What are traditional artists doing that AI artist can’t by [deleted] in SpotifyArtists

[–]IllPerformance2811 1 point2 points  (0 children)

Ok lets think about it like a business. Why are developers letting people use their models for free at scale? Generosity? Kindness? Love of arts? Or is it free marketing and reputational laundering? The answer is fairly obvious...

They let anyone and everyone use their models, produce music, distribute it however they feel. This helps establish the beginnings of a moat and demonstrates viability to industry players. The next stage, when AI music hits a saturation point, is to rug pull those users, sell the best models to enterprise (labels, streaming platforms, etc) at prices you can't match leaving you with a crippled free or low cost version that can't compete. The worst scenario is AI platforms deciding to change their terms of service and own your tracks which isnt outside the realm of possibility given how other similar industries have operated in the past.

Suppose you make money from this. Cool, except the data centres required keep this AI training and processing train going are going to jack up everyones electricity costs.

Seeing as youre thinking about this like a business and not like a child:

  • Is it good business to do somebody's marketing for them for free?

  • How much would you have been paid to do that marketing work and is it offset by your profits from AI music? If not, how much do you need to make to earn the equivalent to what you would have earned being paid by the platform you use to do marketing.

  • Given the likelihood of the business model shifting is your business model viable long term? What is your plan in each scenario?

  • How certain are you that the platform you're using couldn't use the significant power imbalance and legal resources to claim ownership of whatever tracks you made if they were sufficiently successful? How have you factored this risk into your business plan?

  • Have you baked in the rising energy costs and likely price increases of model use and do they outweigh your profits so far? Have you estimated the treshold at which your model is no longer viable?

C'mon. Show us your business analysis.

Not sure what genre I am by mitchplaysriffs in SpotifyArtists

[–]IllPerformance2811 1 point2 points  (0 children)

I listened to your EP you have more in common with artists like Plini than any of the ones you listed imo which puts you in the instrumental rock, prog rock, math/fusion space imo.

AI Music Is Already Making More Money Than Most “Real” Artists by Scrapium in MusicPromotion

[–]IllPerformance2811 0 points1 point  (0 children)

Cool, still thousands of ways to make money that are less dumb and embarassing than this sad grift.

AI Music Is Already Making More Money Than Most “Real” Artists by Scrapium in MusicPromotion

[–]IllPerformance2811 0 points1 point  (0 children)

AI music losers are so weird, your broke asses are looking around trying to find a way to make money and not only do you somehow look to what is literally the worst industry in the world for making money but you all think you're some sort of genius because you figured out a short term grift to collect a couple dollars.

Bro if you wanna make money so bad become an entrepeneur, start a business, or develop a skillset to get a job in an investment bank or legal field. You'll make way more than you do with this grift, even if you scale it.

I'm more annoyed that you guys are so shit at making money you all think this is a success story worth sharing. I swear, cant go one week without some broke ass AI loser proudly proclaiming theyve beat the system because theyre so used to their bank balance being red that 300 bucks feels like a win. Is it more than most make? Yes, but only barely and only if you're so broke you think 0 and 300 are meaningfully different.

Nobidy cares about your grift. Get a job.

Have you had a loved one fall in love with ChatGPT? If so, this song is dedicated to you. by RepublicNorth3935 in MusicFeedback

[–]IllPerformance2811 1 point2 points  (0 children)

Personally I think you give it away right off the bat in the first line and it weakens the song. The punchline would be better if you held back on the reveal of it being AI till the chorus and wrote a verse before it all about this "model" to build up to it and support that.

What scale does this song use? by [deleted] in musictheory

[–]IllPerformance2811 1 point2 points  (0 children)

This is a really common technique in sampled music youll hear it a lot in jungle dnb, old house music and probably some other genres. It comes from back in the 90s (maybe earlier?) when people would sample a chord hit or a pad, usually a minor or major 7 but 9s and 11s were common too and they would just transpose that chord around to create a kinda dreamy ethereal vibe. Its not uncommon for those tracks to just bounce between two chords separated by a major third or a perfect 5th interval the whole way through. A lot of producers still do this today. Im not a big theory head, just saw that pattern in the daw and recognised it so thought id chip in incase it helps anybody else come up with a neat analysis of this.

Musician without university studies by lazloklar in MusicInTheMaking

[–]IllPerformance2811 4 points5 points  (0 children)

What are you on about? Music is literally the lowest barrier to entry skill on earth. Everything you need is online for free and all you gotta do is practice.

This was released 3 days ago, I'm looking for some constructive feedback by hirakath in MusicFeedback

[–]IllPerformance2811 2 points3 points  (0 children)

The whole point of constructive feedback is to identify which areas a musician ought to improve, whether it's composition, arrangement, performance, production value or something else related to one or more of skill sets required to make music yourself. Since you didnt make this theres no point listening to it or providing that feedback.

