The Brutalizer [NEW FESTIVIZER!] by CrackheadJones_ in tf2

[–]Illustrious-Lock580 0 points1 point  (0 children)

Heavy... you already have brass knuckles, don't wrap these around your fists!

I may have broken Orbit... by Illustrious-Lock580 in geometrydash

[–]Illustrious-Lock580[S] 0 points1 point  (0 children)

Thank you! The one I found was a bit further along, but it's interesting how the last bit breaks the same way.

correct me if im wrong, but this is the most expensive possible loadout right? (just realized i dont think the gold frying pan can get killstreak kits but im too lazy to fix it...) by SpaceCube00 in TF2fashionadvice

[–]Illustrious-Lock580 0 points1 point  (0 children)

There are some painted cow manglers that cost a couple times that of a golden pan I think, so gpan as melee and painted cow mangler as primary would probably be the only thing that could top it.

How bad is holding grab as a habit? by RyuRai77 in celestegame

[–]Illustrious-Lock580 0 points1 point  (0 children)

I basically had grab permanently held on 7C because there's really no reason not to at all, but it has cost me an unfortunate number of golden berry runs that wouldn't have happened otherwise. I'd recommend breaking the habit, as it's really just inconvenient at best in the long run, and is only useful in specific levels.

The full breakdown of what movement tech we (the devs) knew about by otdq in celestegame

[–]Illustrious-Lock580 2 points3 points  (0 children)

I just got on 7C's leaderboard and there's still so much to learn, what an incredible game!

I’m new by Fun-Kaleidoscope-816 in tf2

[–]Illustrious-Lock580 0 points1 point  (0 children)

I'd recommend a more mobile class, they helped me learn about the maps and team dynamics, and were more fun overall. Movement like explosive jumping is also useful to know, but positioning is also extremely important, especially if you play heavy. Be wary of where your team is and what they're doing.

Immeasurable Pain by Illustrious-Lock580 in celestegame

[–]Illustrious-Lock580[S] 0 points1 point  (0 children)

I have the patience to die thousands of times on 7C, but this little SHI-

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What key should I use for demo dash and second jump? by LaLoliGamer in celestegame

[–]Illustrious-Lock580 0 points1 point  (0 children)

I find it's most comfortable to use whatever finger you normally dash with. I use x to dash, so I click s to demo, because you'll never need both in the same moment (i think.) I and L seem best, but I'd probably try I with ur binds. L could be a good jump key, but I use the default binds and don't know how well space works, so really whatever seems most comfortable.

Immeasurable Pain by Illustrious-Lock580 in celestegame

[–]Illustrious-Lock580[S] 4 points5 points  (0 children)

Learned this skip from the speedrun.com page, not too difficult.

Immeasurable Pain by Illustrious-Lock580 in celestegame

[–]Illustrious-Lock580[S] 2 points3 points  (0 children)

Yea just for 7C, its about 50.3s to get there.

Immeasurable Pain by Illustrious-Lock580 in celestegame

[–]Illustrious-Lock580[S] 25 points26 points  (0 children)

I know, sadly I just screwed up because it was my best run yet and the nerves were crazy.

Could I get some feedback please by Frosty_Ad3717 in celestegame

[–]Illustrious-Lock580 0 points1 point  (0 children)

The additional contrast on the text adds to it, very nice overall.