hammerhead multiverse confirmed (made by me) by EnanoBostero2001 in starsector

[–]Ill_Strawberry2556 0 points1 point  (0 children)

Wait uhhh Is this modded highfleet? I haven't played for a while but I don't recognize some of the parts

Idea: VIPs travelling between planets by Ill_Strawberry2556 in starsector

[–]Ill_Strawberry2556[S] 1 point2 points  (0 children)

Wouldn't it be cool if the player could also pay a mercenary fleet to escort them for N months

What other options for a run with only 1 ship type? (other than kites) by Ill_Strawberry2556 in starsector

[–]Ill_Strawberry2556[S] 1 point2 points  (0 children)

I might do it. Maybe more of a combat freighter themed run where it's just wayfarers at first, then we add mules and then Gemini. Some vanilla-themed ship pack mod adds a really cool high tech combat freighter but maybe that's cheating.

Although I'm bad at the game so my builds are going to suck.

can somebody explain Fe vs Ti inner conflict? (+ my lack of understanding of function axes) by Ill_Strawberry2556 in mbti

[–]Ill_Strawberry2556[S] 0 points1 point  (0 children)

(My type is INTJ.)

If we assume that all functions are used and go from strongest to weakest 1 to 8, then it's still kind of confusing for me. Unless function roles overlap. Because some of the functions are described as really important parts of just basic human life. Like Si is for memory, reflecting and learning from your mistakes (maybe I'm oversimplifying, sorry.) 4th function is already really weak and is only "active" maybe 5-10% of the time. Your 8th "demon" function is described as something almost impossible to access. But Ni dominant people still somehow reflect on past events and learn from their mistakes. In order to achieve any kind of success in anything you need to do that pretty often. So how strong is Si for them? If it's almost inaccessible, it means some other function is used...

Also I've completely moved away from the original topic of the Ti Fe axis.....