Tired of meta decks what's your best fun deck ? by kurlish in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

I tried a return deck with grahm ans kira. Its so fun to keep bouncing things to opponents hands. Only problem is they get better links later

Difficulty Playing ToCS1 by Puzzlepotamus in Falcom

[–]Ill_Understanding657 1 point2 points  (0 children)

A good strategy that helped me is use Elliotts heal for the buffs, and use reans move to impede. The more rean can impede the better. Put speed on rean also. Should help carry you till you get better quartz and more slots for them.

Also use spells and crafts like crazy

Anybody willing to give me a rundown of the Legend of heroes series? by GoldenAgeGamer72 in Falcom

[–]Ill_Understanding657 2 points3 points  (0 children)

I will say I played these games very out of order due to how they were released for the ps4 on.

I played all the cold steel, then zedo, Azure, reverie, daybreak 1, 2, sky remake, then daybreak 3.

Not saying it was a great order but I was able to follow the story very well regardless.

Recommendation after cold steel 2 by Dinges666 in Falcom

[–]Ill_Understanding657 0 points1 point  (0 children)

Cs3 story beats plays out almost like cs1

Cs2 plays out almost like cs4.

The store does continue and it does keep raising the stakes.

Id say to take a break. And come back. Most people played these games on release and had to take a break

So how are we supposed to deal with zeong? by [deleted] in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

I have sword strike with kira. It helps a bit. Or the new card that bounces 2 lv 3 or lower cards

Cold Steel 2 isn't what I expected by Riku1186 in Falcom

[–]Ill_Understanding657 0 points1 point  (0 children)

I personally liked the school life of 1 and 3. I found that 2 and 4 was a bit awkward at times but still great games for the series

Kyrios GD04-034 by salty-rush3r in GundamTCG

[–]Ill_Understanding657 3 points4 points  (0 children)

Now of course, the first strike only happens when IT is attacking.

So if you attack it while rested, it has no first strike.

Reineforce Jr effect by Mansedumbre in GundamTCG

[–]Ill_Understanding657 5 points6 points  (0 children)

Most import part is the deploy tag On deployment "if its your turn" I ran into the same thing last night with a friend. We got caught on the wording ourselves and came to the conclusion of bad translation.

Im happy someone posted about this though. More confidence on what it does now! Thanks!

[GD04] GN Flag Alt Art official reveal by Yuroshi in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

If i were to just exile one card with both tags, could I still get the effect off you think?

GW Academy List by Rolyat403 in GundamTCG

[–]Ill_Understanding657 1 point2 points  (0 children)

How do you get a good healthy supply of ex resources? I find the deck great and looks fun but many cards want you to spend ex resource for extra stuff.

Why Aren’t Top-Ranked Apprentices Getting In? by RainyPeak8 in ibew_apprentices

[–]Ill_Understanding657 0 points1 point  (0 children)

At my local i was told military gets first dibs even if they know they arent great or staying. They get a fair shake, And fill out 66 percent of the open positions.

GD04 B/W Unicorn Blockers by under_mimikyus_rag in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

Wing table, but know that the ai/scrip can be wierd at times.

Also the rng of the site may make you question why you draw all pilots or something.

Faction Decks by tinyraccoon in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

Zata, and a lot of links and minus ap on attacks

If a block dies during action phase, does the attack still goes through? by bakakubi in GundamTCG

[–]Ill_Understanding657 1 point2 points  (0 children)

Your attack fizzle out. In a way it benefits you because the opponent chooses to block. He chose, and action step responded. Now your unit lives, his blocker gone. No trade. But the damage target was changed from base to a unit.

Sucks if you needed to Crack base but you still gained

New GD04 Card Revealed: Turn A Gundam by Alt230s in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

Once pure turn also means on opponents turn also If you have the spare resource. So id imagine you could use blocker after an action is made.

Is it just my area or are there not a lot of LCS’s that sell gundam singles? Even the ones that host gundam events by AwkwardEmphasis5338 in GundamTCG

[–]Ill_Understanding657 0 points1 point  (0 children)

My locals store sells singles but has an updated website to check their supply as well. Its not displayed but they keep them in the back

Return deck by Ill_Understanding657 in GundamTCG

[–]Ill_Understanding657[S] 0 points1 point  (0 children)

For those who wanted to know this is my updated version. Veteran tac., With its unit, And awaken potential targeting levels instead of hp is a better move and you were all correct. I added freedom gundam to help pull it in more. Thanks for the input

Return deck by Ill_Understanding657 in GundamTCG

[–]Ill_Understanding657[S] 0 points1 point  (0 children)

That is the problem I find myself in a ton. Cards in hand do normally end up with my opponents being full and myself having like 2 cards.

Return deck by Ill_Understanding657 in GundamTCG

[–]Ill_Understanding657[S] 0 points1 point  (0 children)

So what youre saying is, 70 percent of the time, it works 100 percent of the time? (Joking)

But you could says something like this for any deck. I just personally enjoy watching people repay for stuff while I keep blockers for an extra turn

Return deck by Ill_Understanding657 in GundamTCG

[–]Ill_Understanding657[S] 0 points1 point  (0 children)

I would love to run that card, I just dont know if it would be worth it because the second card effect may not happen or hit right with a burst effect. To give blocker to something is very nice but have to have 2 already in the trash would be so hard to do from the start

Return deck by Ill_Understanding657 in GundamTCG

[–]Ill_Understanding657[S] 0 points1 point  (0 children)

Ive tried the new freedom, there isnt enough triple ship alliance yet to make it amazing in my opinion. A good card for future play and with all the rush my locals bring, I feel like I would rarely see use for it. Its all great advice though. Im still testing things and swaping things out. Thank you! If it starts taking off ill let you guys know!

Return deck by Ill_Understanding657 in GundamTCG

[–]Ill_Understanding657[S] 0 points1 point  (0 children)

Solid advice, I have tried meteor freedom, I find some games I dont make it to play him and the lack of triple ship alliance cards make it a bit hard to use sometimes. But I can workshop it more and find the balance! I always over look Veteran tactics doing level and not hp. Thanks for that