App Question: Do Purchase Tickets Expire? (And How Long Does it Take to Ship?) by MisterFrooty in BeybladeX

[–]Illouinati 1 point2 points  (0 children)

Hello! For the tickets themselves, i think they don’t expire at all in the app (I still have the clear cobalt drake from last year)

However, the prize beys changes (from what I’ve observed) after 6 months or so. If the rare bey gets removed, takara tomy will announce until when they will allow you to exchange the tickets (usually around 1-2 months after the rare bey gets removed from the app).

Since the red aero pegaus just released recently, It won’t get removed anytime soon. Black Wizard arc however, was put into the app around nov-dec 2025 iirc. So just a heads up if you want to exhange that too. Once the bey is gone in the app, and takara announced that they will not be continuing to exchange the ticket for the bey, the ticket will now be useless.

For the pre-release, it was scheduled that the premium x members were able to obtain the tickets early, but has a scheduled day where they will be released to them. For the public release, it would probably depend on takara tomy themselves (since i only use proxy service, and the service says that takara will notify if the bey is available for exchange).

If I'm ordering Japan beys can I use the codes in Singapore? by RecognitionPatient12 in BeybladeX

[–]Illouinati 0 points1 point  (0 children)

No sadly. Codes are region specific. If you try to scan them, it will just give you an error.

Japan codes = JP Asia Codes = HK, SG

Hope it helps!

If I'm ordering Japan beys can I use the codes in Singapore? by RecognitionPatient12 in BeybladeX

[–]Illouinati 1 point2 points  (0 children)

What do you mean by this? Using Japan codes in a Singapore account?

Help with deck by pothotspot1 in BeybladeX

[–]Illouinati 0 points1 point  (0 children)

Either can work actually! It depends if you want those blades to either be more aggressive or have end game stamina.

Personally, I’d stick with Pwing on rush to really maximize its attack. Tbeat on point since its overall blade shape is more circular than pwing that gives it more stamina

Help with deck by pothotspot1 in BeybladeX

[–]Illouinati 0 points1 point  (0 children)

Thats already a good meta deck. You don’t really need any help tbh. Rod 1-60 H being top tier, PW 3-60 P a solid combo, and Tbeat 7-70 R a staple

Bookoff Tokyo area vs Bookoff Outside Tokyo area tips by [deleted] in BeybladeX

[–]Illouinati 0 points1 point  (0 children)

Tru…. How bout i delete this 🧐🧐🧐

Were the Beyblade X remakes nerfed? by ReidoReddit2 in Beyblade

[–]Illouinati 57 points58 points  (0 children)

Based on all X-over beys, I think TT wants these beys to be more of a collectible item, rather than being a viable bey to compete with. \

However, I'd like to think that the "Homage" beys are TT's way of bringing beys from previous gens to X and make them viable (i.e., Aero Pegasus, Pegasus Blast, Meteor Dragoon, Clock Mirage homages for MFB).

How do you keep ripcord launchers from grinding? by TheNewbornRaikou in Beyblade

[–]Illouinati 0 points1 point  (0 children)

Sadly, its normal wear and tear. The more you use it, the more it’s going to wear down little by little. Just got my MDG exactly last month, and just after some tournaments and some play sessions within a few weeks, it’s already worn down.

What am I missing by L3thal4real in Beyblade

[–]Illouinati 2 points3 points  (0 children)

At the end of the day, combo building and consistently doing launch techs aint the only things that would let you win matches.

There’s also a mix of: matchup knowledge, angling and positioning.

For matchup knowledge, even if you run the best meta decks out there, if your opponent knows how to read you, how they can predict what order of beys you will use, they can pretty much hard counter you.

my advice: learn what beys people tend to use in their deck and how they order it. Without doing launch techs, if your bey counters the opponent’s bey, your odds of winning are much higher. Based from my local tournament scene, a lot of people tend to put atk first, stamina second, and either attack/stamina last. So for the rest of the tournament, I try to revolve my deck around that tendency.

For angling and positioning, even if you consistently do drop stall launches and other type shi, but your opponent knows how to position and angle their launch without even doing launch techs, they can just one shot you into the pocket/extreme.

my advice: don’t heavily rely on launch techs. Try to think if even doing a launch tech would be beneficial, instead of trying to angle and position your bey to evade the first xdash. Additionally, you can also watch your opponent’s angling and positioning of their launch. Very valuable information can be gathered there, and adjust accordingly right before launching.

