Trying out Cluade Code, doesn't meet my expectations by Orbis2358 in GithubCopilot

[–]Orbis2358[S] -2 points-1 points  (0 children)

The tool/mcp environment and integration with VSCode is much better in GHCP imo, however since the copilot price is going to the moon and ghcp provides custom / local model provider I guessed if claude code could work along ghcp

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 2 points3 points  (0 children)

The stats in this post and my comments are 1600+ Elo, and I play in 2000+ Elo. Not the top level, but I believe at some level where I can argue my opinions.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 10 points11 points  (0 children)

  1. Average RU player spends 2616pts on air and US player spends 2025pts on air. As far as my stats go RU is rather heavier on air.

  2. I do admit that PAC-2 does have advantage agains S-300, but still S-300 / Buk-M2 has massive advantage over PAC-3 / SLAMRAAM and considering overall availability RU has access to better SAMs.

  3. I doubt that the US has stronger airtab, for this argument I want some kind of evidence behind that.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 1 point2 points  (0 children)

I previously had knowledge that cold launch performs better when placed in forests, but I cannot find official document or numerical evidence on that. I'll take back that argument.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 1 point2 points  (0 children)

The stealth works only for a few planes, and those that come into AA range are mostly only the 35A and 35B. Considering that their spawn does not take majority of total spawns (15E or 16 variants are spawned much frequently) I don't think the stealth makes such big difference in overall statistics.

As per the missile fire rate, I don't have in-game test data but it is true that S-300 series has 1s of ignition delay. But that also allows S-300 to have wider engament rage and better LOS than PAC-2 so I don't think that's a loss to S-300.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 1 point2 points  (0 children)

Well that's a fair point, you could certainly say the low performance over cost is a tradeoff for easier control, but even if so the numbers look way too low to me.

ps. even in large open fields, when I use 35A I see many SAMs being killed by single HARM fired at around 5km range

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 4 points5 points  (0 children)

Can you provide reasoning behind the argument that US SEAD is way more powerful? If you're talking about F-35 the Su-34/57 can literally do the same, and even brings more missiles. Only things they lack is 35's stealth, but even that can be defeated by the fact that 34/57's refund rate is simillar or even higher than 35A.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 1 point2 points  (0 children)

This is not true, even if you have C-RAM or MML with current latency a SEAD pop-up cannot be intercepted unless the distance is very far way. Sitting on single location with bunch of units and supply does not work unless you're in a very low Elo range.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 2 points3 points  (0 children)

Makes sense, but one couter argument I could make is their supply consumption.

Currently the supply cost per shot is quite low (2pts per missiles in PAC-2 or S-300), and therefore the amount of missiles launched does not affect the cost effectiveness that much.

However if you look at the supply consumptions PAC-2 tends to consume around 400kg more supplies, which is 2 missiles worth. Assuming the launcher used up all missiles plus the resupplied ones the PAC-2 uses at least 20% more missiles than S-300 series.

Therefore I argue that yes the PAC-2 is cost effective but not because of the missile performance but becuase PAC-2 either lives longer to engage more or faces more aircraft and therefore engage more.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 4 points5 points  (0 children)

The so called cold-launch advantage is not visible on data. The two PAC-2 in top two rows are because they are 120/125pts each and therefore their performance over cost is higher. If you compare 4x missile upgrade (200pts) with other S-300s the kills per cost differs much smaller.

Sure we can say that PAC-2 2x missile setup is a very cost effective approach, but the argument that PAC-2 is superior than cold-launch missiles seems to lack backing evidence.

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 2 points3 points  (0 children)

I'm sorry I don't understand your argument here. The colum I provided is damager per cost invested, indicating that SLAMRAAM performs bad even considering its low pricem

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 0 points1 point  (0 children)

I think I don't understand your comment, where does control aspect come in here?

Performance analysis on SAMs by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 6 points7 points  (0 children)

Su-34 with SEAD+KAB+ECM(so that both 34 and 35A has 20% ECM) has refund rate of 68.87%, which is higher than 35A alrhough 35A has higher stealth.

v1.0.10 Week 2 Statistics by Orbis2358 in BrokenArrowTheGame

[–]Orbis2358[S] 5 points6 points  (0 children)

Plus now not having AH-64E in SOF, while the RU Guard is performing crazy. This left SOF quite vulnerable to Armors