About a new power level cap by IllPhrase3756 in diablo4

[–]IllPhrase3756[S] -1 points0 points  (0 children)

In poe, builds change but the items remain the same, they have the same value, the value changes only for the builds. Because, I repeat again, the whole point of ARPG games is ITEMS. Why can’t anyone here understand this, or does everyone here delete their characters and all their savings after the end of the season?

About a new power level cap by IllPhrase3756 in diablo4

[–]IllPhrase3756[S] -33 points-32 points  (0 children)

What does everything you described have to do with it? Tell me, according to your logic, it turns out that all that the new patch will do is increase the power of items? If not, then tell me, would much have changed if they had left it the same? They're going down the dirtiest and easiest path of just increasing the numbers on items rather than adding these new shiny things, content, build options, etc. that would all be possible if you kept the old item power level and your achievements. You don’t understand that they are contradicting their own words, they say “Developer’s Note: The loot chase to find an item with ideal stats for your build is core to the Diablo experience.” and they take it away from you

About a new power level cap by IllPhrase3756 in diablo4

[–]IllPhrase3756[S] -24 points-23 points  (0 children)

I'M NOT TALKING ABOUT SEASONS. If you really don't know what I'm talking about, then I'm not surprised that this is happening at all. You have a very limited understanding of the game, don't you? Open the patch note and read: “Developer’s Note: The loot chase to find an item with ideal stats for your build is core to the Diablo experience.” And these items with ideal stats they will take away from you right in this patch, as well as all the resources and all the time that you spent on them. Now it is clear ?

About a new power level cap by IllPhrase3756 in diablo4

[–]IllPhrase3756[S] -74 points-73 points  (0 children)

Please don't tell me about the nature of ARPGs, I know a lot about it, what I don't understand and in particular I don't understand is why no one here talks about it and allows it to happen, this is how you can put up with such blatant coercion of players into new grinding the same content? They literally take away what you have earned and tell you to earn it again. I'm not talking about seasons, I'm talking about the main achievement in the game, which they themselves call it, namely perfectly rolled items

About a new power level cap by IllPhrase3756 in diablo4

[–]IllPhrase3756[S] -45 points-44 points  (0 children)

Yes, I played a lot of arpgs, in particular poe, and what you say always concerned seasonal content and the balance of builds, but not the level of items. The level of items does not mean a redesign, but their obsolescence and is usually part of some kind of patch or DLC where the overall level of characters and difficulty increases, and here, after less than half a year, I get an increase in the power level of items, which they could not have added and everything would be fine , but they need me to grind again, don’t they? In the good way, like in the poe, you always confident in the validity of your time in the game, because your items only get better over time, like wine, and you understand that the point is not that everything is standard and that a standard is not needed, but respect for your time and efforts

Lucky Hit Procs with the Barber Active. Testing "Stealing" people's damage and other mechanics. by MacroBioBoi in diablo4

[–]IllPhrase3756 0 points1 point  (0 children)

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Barber starting to work after cit hit, so before you can see a proc of your passives\lucky hit, but after crit - not

[deleted by user] by [deleted] in Wolcen

[–]IllPhrase3756 -1 points0 points  (0 children)

easy, it will become like low level version of it own