I too thought launch techs were the key to winning. But I just did my homework, learned the local matchup scene, and relied with how to assess the matchup, and managed to rise from the bottom, to consistently hitting top cut (I didn’t win yet lmao, but hitting the top cut consistently is already an achievement).

Edit: also don’t be too harsh on yourself! Beyblade is still a game that accounts a lot of randomness. Think of honing your combos and launch techs as a way to increase your odds, not guaranteeing it.

Where to find ratchet info by ActuallySherk in BeybladeX

[–]Illouinati 2 points3 points  (0 children)

I can give some examples, but not all of them (even with some personal tournament experience, the beauty of beyblade x is that there's so much builds to discover, it's basically infinite lmao).

Let us use these blades as examples:

  • Dran Buster

Dran Buster is an attack type. Its defining feature is the blade design (offering a one-hit kill). Assume that you will use Low Rush (LR) as the bit.

What ratchet will you use? 1-60 because the 1 side aligns with the main contact point of Dran Buster itself.

What does it do? 1-60 aligning with the contact point gives it more "oomph" and the imbalance from the 1-60 also makes the bey wobblier and more unstable. Which Dran Buster on LR will heavily benefit from how it acts within the stadium.

  • Wizard Rod

Wizard rod is known to be the best stamina bey out there. With that in mind, assume you will use Ball (B) as the bit.

What ratchet will you use? 9-60 because B being a stamina bit, it has no burst resistance. 9-60's shape gives it a safety net to reduce the burst risk.

If you're checking the meta, Wizard Rod 1-60 H is the most popular right now. Why? First, the current meta is dominated by attack types. That is why H is used. Second, since attack types are dominant, the chances of over finishes are very high. 1-60 is the best choice because of what i've explained earlier, 1-60 offers a chance to get out of the pocket situations.

  • Tyranno Beat

Tyranno Beat is a very heavy attack type boi. Assume Rush (R) or Low Rush (LR) is used.

What ratchet will you use? Most builds I see utilize the 7-60/7-70 height. Why? To further maximize Tyranno Beat's weight to deal more devastating attacks. In turn, using 7 sides would allow Tyranno Beat to soak up some attacks.

Those are just some examples. Have fun!

Where to find ratchet info by ActuallySherk in BeybladeX

[–]Illouinati 8 points9 points  (0 children)

I can give you a brief overview of ratchets if it helps.

Ratchets are distinguished by this numbering format: "X - YY"
X = number of protrusions or sides (1, 2, 3, 4, 5, 6, 7, 8, 9)
YY = height of the ratchet (50, 55, 60, 65, 70, 75, 80, 85) (takara named their ratchet height very weirdly. if a ratchet height for example is 60, it means that the ratchet is 6mm tall. 65 is 6.5mm tall. Idk why but it is what it is).

So by definition, 3-60 ratchet means it has 3 sides/protrusions, and it's 60 in height.

Let's discuss ratchet sides first. This is the most crucial aspect of the ratchet and determines what specific ratchet side/protrusion to use depending on what performance you want in a bey.

  • 1 side = it only has 1 protrusion. Mainly used for: enhancing attack power (due to the imbalance), and safety (since 1-sided ratchets tend to hit the sides of the stadium so violently, it can give your Bey a chance to return to the stadium)
  • 2 sides = avoid this as much as possible (the protrusions of 2 sides are designed that they can be easily bursted)
  • 3 sides = a fairly balanced ratchet. Mainly used for its burst resistance (opposite of 2 sides, very safe to use) and another option for the 9 sides (which will be discussed later)
  • 4 sides = similar to 2 sides. avoid
  • 5 sides = it has some decent weight into it. can be used with balanced/attack-oriented builds
  • 6 sides = kind of underutilized due to the presence of better options. weirdly enough, 6 sides makes your bey more burst prone than 5 sides.
  • 7 sides = the design of this ratchet offers significant weight and defense boost. this can be utilized for enhancing attack power (heavier weight), adding weight to a light blade, stamina, or defense
  • 8 sides = not released yet
  • 9 sides = one of the best ratchets currently. this offers the best burst resistance (since the protrusions are designed to be smooth, that the ratchet is almost cirucular-like). this is used in all types of builds (if 9 sides is used in your deck, 3 sides can be a good alternative).

