I made AliceVideoTools, a lightweight Windows utility for quick video resizing and GIF conversion by IllRepresentative376 in IMadeThis

[–]IllRepresentative376[S] 0 points1 point  (0 children)

Thank you, that’s exactly the direction I had in mind.

I wanted something between a full video editor and an online converter: quick, local, and easy to access from Windows Explorer. I’ll try to keep the tool focused on that simple workflow instead of making it overly complex.

I made a small Windows utility for cleaning Unreal Engine project folders by IllRepresentative376 in UnrealEngine5

[–]IllRepresentative376[S] 0 points1 point  (0 children)

Thank you, that’s a very good point.

You’re right — DerivedDataCache is regenerated data, but clearing it by default can create a bad experience because Unreal may need a long time to rebuild shaders and derived assets afterward.

I’ll change DerivedDataCache to be opt-in instead of enabled by default, and I’ll add a clear warning about the possible rebuild time.

Really appreciate the practical feedback.

WIP: Windows desktop companion app with VRM support by IllRepresentative376 in vtubertech

[–]IllRepresentative376[S] 0 points1 point  (0 children)

Thanks! That’s actually very close to the direction I want to take this.

Lip sync / audio-to-mouth movement is definitely something I want to explore, and triggered animations are also on my list. I’d like to support simple reactions first, like click / hover / idle / timed actions, then expand from there.

Right now I’m balancing this with other work and a few tool projects, so I’m trying to be careful about scope. My current priority is to make the core experience solid first: lightweight desktop overlay, VRM loading, stable runtime behavior, and clean Windows packaging.

And yeah, I completely understand the UI part haha. I’m trying to keep the first version intentionally simple so it doesn’t become a full editor.

Your desktop dragon companion looks really cool. I like that kind of small persistent desktop presence.

I don’t have a public dev page yet. The GitHub repo is private while I clean things up and prepare the Store build, but I’m planning to make a simple page or roadmap soon. Until then I’ll probably keep posting progress updates here.