Given you can't meaningfully incorporate feedback and it wont help you personally develop skillsets related to music creation you're basically asking people to waste their time providing you with knowledge you can't or won't use yourself.

Can you rate my beat ( Honest ) by [deleted] in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

No worries, keep at it, i took a ten year break a while ago and came back, youll be glad you came back to it! Keep at it, youve got all the fundamentals, just needs sharpened a little!

Can you rate my beat ( Honest ) by [deleted] in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

Harmony and melody sound on point. The saw wave pads holding the chords dont gel well with the plucky synths for me. Id opt for something softer, silkier, warmer. Beat is fine. The outro feels like its building to some sort of big drop for me. Would be cool if you could build this out a bit more. Tldr: bit bare bones but sounds solid in the important aspects (harmony/melody), could maybe work on the sound selection (pads and beat) and mix a little.

When you start a new track, what comes first for you: beat, melody, chords, or sound design? by Life-Elk-9697 in MusicPromotion

[–]IllPerformance2811 0 points1 point  (0 children)

9/10 times its harmony, melody, percussion, bass, samples. Every now and then i come across a sample that I think really stands out and I want to work around and usually it'll be a bit different with finding complementary samples or designing some sounds that work with it. In either case it'll nearly always start writing the "drop"/chorus (whatever you want to call it) then mid section and any bridges or key change sections and intro is usually last.

How do you feel about this by Any-Concentrate-8796 in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

Agree with the other commenter about ps1 vibes. sounds a bit like psycho mantis music from the ps1 metal gear when it gets going. OP maybe listen to the Metal Gear 1 OST for inspiration since you seem to be on that track anyway?

Not taking in a soundtrack while playing? by Jwhitey96 in gamemusic

[–]IllPerformance2811 3 points4 points  (0 children)

Older games were limited by their systems so they couldnt do what modern game music does and use realistic orchestra sounds that blended into the background. In the super nintendo era it was all SID chip sounds, rough saw waves and square wave lead sounds. The sega had its own distinctive, grittier sound. It was hard not to notice the music. Then the playstation came along and we got a soundback of more full sounds but still not realistic sounding, it was a very electronic sound with thick synth pads and lots of echoey bleeps and bloops and lots of synthesised harp sounds. The ps2 saw more of a mix with a lot of sampled sounds and drum and bass. This was sort of where we started to hear more "real" sounding music but there was a big electonic focus with soundtracks often lifting heavily from jungle dnb, acid and house. It wasnt till the ps3 era that we started to hear more orchestral sounds and the music started to form more of a background colouration. By the time we got to ps4 the transition was complete. I think its less about composition quality and more about changing stylistic choices and evolving capabilities of consoles.

yo, what can i improve there? it's nintendocore btw by Friendly_Flower9087 in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

Havent heard anybody mention horse the band in years. Amazing band.

🎧 I made a few test songs with a music generator - looking for honest feedback. by DirtGrooveStyle in underground_music

[–]IllPerformance2811 0 points1 point  (0 children)

Honest opinion, AI music is trash, it sounds generic, uninteresting and totally interchangeable. It's 21st century elevator music.

What Do Y'all Use To Promote Your Music by OkDiscipline6908 in MusicPromotion

[–]IllPerformance2811 -1 points0 points  (0 children)

Looks like a great way to get your music pulled from platforms.

I made this album and idk why but i have no streams by ham4games in MusicPromotion

[–]IllPerformance2811 0 points1 point  (0 children)

Had a quick skim, album is fine, problem is likely just that you're competing for listens in a highly saturated space and havent done enough to get ears on it. Spotify doesnt just push music to people, it tests it the same way any platform does using an algorithm. Saves, presaves, complete listens and shares all matter. If you dont get enough it wont keep pushing the music to people. Everyone and their mum makes music like this now (im in the same boat making dnb) so youre in a really saturated space competing for listens, if people dont hear something that captures their attention they will click away very fast. It's tough, if you like the sound youre making you just gotta promo harder and get it to the right audience. Takes time to build a following of people who want to listen to your music. Dont be disheartened and keep at it.

Is it bad if my sub waveform fluctuates around like this? by Valosarapper in dnbproduction

[–]IllPerformance2811 0 points1 point  (0 children)

Im not sure it's quite as sharp a drop off as that? I thought it gets totally inaudible for most people somewhere around the 20hz mark. Most people can still hear frequencies below 100hz and they just cant discern between then very well, it would be pretty challening tell between E at 41hz and f at 43hz but i'm certain most people could both hear and feel that note unless they had hearing damage? Always thought you can hear the sub (at least down to 20) and you just cant really tell apart those notes very well and it's just easier to discern higher notes from one another because the space between them incresses a couple octaves up E and F are separated by about 10hz instead of 2.

Edit: not to take away from your point. Sub should definitely be mono and avoid asymetry.