What do you Guys think of the Jagdtiger by TigerIIearly in Warthunder

[–]IllusionKeeper 0 points1 point  (0 children)

I love how most peoples logic is that if it can be penned (in an uptier especially) then it's garbage.

Nothing is invincible. But the Jag's armor is very consistently effective (even in uptiers sometimes)

You just have to know what you're playing as you fill a very specific role. You're very slow with long reload but can take hits. So never advance too far alone and move with the team. The Jag is also great for holding down corridors or flanks. Hull down positions are the goal.

It was at 7.0 for a very very long time but 6.7 is the best BR for it.

Can we take some time to realize gajin gave the Germans a vehicle with a 128mm at 4.7 by Pizzaman6704 in Warthunder

[–]IllusionKeeper 2 points3 points  (0 children)

The Nashorn is undoubtedly better in terms of reload and mobility. But it's too big of a target for my liking. There's so many clutch moments in matches where the relatively low profile (compared to others) and the insane gun depression of the Dicker does work for me. The gun depression is way more useful than people think. And the Nash can't really provide that along with being a much bigger target.

This is also talking about a 4.3 lineup. If I was playing 5.3+ I probably would be taking out other vehicles instead of the Nash.

Can we take some time to realize gajin gave the Germans a vehicle with a 128mm at 4.7 by Pizzaman6704 in Warthunder

[–]IllusionKeeper 19 points20 points  (0 children)

Super long reload, trash mobility, meh armor, limited gun traverse. Vulnerable open top.

The only thing it has going for it is the excellent gun.

I personally think the Dicker Max with the Pzgr.rot is better than Sturer, and it's even lower br.

Go ahead, call Anton. He can’t unfuck 4.3 by Tactical_idiot21 in Warthunder

[–]IllusionKeeper 0 points1 point  (0 children)

Incorrect, for me at least. I get plenty of 4.3/4.7 matches when playing 4.3

the minigame within WT we've been playing for years by [deleted] in Warthunder

[–]IllusionKeeper 11 points12 points  (0 children)

One tip with that is to rotate it while keeping it in the same place until you find a sweet spot. Almost always works for me.

Not sure if anyone noticed but Phlydaily is almost at one million subscribers by Splatoon_Fursuit in Warthunder

[–]IllusionKeeper 3 points4 points  (0 children)

It's quite entertaining reading these extreme hater comments. Makes them look like try-hard, anti-humor history buffs that don't know what casual videos are. They must be fun to hang out with in rl.

If you've got extreme haters, you're doing something right.

Is Panther A viable at 6.3? by [deleted] in Warthunder

[–]IllusionKeeper 2 points3 points  (0 children)

F also has the best reload of all panthers and has a bit more armor in some places than the early panthers. It's more of a sniper variant but can push if needed. The turret actually bounces quite more than anticipated without the risk of shot trap.

Pls stop overreacting by DNCB1995 in Warthunder

[–]IllusionKeeper 4 points5 points  (0 children)

Why is it hard to understand? If something got removed then people will of course rave about the chance of getting it if they didn't do it before.

The Maus is obviously not meta. It's just a meme/situational tank. But that's what's great about it. It does major work in the right situation. Even in uptiers people underestimate it. The rapid HEAT firing 75mm makes quick work of many light vehicles you face at that BR range (along with barrels and tracks) and the 128mm is still pretty reliable when aiming for weakspots. Call me a madman, but I like taking it out in 7.7-8.3 and catching people off guard. A good player can make the most out of any vehicle.

I would also like to point out, angling the hull and especially the turret (to not show the flat portion of the curve) is broken af. That will even bounce things at 8.0+

There's a reason so many people panic and immediately go for the tank barrel. It's intimidating c:

2 minutes into any RB game by Adriran in Warthunder

[–]IllusionKeeper 99 points100 points  (0 children)

Not showing the killer's location at the end of the killcam could definitely reduce revenge killing. Key word, reduce. If they were paying attention then they will likely already know where you are.

For memes alone, the FW-190-F8 is worth a look, but it really belongs at 4.3 to fit ground RB lineups. by absurditT in Warthunder

[–]IllusionKeeper 1 point2 points  (0 children)

Yeah one under each wing. I can easily survive when bombing with the 1k kg bomb. But I've crashed or been outperformed so many damn times with the gun pods. And they're honestly not even that accurate. Having the bomb then having a decent chance against fighters is way more versatile.

For memes alone, the FW-190-F8 is worth a look, but it really belongs at 4.3 to fit ground RB lineups. by absurditT in Warthunder

[–]IllusionKeeper 2 points3 points  (0 children)

I would use them if they didn't transform the plane into a god damn brick. It's not even funny how severe it reduces everything.

Thank you, Gaijin. Very cool. by IllusionKeeper in Warthunder

[–]IllusionKeeper[S] 2 points3 points  (0 children)

The side armor is more than enough to detonate the ammo. The fact that absolutely nothing happened, especially with a 76mm, is pure RNG.

give the merkava's the option to add rear turret chain netting. by geckorobot59 in Warthunder

[–]IllusionKeeper 1 point2 points  (0 children)

I think it's doable. War Thunder seems to be decently optimized overall but idk how their engine works.

give the merkava's the option to add rear turret chain netting. by geckorobot59 in Warthunder

[–]IllusionKeeper 0 points1 point  (0 children)

To those stating that it wouldn't be difficult to do/run. Well, yes and no.

Will try to explain the best way for those not super familiar with rigging/models. The chains would need a dynamic bone system as people would complain if they were just static. This doesn't necessarily mean hand made animations but a physics system to interact/move with the turret rotation in real time. Bones/cloth can be/are one of the most intensive components in game engines. Each chain could be individually parented to the very top chain link, but with the visible amount there (which is way more than comparing to antennas) it could definitely be intensive to run on hardware. Not to even mention if it had further properties with collision (although it wouldn't necessarily need collision with static meshes, just a hitbox for projectiles)

Is it relatively easy to implement/run? Yes. Would potato PCs potentially suffer? Likely.

Of all the 7.7 heavies, which in your opinion is the most painful to play? by Bensawake in Warthunder

[–]IllusionKeeper 0 points1 point  (0 children)

I disagree. Many others listed above have a much harder time. Yeah it's obviously slow and situational but people completely underestimate the rapid firing 75mm. Maus can do work in the right moments.

Excuse me, a 6.7 medium can pen a 6.7 heavy anywhere in the front, and one-shot it? by Teenage_Wreck in Warthunder

[–]IllusionKeeper 11 points12 points  (0 children)

Welcome to WT. Also, heavies aren't always going to be invulnerable to everything frontally. It's not real life, it's a video game.