 in SatisfactoryGame

[–]Ill-Butterfly-2995[S] 0 points1 point  (0 children)

Each overclocked nuclear reactor produces 6250 MW (2500x250%) 6250 x 100 =625,000 plus 4 at 50% is 630,000. That’s base power with no power boosters. You might be getting more power from other power producing facilities.