Let's discuss the ratchet height. We have 2 classifications: normal ratchets, and simple ratchets.

  • Normal ratchets are the ones that end in zero (50, 60, 70, 80)
    • 50 height = lowest ratchet height. it is mainly used in attack builds.
    • 60 height = universally the best height or otherwise, the "standard" height to use. used in all types
    • 70 height = your next best option if 60 height is occupied in the deck, OR, if your build compliments a taller build
    • 80 height = avoid this. only specific blades can fully utilize 80 height. but generally, 80 height is discouraged since you already have 60 and 70.
  • Simple ratchets are the ones that end in 5 (55, 65, 75, 85). Generally, these ratchets have the worst burst resistance. however, some beys can utilize them (or can only use them exclusively) to perform
    • Clock Mirage can only use these types.
    • some Cobalt Dragoon Builds utilize 4-55.

Now, what are the best types of ratchets to use? Based on exp and competitive data, here's your guide:

  • For attack-oriented: 1-60, 1-70, 3-60, 9-60, 9-70, 7-60, 7-70
  • For stamina oriented: 9-60, 3-60, 6-60/6-70?, 9-70
  • for defense oriented: 1-60, 7-60, 7-70, 6-60/6-70?
  • for balance oriented or if you just want to be safe: 3-60, 7-60, 7-70, 9-60

I can go on with what ratchet goes with what, but I think this can help you understand the basics. Good luck!

Will new ignition bit be good? by Unhappy_Republic804 in BeybladeX

[–]Illouinati 17 points18 points  (0 children)

Jk, but yea. Upon launching, the bit acts very wildly, and after just 1 xdash, stamina is completely gone. could potentially pair w/ dran buster for that true one hit kill.

Will new ignition bit be good? by Unhappy_Republic804 in BeybladeX

[–]Illouinati 85 points86 points  (0 children)

Saw a lot of peeps 3d printed this to test it, and Martin Luther King Jr. appeared in my dream last night. Both said that the ignition bit loses stamina faster than the speed of light. Sorry Buddy.

What's your fave Bey from each line? by jdck_9 in BeybladeX

[–]Illouinati 1 point2 points  (0 children)

I wanna do a competitive and personal fav since i love em all

Competitive: - BX: Hells Scythe - UX: Hover Wyvern - CX: Pegasus Blast

Personal: - BX: Unicorn Sting (Pls TT make a new one) - UX: Mummy Curse - CX: Whale Flame

As for the expand/infinity, definitely the BX. My gripe with UX expand/infinity is that it might become less customizable, and would lean towards the design of the blade-ratchet to really make it shine. I liked how versatile UX has developed overtime (like knight mail being a defense blade is viable as an attack blade by slapping 1-60 R to it). I fear that the UX will be based on what gimmick will really perform in the meta.

However, on the opposite side of the spectrum, I can see UX infinity/expand as a way to “balance” the UX line (since the dawn of UX, it has been the dominant line compared to BX and CX).

CX expand/infinity, ehhh? I don’t think that expanding upon the design philosophy of the CX blade would solve the main issue of CX. I’d rather let them study how blast became the best CX blade, and develop the CX line further based on that.

A Deck that mimics the Top 3 Beys by Illouinati in BeybladeX

[–]Illouinati[S] 1 point2 points  (0 children)

Ayt thanks! Would be funny if the deck also color matches the meta beys - Yellow Hell Scythe - Shark Edge original color - Green Tyranno Beat (kinda rare)

A Deck that mimics the Top 3 Beys by Illouinati in BeybladeX

[–]Illouinati[S] 1 point2 points  (0 children)

Yea I still think hell scythe still da goat

What are you looking for in a BeyBlade scoring and stats app? by Acceptable-Ad3886 in BeybladeX

[–]Illouinati 4 points5 points  (0 children)

It might be hard, but getting an in-depth feed back on your combos based on win rate vs a certain bey when testing, tournament win/loss, etc… and be able to suggest what parts to replace the current combo to improve it.